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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Ultra received: SH4 update here!!!!! (https://www.subsim.com/radioroom/showthread.php?t=97179)

The General 08-23-06 11:13 AM

"You spoil us Mr Ambassador."
 
Oh man this sounds awesome! Thanks Neal, for a great interview, the question about the phosphorescence was brilliant!

Nb: Just saw the trailer, this looks awesome!

Sailor Steve 08-23-06 11:24 AM

"it will require much less babysitting...three watches system...Special objectives, events and many little (or not quite so little) things...lifeguard duty and photo recon missions...will not be the only special missions...commando insertions...supply drops...more varied patrol objectives...constant interaction with COMSUBPAC...All the major battles in pacific theater of operations will be represented..."


:cool: :rock:

Jmack 08-23-06 12:12 PM

well ... no one mentions the naval air battles or the variety of planes you will see ...
and that was a big part of the pacific war and it must be a big part of SH4 .

will we be able to see planes engaging each others ?

i know sh4 is in a very early stage of development but ... i was hoping for a bit more info ...

Safe-Keeper 08-23-06 12:15 PM

Dogfights would be so awesome, so I hope so.

You already have bombers' gun turrets machine-gunning fighters in Silent Hunter III, so it wouldn't surprise me.

Looking forward to seeing Pearl Harbour in all its Silent Hunter glory:arrgh!:!

Jager 08-23-06 12:20 PM

Well here are the downers for SH4 for me:

Quote:

Duchiron, 41, France: Did you plan to add a human manned destroyer (aka Destroyer Command 2) to SH4?
SH4 Dev Team: Not direct control, but as you can see in another answer above, we plan of giving command of enemy escort forces – during multiplayer – to a human.
I wanted to be on the bridge of the destroyer or on the depth charge racks so this is a real set back.

Quote:

Ken Ho, 31, Japan: Can a Japanese submarine be controlled?
SH4 Dev Team: Negative, Japanese submarines will not be player controllable for SHIV.
Talk about lump sided.

Quote:

David Drysdale, 28, Canada: I loved the 3d rendered control room, it really added to the atmosphere. Will you be expanding the amount internal 3d locations in the sub?
SH4 Dev Team: For now, the stations will remain the same. We still believe that captain’s job keeps him in the command and attack center of the sub most of the time. Would it be cool to be able to walk the whole sub and watch Torpedomates do their job? Yes! But at what cost in development?
Does this sound like SH3 with a few improvements ?

Sorry for being harsh but I expected more out of SH4 and so far it died out pretty quickly for me. :down:

Jmack 08-23-06 12:33 PM

well ... i would say the same ... at the present time with the right mods SHIII looks far more interesting than SH4 .... in fact a mod that would allow us to play in pacifig in sh3 sounds more interesting than sh4 at the present moment

but i guess the ones modding for sh3 will be doing the same for sh4 ... so i wont say it just yet

Bum 08-23-06 12:35 PM

Quote:

Originally Posted by Jager

Does this sound like SH3 with a few improvements ?

Sorry for being harsh but I expected more out of SH4 and so far it died out pretty quickly for me. :down:

Jager, don't feel bad, there are always players who expect more than a game delivers. Slots and I were betting who would be the 1rst guy to be "disappointed" with the game, months before it is finished. You rock, dood! :rock:

SH3 with improvements, set in the Pacific... that's sounds like a good description. I'll take two, plz! :rotfl:

STEED 08-23-06 12:37 PM

Nice start on the info front. :yep: :)

Jager 08-23-06 01:05 PM

Quote:

Originally Posted by Stuka
Quote:

Originally Posted by Jager

Does this sound like SH3 with a few improvements ?

Sorry for being harsh but I expected more out of SH4 and so far it died out pretty quickly for me. :down:

Jager, don't feel bad, there are always players who expect more than a game delivers. Slots and I were betting who would be the 1rst guy to be "disappointed" with the game, months before it is finished. You rock, dood! :rock:

SH3 with improvements, set in the Pacific... that's sounds like a good description. I'll take two, plz! :rotfl:

One of many prehaps. The sad part is is that it is still in development which means that they can cut any of the good stuff, like the radio traffic, out just to get the game out on time. If they want to make the game worth every penny they have to go the extra mile.

Safe-Keeper 08-23-06 01:06 PM

Quote:

Does this sound like SH3 with a few improvements ?
"Fantastic" with a few improvements... Sounds good to me:up:.

