SeaQueen |
05-31-06 06:53 PM |
Quote:
Originally Posted by Captain Norman
I like all of ur input, but instead of a mod or adding them in a patch, why not a new SSBN game? It doesnt even have to take place in todays time, it could be a cold war scenario. The new idea of using SSBNs to fire non nuclear missiles could be used to. I think the tactical and simulation possibilites are quite interesting, as controlling an Boomer would be different from an attack submarine.
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On a tactical level, an SSBN game wouldn't be all that different from an SSN game. They still practice ASuW and ASW in the same ways. They just have the added mission of strategic deterrence and they shoot defensively rather than offensively, unless it's their ballistic missiles. The only difference, really, between shooting ballistic missiles and Tomahawks, from a tactical perspective, is their range.
The range difference really dictates what an SSBN game is all about. That dictates the size of the area in which they can operate because they have to always operate within range of their targets. The range of the missiles is so enormous, that it basically requires that the game be played on an operational (Harpoon) level anyhow. One SSBN could potentially take many different aircraft, surface ships and submarines many days to find. That necessitates that any SSBN game be played on the operational level. Any target within an entire theatre or even a large portion of the globe is fair game to you.
That's cool, though, because SSBNs are more interesting on an operational level anyhow. On a tactical level, they're just cowardly SSNs. On an operational level, they're heavy hitters. They have a role in larger scale objectives, much the same way that an SSN equipped with Tomahawks does. Then you also get into the problem of ASW on a larger scale and making sure that enough of your SSBNs survive so that the other guy can never strike you without getting struck back just as bad. There's also the issue of SSBNs being vulnerable once they launch their missiles because they become EXTREMELY visible to things like satellites and over the horizon radars, which could be used to cue ASW assets. Ballistic missiles are about the least stealthy weapon one can employ. In a tactical game, that won't every show up. In an operational game it will.
So... yeah... if you want to play with SSBNs seriously, play Harpoon.
Here's an article on what SSBNs are like:
http://www.chinfo.navy.mil/navpalib/...nfessions.html
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