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VIIB, it's late '41, so I'm busy qualifying some AA gunners and damage control guys, I think I may need them
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There is not real advantage to letting them go other than the "historical immersion" argument so keep em till you or they die!
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I play 94% realism so am in it for realism and immersion, if one of my fine officers can take a command or is needed on another boat then I let them go for that advancement opportunity, the Fuerer has given Doenetz authority to start mass producing U-Boats after Prien's sinking of that battleship in Scapa Flow, so they will need experienced officers.
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