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-   -   Well that was a waste of time! (https://www.subsim.com/radioroom/showthread.php?t=94626)

SkvyWvr 07-05-06 12:07 PM

The passage between Cuba and Hispanola. Mucho, mucho T3s and T2s:yep:

robj250 07-05-06 05:44 PM

Will a VIIB make it there and back?

Ducimus 07-05-06 06:36 PM

Quote:

Originally Posted by robj250
Will a VIIB make it there and back?

No. Unless you use a milkcow. As others have already mentioned, you'll find tanker alley in the caribean. But if a patrol to grid CE from St Nazzirie and not finding shipping bugs you, ill say upfront now, that sometime after late 42 / early 43 you can sit in tanker alley for a week and not see a ship, and the trip accross the alantic takes about 20-25 days.


Other comments on GR grids. I hate GR grids. I did those in an IXC with realistic fuel capatities, and i barely had enough fuel to get there and back. I had NO FUEL at all for chasing targets. If it didnt blunder accross my path, i couldnt chase it. I didnt have the fuel for it. Did the patrol and made it back to lorient though. How much fuel i had left could have been placed into a tea cup. 145 day patrol if i remember right, most of it was submerged. Didnt sink a single ship.

robj250 07-05-06 08:23 PM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by robj250
Will a VIIB make it there and back?

No. Unless you use a milkcow. As others have already mentioned, you'll find tanker alley in the caribean. But if a patrol to grid CE from St Nazzirie and not finding shipping bugs you, ill say upfront now, that sometime after late 42 / early 43 you can sit in tanker alley for a week and not see a ship, and the trip accross the alantic takes about 20-25 days.


Other comments on GR grids. I hate GR grids. I did those in an IXC with realistic fuel capatities, and i barely had enough fuel to get there and back. I had NO FUEL at all for chasing targets. If it didnt blunder accross my path, i couldnt chase it. I didnt have the fuel for it. Did the patrol and made it back to lorient though. How much fuel i had left could have been placed into a tea cup. 145 day patrol if i remember right, most of it was submerged. Didnt sink a single ship.

Thanks for the info. I guess I'll have to stick with the North Atlantic.

Ducimus 07-05-06 08:59 PM

If you don't like long patrols, then yeah, id stick with the north atlantic. I use mainly IXC uboats and frequent the caribean and other distant locale's quite often. My average patrol length, is around 70 days. Sometimes 80, a couple times into the 100+ day mark. My shortest patrol ever, i think was 66 days.

robj250 07-05-06 09:13 PM

Quote:

Originally Posted by Ducimus
If you don't like long patrols, then yeah, id stick with the north atlantic. I use mainly IXC uboats and frequent the caribean and other distant locale's quite often. My average patrol length, is around 70 days. Sometimes 80, a couple times into the 100+ day mark. My shortest patrol ever, i think was 66 days.

Holy mackeral, 70 days, how many real time days does it take you to complete a mission?

Even with my missions to the Atlantic, averaging 6 days, takes me at least a week to finish sometimes.

Ducimus 07-05-06 09:40 PM

Ironically, it takes me about the same amount of time as you do, about a week. ;)

The thing is, most of my time at sea is spent in transit to my operating area. I think im acutaly, "there" for maybe two weeks before im out of torpedo's, or have diminshed my fuel supply where i must start going back. At least, thats a caribean patrol. In a real life time frame, it takes me about 30-45 mins to cross the atlantic, and then it takes me about 2 or 4 days of "routine patrolling" playing a couple hours every day before i start heading back. which is another 30-45 mins travelling time (or 20-25 days in game time).

I hate south atlantic, any grid that starts with GR, just makes me shudder. It takes rroughly 40 to 50 days to get down there (guesstimate in game time), and you only have enough fuel to loiter for about 4 days before you have to start going back.

This is all assuming your not using a milk cow. something which i rarely ever use. Infact i hate using milk cows, skews the patrol logs into two different patrols :roll:

Safe-Keeper 07-05-06 10:35 PM

Quote:

This is all assuming your not using a milk cow. something which i rarely ever use. Infact i hate using milk cows, skews the patrol logs into two different patrols :roll:
And erases your orders, should you not use SH3 Commander and manually override the "NULL" entry the game gives you. Not to mention that if you don't change "Days in port", you're looking at a supply transfer lasting for nearly a month. Very likely:-?.

Better than nothing, though. I like using them.

robj250 07-06-06 06:47 AM

WOW! You must use a very high "Time Compression". I rarely go higher that 128.

fredbass 07-06-06 09:46 AM

I regularly change grid assignments through Sh3 Commander at beginning of patrols to where I want to go in an attempt to increase my chances of contact.

I'm sure youall know that already, but I just wanted to mention it again. :know:

Ducimus 07-06-06 10:35 AM

Quote:

Originally Posted by robj250
WOW! You must use a very high "Time Compression". I rarely go higher that 128.

Mid Atlantic, X 2048 is my friend :rotfl: Normal patrol area, dont normally go above 1024, if im expecting action ill rarely go above 512.

robj250 07-06-06 10:45 AM

I always seem to run into action on my way from St. Nazaire to my patrol grid in the North Atlantic. Too many darn aircraft. Plus I don't like to miss important messages from BdU.


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