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-   -   I have a TERRIBLE confession to make! (https://www.subsim.com/radioroom/showthread.php?t=95550)

Hartmann 07-10-06 09:45 PM

A very good boat for a career start and for learning commanders.

The only problem is the limited load of torpedoes.but it could do a good job in the coastal waters of england

It was a respected boat in the war for the commanders because it has a very good maneurability, fast dive times, and small size, making difficult the detection and depht charge attacks.

Heibges 07-11-06 01:43 AM

The Type II seperates the rockstars from the groupies.

You must be a master of torpedo allocation and fuel management to succeed in these boats.

The most fun in subsimming.

UnterSeeTub 07-11-06 02:46 AM

Quote:

Originally Posted by stabiz
Well ... I will make no friends by saying this: I sucks. Few torps, can only dive to 4 meters, etc, etc.

(Sorry!)

...and you have to paddle it with oars:p

Sir Big Jugs 07-11-06 03:09 PM

My Type II images of today were not good.

So i'll revisit her tomorrow!:D

Sir Big Jugs 07-11-06 03:18 PM

Preview:

http://img481.imageshack.us/img481/3456/img59819db.jpg

zoso791 07-11-06 04:17 PM

I love type II subs. They last ofrever. I once attacked a convoy and managed to sink three ships which was quite col. But anyhow I was attakced by two destroyers and a corvet. Spent 4 hours trying to to evade them. I finally got out of it with 85% hull and no deaths or injuries. IT was amazing. I stoped couting depthcharges after 50 so in a guess I'm thinking its around 80 or 100 DC where in the water.

AS for techniques.
1. Choose your shots wisely. I would recoomend having the ship as perpindicular to you sub as possible.
2. Don't try to take on planes you will always loose.
3. Gasoline is very important so don't sit there and sail at full speed. (I usually have it on 2/3 speed)

Hope that helps
Jan

HunterICX 07-11-06 06:19 PM

:up: IIA ,

I Just finished my 4th patrol...

got only 1 Large Merchant with 2 torps

my grid was by scapa flow...and I injured one V&W destroyer and spend the other torps at him...but that where DUDs....my Depth was wrong:damn: because the first torp made her lean from behind pulling her up on the front so...:damn:

P_Funk 07-11-06 11:22 PM

The type II is kinda like the scout Sniper rifle in CS (some of the older kaleuns might be like "what is this CS you speak of?). Now I'll say CS sucks, totally. It's just ****e. But this comparison is a good one and is, theoretically, cool. The super sniper rifle is the AWP. One hit kill where ever you shoot the guy. The Scout Sniper however is only a one hit kill with a headshot. Most people can't hit the head easily. But if you are good then you won't need to waste your money on a big freaking rifle but settle for a cheap little one that works better if you actually are good. That's the type II. It has crappy capacity but is better for the better kaleun. It is more maneuverable. It also has a more Naval feel to me. It is the meaning of a submarine. Noisy, cramped, leaky, and less than ideal. On the surface it is abhorred by everyone. But take it for a spin and have it save your life when a bigger boat would have sunk and you'll wonder how anyone can even bear to ride in a IX without pissing themselves from fear.

Payoff 07-12-06 12:14 AM

I like how you can step out of the captains bunk and look down the length of the boat to your sonar operator, who has turned around to report a contact. Adds a little more atmosphere for me, as opposed to the closed hatches of the bigger boats. Handles very nice under water as stated.

Manock 07-13-06 12:37 AM

Crew Gets Their Own Bunk
 
My Type II is popular with the crew because they each get their own bunk with no hot swapping, and the voyages are short so they can get home to their sweethearts often.

A well laid crew is a happy crew.

Manock

Watching five hour Das Boot in dubbed english is like dry humping, it just doesnt mean anything.


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