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If you want a pure sim. why the time compress? Why the torp screen, why the external camera, why no food? If you would like to sit for 45 minutes to an hour doing nothing but listening to the rumble of the subs engines, more power to you. I have other things to do in real life and want to spend that 45 minutes to an hour ducking from airplanes, getting depth charged by destroyers and shooting torps at liberty ships, not watching a little cirle move slowly across my screen |
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I want to have a choice. Sometimes Im in the mood to sail out of port at 1x speed. Sometimes I would like to get down to buisness. It takes forever to get to any patrol zones near the US even at 1024x. If you do go across the Atlantic at 1024x your just staring at a laggy (for me)map screen, not much of an ocean simulator. I love SH3 just sometimes find it annoying. For whatever its worth, I vote for the option. |
Yes indeed. Let the purists idle away hours of their lives bobbing up and down on the waves as they make their 7 day journeys without incident. I much would love to see some kind of option to eliminate this for more highlights in the game sessions. Indeed, how can this option take away anything for those who want the full run?
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I do sympathize with those who don't want to spend time waiting. And luckily we have the SH3 Commander mod which can help you out in the harbors. Just change some of your various time compression settings in that mod during the time in harbor. Once you get out to sea, save and exit. Change your settings back once you start Commander again and off you go.
I do however hope that in SH4 that we don't have to lower the time compression during gameplay to detect enemy and avoid missing contacts. Oh, by the way, you really don't lose that much renown by not going to your patrol zone if that helps. But I also change my zone in the Commander mod to a closer location thus avoiding those long journeys. |
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except apparently an affront to their delicate sensibilities. It certainly doesn't "take anything away". Quote:
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You need compression of some sorts, and the suggestion of an actual jump-to mechanism instead of a flakey time compression mechanism isn't such a bad call. We all know that it worked poorly in SH3. A compromise would be to make the highest compression actually be an abstraction. Instead of simulating the world around the submarine constantly, but at increased pace, then make it an abstraction that you pull off tables. %Chance of convoy encounter (Based on location and date) %chance of flight encounter etc. It would probably irritate the already hypersensitive realism glands of the most assinine pro-realism guys, but they could then chose to run it at a lower speed and let the busy of us cut to the chase. Wherein lies the harm I ask? |
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Actually, when I upgraded GW to 1,1a, which allowed me to get on the deck gun at x1024 time compression, I found it to be one of the greatest part of the game. Just sitting there, listening to the steady, re-assuring engines, the sunrises, sunsets, stars, moon, and the endless sea... It should've been introduced to psychiatric hospitals as a therapeutic tool for people with anger management problems. It'd revolutionalize mental health care. |
But there is more than this forum, isn't there?
There are 300,000 players of SH3. How many of them do you think enjoy spending 1 hour to "get to the action" everytime they start a game? |
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But why does it detract from your experience of this element, Takeda, if other players with no such ambitions are given the option to skip this period and get to the action?
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If you don't wanna wait use the Time Compression. But, as Immacolata already said, it would do not do any harm to put such a feature in. "We" could still use our Prefered slow method, while Non-Addicted with a life could have it the faster way.
IMHO i have a better method than any suggested. You plot a course and click the "Warp Factor 6, Scotty!" button. Then the game Calculates at your Maximum Computer Speed, your route, and the route of Airplanes, Ships, Fuel needed at Specified speed (With "Bingo Fuel" warning. "Bingo Fuel" comes from Military airplanes and means you only have fuel for your return to base), and so on, with crew Rotation done automatically or with Specified Values (Wich man to rotate when). It would be good if you could also tell your Watch officer (I don't know whats the equal for it on US subs, but i think they call it XO) if you want to dive during day and run surfaced at night, at wich speeds and ect. over a special menu in-game. If the Game calculates that you would cross the routes of any of those, the game teleports you there. Sounds Cool, ain't it you arcadish People? ;) For me, it's one of the most beautiful things in SH3 with GW1.1a is to sit there, watching that damn Icon move across the sea at 256x Compression (To solve the Airplane issue), watching that icon move painfully slow wondering what happends next. Radio contact? Airplane Spottet? Single Mercant? Sudden lone Destroyer Encounter? The waiting time is also very relaxing, the only time i have time to read newspaper (Yes there are still people who read it) or read books, ect. And of course.... http://img80.imageshack.us/img80/8135/ussr0409ca9.jpg :lol::rotfl: Or listen to Hynkels speeches (Chaplins "The Great Dictator", Recorded them from DVD!:up::rotfl:) while sailing across the atlantic. Those Speeches are a Great Morale booster for the Crew...:rotfl: Anyway, i would use the slow way. :smug: |
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Hehe sounds like MY world domination plan! Cannot be room for two megalomaniacs, so I get to pick ministries first!
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I said that I think the majority of players want time compression (as it is now), rather than instant teleportation to whereever they want to go. I said nothing about "wanting even more time staring at the empty screen". As for "jump to next action sequence": If you're talking about this the way it was implemented in Combat Flight Simulator 3, then, well, that's the system we've got in Silent Hunter III. It's called "time compression". The only reason it takes thirty minutes to get to your mission area in Silent Hunter III and thirty seconds in Combat Flight Simulator 3 is that it can't take 30 seconds in Silent Hunter III. Have you noticed how much the game can lag already at x1024? Quote:
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SH3's time compression scaled up to Pacific distances = long periods of absolutely nothing happening, so by default anyone wanting to keep this system is voting in favour of spending more time staring at nothing.
I'm not saying an instant teleportation feature is required. I am saying that the current time compression system will be totally unacceptable to me if it takes an hour of real time just to get to the operations area. I disagree that time compression can't be better in SH3 -- really, what's going on that the game has to keep track of? Convoys that spawn according to tables, follow waypoints and interact with nothing until the player gets near. Compare that with Falcon or MiG Alley where everything interacts, AI and flight models are being calculated for dozens or even hundreds of units, persistent damage to facilities has to tracked and stuff like resupply rates is affected, yet have far better TC than SH3. I just think TC was one of the things that was left half-finished to rush SH3 out the door. Hopefully SH4 will be better. |
What about the option of just skipping the entre patrol travel time and warping to the patrol zone?
I just don't see the point of running the game for 2 hours and not really [i]doing[i/i] anything. its a game not a training simulator. |
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