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-   -   Whiz Wheel links seem dead - where can I find a printable template? (https://www.subsim.com/radioroom/showthread.php?t=99016)

Immacolata 10-06-06 07:39 AM

But on this flash aob wheel only the inner circle moves. Crikey

:damn:

I am 13 years out of my advanced trigonometry and maths. And I never took navigation classes :rotfl: My head cannot comprehend this entirely but if this flash wheel works fine I guess there is no reason to be carried away. Now if someone would make a flash version with keyboard input I would be happy. Just type what bearing you are at and presto.


It isn't overly handly this wheel as flash, because you need two computers really. But a printable one might work fine.

[edit]

I managed to print it out. I first had to screencapture and paste the image into a program and increase resolution to about 140 dpi. It doesn't look very sharp on a monochrome laser printer though :(

danlisa 10-06-06 08:02 AM

Lets see If I have this right (using flash wheel)....

Your targets course = 020
Set inner dial = 0 lined up to 020
Get target bearing through scope = 080 (on your current heading)
This means targets AoB = 120 Port

If YOU then change course but target does not....
Target course = 020
Target bearing through scope = 060
AoB = 140 Port

So this wheel should take into accout your bearing changes.

Am I Right?????

Immacolata 10-06-06 08:13 AM

Your course is irrelevant as long as you just make sure to read the bearing (inner circle). AOB is merely the angle between your observation point, the ship and its traveling direction. You could turn around on the spot and the AOB would not change.

This wheel is rather good for SH3 because you can normally figure out the ships course in order to find its speed. Once you know the course you just turn your wheel so that 0 is at the ships course. Then you just need to look at the dial to get your AOB at any time as long as the ship does not change course. Very fast compared to using the protractor on the map screen.

SteamWake 10-06-06 09:53 AM

I had the templates for this wheel at one time.

It may be still lurking on my hard drive at home and will look for it.

Failing that I can probably create one in autocad in a matter of miniutes :up:

Ill bump this again if I find it.

Redwine 10-06-06 04:15 PM

Check PM .... :up:

SubConscious 10-06-06 09:50 PM

Quote:

Originally Posted by Redwine
Check PM .... :up:

Can you post these someplace for the good of the community? I'd bet that many people would love to have a copy (myself included, of course ;) )

Many thanks!

CybaGirl 10-06-06 10:17 PM

Thanks for supplying this and thanks to Cavalier889 for originally creating it :).

I have uploaded it to my website so anyone who wants the Wiz Wheel in the future will be able to download it from there.

http://www.cybagirl.com/sh3/wizwheel.rar

Enjoy :up:

Redwine 10-07-06 05:07 AM

Quote:

Originally Posted by SubConscious
Quote:

Originally Posted by Redwine
Check PM .... :up:

Can you post these someplace for the good of the community? I'd bet that many people would love to have a copy (myself included, of course ;) )

Many thanks!

Sure... here you have.

http://rapidshare.de/files/35737726/Rulers.zip.html

There are another slider rulers included, for range calculation and for target relative course calculation using 3 bearing inputs, plus a version of the Whiz Wheel i made to introduce it into SH2, with 3 wheels and one cursor all four movables with the mouse. This mod has teh ruler in gray background and with two marks to be used in meters or in yards for SH1 and sure for SH4 in the future.

You can use the graphics into this mod to print a paper ruler.

http://img2.echo.cx/img2/3990/sh2ing...heel0qw.th.jpg


http://img2.echo.cx/img2/3990/sh2ingamewhizwheel0qw.jpg




:up:

Immacolata 10-07-06 05:11 AM

Thanks to all who helped. I know have a printed whiz wheel tacked onto an old cigarbox lying on my computer table hehe. It works. It is pretty low res and smudged due to me having a monochrome printer. So if anyone feels like firing up their CAD program to make a vector model, please do :)


But I was wrong in how it works. Here is the correct method.

Find the targets course. Move the inner wheel so that 0 on inner wheel aligns with the target course on middle ring. From this point on you do not move the wheels again. Now you need to know your own course. You then add your course to the bearing to target shown in your periscope. If that number is greater than 360, you subtract 360.

Then you check this result on the inner ring and then look at the number written across on the outer ring to reveal the target AOB.

The good thing is that you can always just ad one or subtract numbers in your head if the bearing to target changes as it moves past you. It sounds tricky, but once you are good with the whiz wheel you become really good at lining up shots fast.

Last night I really had a blast (literally) chasing a convoy. I managed to damage 2 and sink 4 ships with NYGM 2.2 even! my shots were very precise and one attack had me hitting 3 ships. Unfortunately the large tanker just limped along on fire and never sank. And I was out of eels. Best patrol Ive had ever since installing NYGM.


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