Nightmare 08-23-06 01:12 PM

Quote:

Originally Posted by Jager
I wanted to be on the bridge of the destroyer or on the depth charge racks so this is a real set back.

I’d rather have DC2 as a separate game instead of bundled into SH4. This way it gives the developer more time to focus on making each product: detailed, immersive, accurate, realistic, and detailed. With the timetables developers work under these days something would have to give, and I rather have two good to excellent games instead of a buggy one that had to make compromises.

Quote:

Originally Posted by Jager
Talk about lump sided.

No Silent Hunter game to date has had multination subs as playable, so I don’t understand the expectation that we’d have Japanese submarines playable this time around. While playing a Japanese sub would be interesting and would be refreshing, my understanding was they weren’t used effectively during the war.

Quote:

Originally Posted by Jager
Does this sound like SH3 with a few improvements ?

Sorry for being harsh but I expected more out of SH4 and so far it died out pretty quickly for me. :down:

It was pretty much acknowledge since the SH4 rumors started so close after the release of SH3 that it would be just an updated SH3 in the Pacific. Why fix something that isn’t broken?

As long as SH4: takes the series back to the Pacific (I don’t think this theater has been visited since the original SH), expands on SH3 gameplay, has more immersive campaign (radio), expanded missions while on patrol (lifeguard duty, photo reconnaissance), and fixed watch system/crew management I’ll be extremely happy. Any graphic upgrade is just icing on the cake for me. So far what I've read seems to meet all of that.

mr chris 08-23-06 01:23 PM

Well i for one am going to sit back and see what develops. After all ive got SH3 to keep me ocupied.:arrgh!:
Good luck to the dev team for SH4 what i have seen so far is impressive:up:

codefool 08-23-06 01:26 PM

I'm not buying if Star-Force is included
 
Ubisoft using that crappy star-force copy protection junk really screwed my system up - so much I had to replace the damn thing before I realized it was SH3 that was screwing it up (even after uninstall, the system continued to degrade). If SH4 also uses star-force, sadly they will not get my gaming dollars.

The rumor is that Ubisoft has stopped using star-force:

http://www.gamekult.com/tout/actus/a...000047791.html

I will have to wait until somebody else installs the thing before I'll trust it.

Jmack 08-23-06 01:31 PM

now ... that is an point they never mentioned in the enterview

Godalmighty83 08-23-06 01:58 PM

no brit subs.... :cry:

oh well theres always sh5.

Stary Wuj 08-23-06 02:25 PM

Screenshots Photoshoped to maximum :-) hmmmm, too much brown IMHO

What about THERMAL LAYERS ?

We will see, I hope SH4 will be better (and not easier) than SH3.

Best Regards

Stary Wuj

Type941 08-23-06 02:28 PM

Of course. Very positive reactions, all looks wonderful. But i cant help but be a bit sceptical. About the realism of it, that is. I smell a rat every time the game is 'tuned' for an american audience - i.e. more 'accessible' (WHY?) and more 'fun'. So many racing sims suffered from this. I hope Sh4 stays true to its core fan base, not some 12 year olds who wanna "blow up things 'n stuff".... :|\\

aanker 08-23-06 02:42 PM

interview... Boats
 
Subsim: Which class of US subs are planned to be included?

SH4 Dev Team: The main types of subs we’re putting in are P-class, Salmon, Tambor and Gato. Obviously, the variations of these classes will be represented in detail
------------------------------------------------------------------

Too bad they didn't include the S-Boats and Narwhal this time.

Also, sailing all the way across the Pacific to the patrol area and assigning the crew tasks to perform along the way seems tedious to me.

Thanks for a great interview SubSim.

Art Anker

Stary Wuj 08-23-06 02:56 PM

Quote:

Originally Posted by Type941
Of course. Very positive reactions, all looks wonderful. But i cant help but be a bit sceptical. About the realism of it, that is. I smell a rat every time the game is 'tuned' for an american audience - i.e. more 'accessible' (WHY?) and more 'fun'. So many racing sims suffered from this. I hope Sh4 stays true to its core fan base, not some 12 year olds who wanna "blow up things 'n stuff".... :|\\

Full agreement here, very well put Type 941 !!!

Stary Wuj

PeriscopeDepth 08-23-06 03:33 PM

Other then the lack of S-boats, everything looks great!

PD


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