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-   -   Z- PLAN: light aircraftcarrier "Seydlitz" (https://www.subsim.com/radioroom/showthread.php?t=97601)

bunkerratt 09-04-06 08:05 AM

the best thing for me was after using it in mission editor was to see the little copter on deck..very nice touch and attention to detail...awsome ..:rock:

Warhunter 09-05-06 11:34 AM

Updated version
 
I've uploaded an updated version of the ship.

Download: http://fallout.immortal-forces.net/S...V_Seydlitz.rar


changelog
-----------------------------------------

- added missing landing guidance system
- added "Ju87C" and "BF109T" as complete new air units
- added some other 3d-Details.


regards

Safe-Keeper 09-05-06 12:10 PM

Quote:

- added "Ju87C" and "BF109T" as complete new air units
Wonderful. I needed those and all of a sudden couldn't start the mission editor as the "entry for it wasn't in the platform files". Bah.

bunkerratt 09-05-06 12:10 PM

thank you ..going to reload it now...:up:

SquareSteelBar 09-05-06 01:16 PM

Hi Warhunter,

many THX for that genial carrier:rock:

By the way, is this the commander of the carrier?http://users.pandora.be/eforum/emoti.../happy/046.gif

http://img236.imageshack.us/img236/5817/whonw2.jpg

Greetz,
SSB

Warhunter 09-05-06 01:20 PM

thx

:D

no, it's the pilot of the recon helicopter FL282 "Kolibri". The standalone air unit is still in development.

SeaWolf IV 09-05-06 10:21 PM

The new version causes a crash to desktop when loading the game.

bunkerratt 09-05-06 11:40 PM

thats whawhat i found also..went back to the first release....?:-?

SquareSteelBar 09-06-06 03:55 AM

Quote:

The new version causes a crash to desktop when loading the game.
Hi mates,

you have to disable the copter block in 'NLCV_Seydlitz.cfg' by setting a ';'[temporary*]:

;[AirGroup 4]
StartDate=19420102
EndDate=19451231
Squadron1Class=RHFL282
Squadron1No=1

*until Warhunter has the copter finished

Greetings,
SSB

Warhunter 09-06-06 04:25 AM

thx, SquareSteelBar.

I didn't thought that the missing airgroup causes CTDs.


I also fixed the archive: http://fallout.immortal-forces.net/S...V_Seydlitz.rar

sh3rules 09-06-06 04:35 AM

Great-looking ship!

Anvart 09-06-06 11:35 AM

Hi, WarHunter.
I cannot send the message to you.
Please clear your PM box.

:huh:

Warhunter 09-06-06 11:54 AM

done.

sorry

SeaWolf IV 09-06-06 08:32 PM

So all thats left is turning the battle flag right side up?

Warhunter 09-07-06 04:59 AM

yes, I would be glad if someone can explain me how to turn it.

I need to know how to identify the beginning and the end f the flg_node codeblock.

bigboywooly 09-07-06 06:38 AM

Warhunter
Open the Dat in pack3d
Non 3d nodes on left side
Look for cfg#Flg
Click on it
In the box on right look for XY 3.???
and underneath it XZ 0.0

Put the figure from XZ into XY and what was in XY now goes in XZ

Click done

Can you understand that lol

Warhunter 09-07-06 07:31 AM

thank you!

bigboywooly 09-07-06 07:42 AM

Quote:

Originally Posted by Warhunter
thank you!

No problem :up:
Thats about all I can do with pack3d :rotfl:

Anvart 09-07-06 11:16 AM

Hi, WarHunter.
Good basic model.
And in the rest the same problems:
1) reflect and shadow models (now from Illustrious)
2) rudder axis
3) shipwake
4) flag
5) hierarchy of objects
6) restrictions of angles of guns and machine guns fireing
7) zones of collisions of damages and effects
How are you?

:hmm:

Warhunter 09-07-06 12:01 PM

Quote:

Originally Posted by Anvart
Hi, WarHunter.
Good basic model.
And in the rest the same problems:
1) reflect and shadow models (now from Illustrious)
2) rudder axis
3) shipwake
4) flag
5) hierarchy of objects
6) restrictions of angles of guns and machine guns fireing
7) zones of collisions of damages and effects
How are you?

:hmm:

1) Iam working on it(my job)
2) ruder axis will corrected, too. (my job)
3) shipwake is at 0/0/0. Why alter it?
4) already done (my job)
5) is it necessary to change the hierarchy?
6) possible your job
7) possible your job


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