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-   -   GW : Keil Canal - cool but too slow (https://www.subsim.com/radioroom/showthread.php?t=98260)

HunterICX 09-20-06 05:22 AM

Quote:

Originally Posted by stabiz
And one of them is pinned right through the lighthouse, and has U-9 painted on the conning tower. :D

:stare: that must be the old IIA U-9 and swimmed to wilhelmshaven to get an VIIC....
Yep...I let bernard plot the course for 1 time...

stabiz 09-20-06 05:41 AM

:rotfl:Hunter, we can be like the competing news crews in The Anchorman, and throw obsceneties (I know that is wrong) at each other when we meet in port.

HunterICX 09-20-06 06:04 AM

:D well make sure Bernard isnt steering the Uboat Stabiz...or else we colide for sure...and that would be something unheard of, 2 U-boats colided against eachother. and in those times they hadnt invented Airbags yet....

stabiz 09-20-06 06:46 AM

I suck up to Dönitz all the time, so YOU would be in trouble. :D

Torvald Von Mansee 09-21-06 03:40 PM

WELL, I changed my land proximity setting to x256 for TC and just swooped through the canal!!! I think I'm going to enjoy my Flot. 1 campaign!! :up:

Hybris 09-21-06 06:56 PM

I like the canal but I think some should release a stright line canal that had no ports (Invisible Lighthouses inculded) at is wide enough that you can go at whatever top time compression you have set for your game at flank speed and deep enough that if you do put traffic in the canal you can go under (I suggest 25 to 50m deep)


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