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the best thing for me was after using it in mission editor was to see the little copter on deck..very nice touch and attention to detail...awsome ..:rock:
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Updated version
I've uploaded an updated version of the ship.
Download: http://fallout.immortal-forces.net/S...V_Seydlitz.rar changelog ----------------------------------------- - added missing landing guidance system - added "Ju87C" and "BF109T" as complete new air units - added some other 3d-Details. regards |
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thank you ..going to reload it now...:up:
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Hi Warhunter,
many THX for that genial carrier:rock: By the way, is this the commander of the carrier?http://users.pandora.be/eforum/emoti.../happy/046.gif http://img236.imageshack.us/img236/5817/whonw2.jpg Greetz, SSB |
thx
:D no, it's the pilot of the recon helicopter FL282 "Kolibri". The standalone air unit is still in development. |
The new version causes a crash to desktop when loading the game.
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thats whawhat i found also..went back to the first release....?:-?
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you have to disable the copter block in 'NLCV_Seydlitz.cfg' by setting a ';'[temporary*]: ;[AirGroup 4] StartDate=19420102 EndDate=19451231 Squadron1Class=RHFL282 Squadron1No=1 *until Warhunter has the copter finished Greetings, SSB |
thx, SquareSteelBar.
I didn't thought that the missing airgroup causes CTDs. I also fixed the archive: http://fallout.immortal-forces.net/S...V_Seydlitz.rar |
Great-looking ship!
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Hi, WarHunter.
I cannot send the message to you. Please clear your PM box. :huh: |
done.
sorry |
So all thats left is turning the battle flag right side up?
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yes, I would be glad if someone can explain me how to turn it.
I need to know how to identify the beginning and the end f the flg_node codeblock. |
Warhunter
Open the Dat in pack3d Non 3d nodes on left side Look for cfg#Flg Click on it In the box on right look for XY 3.??? and underneath it XZ 0.0 Put the figure from XZ into XY and what was in XY now goes in XZ Click done Can you understand that lol |
thank you!
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Thats about all I can do with pack3d :rotfl: |
Hi, WarHunter.
Good basic model. And in the rest the same problems: 1) reflect and shadow models (now from Illustrious) 2) rudder axis 3) shipwake 4) flag 5) hierarchy of objects 6) restrictions of angles of guns and machine guns fireing 7) zones of collisions of damages and effects How are you? :hmm: |
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2) ruder axis will corrected, too. (my job) 3) shipwake is at 0/0/0. Why alter it? 4) already done (my job) 5) is it necessary to change the hierarchy? 6) possible your job 7) possible your job |
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