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easy, tiger.
sim.cfg (in the data/cfg folder) is for ai sensors, sensors.cfg is for your own sensors. both files deal w/ limitiations of those sensors -- eg by fog, fatique, darkness, wave action, etc. they are both text files, so can be changed w/ wordpad. in the data/library folder are the files ai_sensors.dat and sensors.dat that, respectively, deal w/ your and ai sensors. these files can be changed w/ timetravellers tweak tool. re what each variable does, check out the 1st destroyers pinpoint dropping thread (not the flame war one) -- plenty of info scattered over 20+ pages. very useful -- historical info, test results, etc. |
Ive done plenty of tests in late 43 and 44 scenarios.
I have found that tweaking the sim.cfg and even with noise levels at 0.40, I can still sneak away from a Hunter-Killer group in summer 1944, when I dive deep: >225m and go to silent running. :up: I have a >90% survival rate. :smug: I am using RuB 1.45, which I assume has the requisite changes to AI sensors ect..... |
Thanks, C
I can continue my tweak journey. I wonder if we can actually get our DCes to only go off at 50 meter intervals???? But, even if we could did the Germans know this and therefore use it to stay in between or did they just dive (as we know) below them because it worked so often early in the war. Many things were not known because they were only confirmed by men in their last seconds of life and obviously never relayed their findings. One thing the historically inaccurate but good for personal little things "Iron Coffins" revealed when the 6 ton bombs hit a U-Boat pen was if the outer torpedo doors were open the inner hatch was easily knocked open by the force and that may have caused the death of many boats. It would be interesting if we had to make sure our outer doors were closed and if not our damage factor increased for not doing so. I never bother with that. Why should I? It matters not in SH3. ME. I never got RUB 1.45. RUB did too many things I ended up deleting and their RND was weak (GW is also weak but only in the convoys but I have certainly changed that) The first thing GW and RUB need to do is double at a minimum the number of escorts. 1944 convoys could have 20-30. How many escorts does your RUB convoys have? I attacked a convoy last night (Feb. 1944) I don't know how many escorts but I saw 8 and heard more. I saved it after I attacked and went deep and will see if yesterday’s tweaks make it reasonable. I am allowing myself to be attacked at times to be sure if I don’t go silent, stay at 4 knots and constant depth I will be sunk. I want to survive only when I earn it but sometimes I believe I have and got unfairly killed. My survival rate as been about 10% and I do all the same stuff survivors claim. I just make my life more difficult Well it is still heaven compared to being married!!! LOL I realize my doing that adds to why I get hammered. But, I want to change the experience to more replicate history, and then tweak the DCes, sensors etc so the results can be balanced. That requires dealing with much frustration in the pursuit! Hopefully I am not wasting my time. But, the jury is out on that! Wulfmann |
So far, I am in my 2nd career, my first was in vanilla SH3 in a IIa. :up:
I am now using RuB 1.45 in a IXb in my second patrol and have not seen a convoy yet. :nope: It is May 1940..... I have been playing alot of self made missions in late war years to test the AI and RuB. I have seen one convoy in RuB in a home made mission. The convoy was not part of my scenario. I was on my way back to base in the middle of the Atlantic: BD grid square when I got a message from BdU of a convoy. As a military history buff, I consider myself well informed of historic ship dispostions and convoy escort tactics. I have to say that RuB is somewhat lacking in this regard. I ran into a convoy in spring of 43. About 30 steamers and it had 4 or 5 escorts...all within one km of the convoy!! :88) :o This is inaccurate as the escorts were too close and it was simple to slip into the convoy itself. I simply positoned myself in front of the convoy and let her sail right over me, before the escorts could react, I sunk two ships. :o :huh: Now, if the escort was about 5 or 6km from the convoy, I Would have never been able to attack, cause I would have then had to dive and would not been able to maintain contact. Also, never saw a aircraft. I am hoping that the convoys I see in my career will not be so lame.... I too am in quest for the ultimate realism. I have been testing for hours on end a way to tweak the files to make for the most realistic experience. Presently, I feel silent running is way too effective. I can sneak away from escorts even summer of '44 about 90% of the time as long as I have ~250m of depth beneath my keel. Unfortunately, I do not know code so my tweaks are limited in nature. :( I think you need to mod up SH3 as the boxed version is very lame. RuB is very realistic, but not perfect. Try RuB and tweak SIM.cfg for noise level to be about 0.4. This is a little uber, but it is a good balance of challenge and realism as escorts will hear you and ping with ASDIC unless you use silent running. I think RuB has the upgraded ASDIC arcs to be about 60 degrees ahead. Try it.. :up: |
My problem is they hear me no matter what.
I have changed the later single ship sailings to small convoys most with as many escorts as merchants. A few are armed trawler escorts and all my armed trawlers are elite crews. But, they have no asdic. I sank two merchants of the 3 and one of the trawlers kept attacking me accurately with DCes. I finally had to not only be silent but he could still find me so I went to one knot and that finally made it impossible for him to hear me. None of the current available versions have a decent RND.mis file. I no longer play before 1943 as it is too easy even with the extensive difficulties I have impossed. But, I need to better have a chance in the later years than I do so continue my tweak war. The convoys in the campaign will certainly be weak, sorry, that is how it is. You can open your RND and edit the convoys. They are RND Group number 61-118. If you decide to do it and get stuck just hollar. The RND is where I spend 80% of my SH3 tweaking and I can say without hesitation mine is the most difficult RND anyone uses. Wulfmann |
Quote:
Sometime looking under the hood or behind the curtain is the ultimate source of disillusion. The truth is that the design of this game simply sucks, and the AI is truly artificial, but never intelligent. Then again, the alternative is what exactly ? If you find yourself counting rivets, get back to the story, and forget the nuts and bolts. |
U-B, My AI will not do that. Not sure if it is because I got rid of all the low rated ones. I have been under for 10 hours now. I had fired a T5 as I crash dived and sank one and the other DCed me for over 4 hours until he ran out of DCes. Trouble is. He refuses to believe this and has continued to attack me even though he is empty. But, it will kill me eventually because I can not come up for air. He runs around, sets up makes his attack and starts all over.
Just checked and now its 12 hours (I am at 1knot silent at 100 meters with 8X TC on my game PC) I might have to just cancel the career. Wish I had a deck gun. I could save the mission, reset the DC reload to one second and duel on the surface. Seriously, I agree about the sensors but to me it all has to fit. That is I want to have my convoys loaded with escorts and tweak the sensors and DCes so I get reasonable possibilities, what ever they are, LOL This convoy had at least 8 escorts but likely 9 or 10 and I really want 1944 convoys to have 15-20 so they fan out further like they did for real. They screen too close now allowing you at least a fan shot undetected from the outside and a reasonable chance to penetrate the screen. Not so in 1944. You were lucky to get any shot off and getting inside was very rare. That requires many more escorts to duplicate but the way escorts act it would make it suicide every time. Hence my tweak search for more sensor modding to allow the uber amounts of escorts and reality somethingamajig! Wulfmann |
Were you using MiniTweaker? In the AI_Sensors_dat.txt tweak file there are many parameters to tinker with. I'd like to know if there's one that gives a margin of error for the depth charges.
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Yes I use the indispensable Time Travelers tools (Give a man some bread and you feed him for a day, give him TT Tools and he has something to keep his mind off hunger for a long time!:rotfl: )
However, tweaking them more than a couple meters has disastrous effects. When you increase the depth spread it not only goes down possibly but explodes higher which causes them to go off on the escort often sinking it. So that is really not an option, unfortunately It is not only the sensor files it is the sim file in cfg folder which is critical. Wulfmann |
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