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-   -   Shallow Water SSK Mission (https://www.subsim.com/radioroom/showthread.php?t=95440)

XabbaRus 07-24-06 01:49 AM

I'm playing it and am in the middle of it. REad the presentation but haven't done the mats. Just know roughly what speed I need to be to keep within the LOA.

I like it, perfect kind of mission. Simple goal but could be hellishly hard.

Sea Demon 07-24-06 02:56 AM

Nice Mission SeaQueen.:up: Great setup. I've played a little bit of it too, and so far I haven't been able to detect the group. Still looking. :ping:

XabbaRus 07-24-06 05:11 AM

Detected the group pretty quick, the escorts at least. Now I am getting into a position I can avoid the escorts and hit the LPD.

I want to do the attack old style at PD using the periscope for getting a good range.

SeaQueen 07-24-06 05:34 AM

Quote:

Originally Posted by XabbaRus
I'm playing it and am in the middle of it. REad the presentation but haven't done the mats. Just know roughly what speed I need to be to keep within the LOA.

That's up to you. You could even crank it up to 17kts and the LLOA would span all 360deg. (This reflects that you'd be faster than the ESG). I don't recommend doing that, though. :-) If your initial position is highly offset, you might want to go a little faster. Don't go too fast, though, because they'll catch you on passive sonar. Even quiet SSKs have their limits. If your initial position is right smack in front of them (you'll know this if on active intercept the bearing rate stays low and doesn't eventually increase), you might want to basically just sit still (bottom it? it's a little deep for that...) and wait for them to come.

Since your initial position is randomly determined, every time you play it, the angles ought to be a little bit different, so your CPA course ought to be different each time. You've got to figure it out, drive that way, and shoot.

So far I've yet to get both a gator and a surface combattant without getting killed myself. I think to stand any chance of survival, you have to shoot and run. Don't even worry about follow up attacks.

SeaQueen 07-24-06 05:35 AM

Quote:

Originally Posted by XabbaRus
Detected the group pretty quick, the escorts at least. Now I am getting into a position I can avoid the escorts and hit the LPD.

I want to do the attack old style at PD using the periscope for getting a good range.

That's probably the best way to do it, I think. ESM and periscope are what I mostly rely on. I also use active intercept a lot.

SeaQueen 07-24-06 05:36 AM

Quote:

Originally Posted by Sea Demon
Nice Mission SeaQueen.:up: Great setup. I've played a little bit of it too, and so far I haven't been able to detect the group. Still looking. :ping:

It shouldn't take too long. It's right there. You just have to wait a minute and charge your air tanks or something. It'll come to you.

XabbaRus 07-24-06 04:15 PM

Wow, that was the perfect mission. you don't have to wait too long to pick things up on sonar but you have to make the right choices.

Big tip. Hold your finger off of the fire button.

Love it Sea Queen. I'm going to try it again. I damaged the Bremen and avoided counterfire from a Perry. got in the middle of the convoy shot off my toprs using periscope and ESM for range and bearing data.

Went deep and all hell breaks loose. ASROCS everywhere.

I bought the farm just before damaging one LSD and The LPD.

SeaQueen 07-24-06 08:22 PM

Quote:

Originally Posted by XabbaRus
Wow, that was the perfect mission.

I'll call that a good review. :-)

Quote:

Big tip. Hold your finger off of the fire button.
Yeah... I think that's the hardest thing. You want to get those gators, the surface combatants are ultimately small cheese. I sort of suspect that a real KILO driver, if he couldn't get the gators at all, might just ignore the surface combatants because tangling with them is nothing but a headache. Suppose you get one... that's great.. but now the rest of them are ganging up on you, and they have a flaming datum...

Quote:

Love it Sea Queen. I'm going to try it again. I damaged the Bremen and avoided counterfire from a Perry. got in the middle of the convoy shot off my toprs using periscope and ESM for range and bearing data.
I've decided I need to put at least one of the helos on the surface combattants airborn. It seems like most of the time they just sit on the deck. SVTT just kinda... well... is a less than preferable way to operate. The shotgun ship with the VLA is a total juggarnaut.

I'm glad you enjoy it. Every time it plays a little differently. It's all about getting the right angles. I think that's what makes it so obsessive. Just because you pulled it off once doesn't mean you'll pull it off again. I actually based this on a scenario I used for doing some stuff for Lockheed-Martin, and then modified for some other stuff I did for Raytheon. I modified it again for use in Dangerous Waters, but the essentials remain the same. It's a typical approach problem, and it's tough because the closer you get, the faster things start happening.

Sea Demon 07-24-06 11:19 PM

Make that two good reviews. :D I just finished playing this scenario and I'm wondering something about the calculation for LLOA. Does a calculation of this nature take into account weapons engagement envelopes. You might not want to fire an 18.5 Km weapon at a target right at max R (right on the edge of LLOA) if the value for R = 18.5. Or am I just confusing myself?:doh:

SeaQueen 07-25-06 05:55 AM

Quote:

Originally Posted by Sea Demon
Make that two good reviews. :D I just finished playing this scenario and I'm wondering something about the calculation for LLOA. Does a calculation of this nature take into account weapons engagement envelopes. You might not want to fire an 18.5 Km weapon at a target right at max R (right on the edge of LLOA) if the value for R = 18.5. Or am I just confusing myself?:doh:

You COULD fire at max range, but no. You have to do that yourself. Usually, when figuring out the LLOA for a target one substitutes in the maximum effective range of the weapon and not the maximum range, so that you have a little bit of wiggle room.

Btw, I need to recheck the briefing because I think there's a typo in it.


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