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-   -   Dismiss your good officers? (https://www.subsim.com/radioroom/showthread.php?t=99316)

gord96 10-11-06 11:39 AM

Quote:

Originally Posted by Hueywolf123
Commander asked me to hand my boat over to my IWO, and retire. No way, I ignored it and went on, only to get sent to Iceland and back (all our last 7 patrols were off the west coast of Africa), that'll learn me. At least they are all well decorated and qualified, that'll be tested by the TF I've just run into, resplendant with Fleet Carrier.

lol...what kind of sub you using?

Hueywolf123 10-11-06 04:23 PM

VIIB, it's late '41, so I'm busy qualifying some AA gunners and damage control guys, I think I may need them

d@rk51d3 10-11-06 05:35 PM

Quote:

Originally Posted by catar M
Only way off my U-boat is if you dead;)

Lol. Strap a detonator to his head and launch him out the aft tube.

TarJak 10-12-06 03:45 AM

There is not real advantage to letting them go other than the "historical immersion" argument so keep em till you or they die!

WhiteW0lf 10-13-06 01:27 AM

I play 94% realism so am in it for realism and immersion, if one of my fine officers can take a command or is needed on another boat then I let them go for that advancement opportunity, the Fuerer has given Doenetz authority to start mass producing U-Boats after Prien's sinking of that battleship in Scapa Flow, so they will need experienced officers.


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