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The edit of the Visual Sensitivity in SH2/Data/CFG/Sim from .01 to .02 seems to be the only thing that solves the problem, and it solves it in all Time Compression Settings. |
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To re-phrase my prior post:
You should never cruise on the surface during the day for prolonged periods. Like has been said before, don't even do it in bad weather since there's a real danger of being rammed. |
So what do you do when you're constantly in bad weather? You can't stay submerged forever...
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I surface once a day for about six hours to recharge and send of a position report (imaginary, of course).
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One thing I have learned and remembered since Silent Service on my PCjr (yes I was the one) was always stay submerged in heavy fog.
In SH3 1939 to 1941: Surfaced. Sounchecks at dawn and dusk. 1942: Submerged by day surfaced by night. 1943: Submerged by night, surfaced by day. 1944 to 1945: Submerged |
heh, theres's a reason why IX boats are kinda rusty towards the end of the war :D They probably spend more time submerged then the VII boats.
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Boats don't rust underwater. It takes air.
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Then when you need to surface, use a low TC setting or intermittently drop down to 1x speed every say 15 kms to give the bridge crew time to scan the horizon. Cruising on the surface in bad weather is risky, but the odds are in your favour. |
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Eh... you sure. I was about to accept your answer but the Titanic just hit me. That thing is one big rusticle! If it takes air to rust, then every ship on the bottom wouldnt have near the rust that they do, no? |
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Kb |
Well I am still in the middle of a patrol above Scarp Flow 1940,( played this one before, but had CTD and lost it) So this time I skirted towards Norway, as before I was harrased something bad by the RAF, got further this time but the aircraft appeared eventually. Well even at night they were up (guesss it was the northerly latitude) but these guys missed me every time, (can't remember what type they were), I couldn't use my 2cm, cause it was rough every time, but I'm gratefull for their inaccuracy, which I'm sure will become deadly accurate as the war progresses.
BTW, this square AN13 not many ships, and chasing em down in rough weather in my Type IIA is hard, so far, just one stinking tramp steamer. :damn: |
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Interesting. I'm getting more and more into things nautical.
Kb |
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BRGDS Sven |
Just got this great game. Couple of questions:
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And what bug does it fixes? Do planes spot boat too easily? How realistic are planes actions in general? Are there too many of them? Are they too accurate/too uber? Someone mentioned the phenomenal range of Hurricanes. Any other strange behaviours? Quote:
Thanks :cool: |
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You can also right click on a quarter and you will be prompted if crew there should be send to rest. If you highlight a compartment (left-click) and then rightclick on another one crew will be transfered from latter to former. Thats about it. I would love a feature where you can group crew (like in Age of Empires e.g.) and then assign them in shifts. e.g. shift1 watch crew. Then 24 hours are divided between amount of shifts you´ve set. Does not sound complicated to do, but would be way to go! For me I'm back to drag&drop baby sitting, since Im using the NYGM TW Mod and its fatigue model - there you are having 2 shifts (you have to switch one by one *sigh*) and its the only model that takes morale into account. So every 12 h I change every seaman. And the same time I make a submerged listen check. Boat routine for now... And as mentioned above: Only go 1024 TC for transfers. Go 512 max and 256 when you are in danger or looking for prey. Try STRG+F8 - you see the frame rate. When it drops dramatically in TC your will miss encounters or be sunk quicker you can say "backspace". Hope this helps |
Not sure you'd call it a bug, but at high time compression, when traveling on the surface, sometimes enemy ships and planes have a nasty habit of suddenly appearing very close to your boat before the TC drops back to 1x. And no, the sensitivity adjustment is just that, sensitivity at which the watch sees aircraft when using high time compression. Maybe that could be construed as longer LOS. But you're still constrained by other factors like weather, crew fatigue and experience.
The planes use to scare me and I'd dive at the mere sight of them, but it seems up to the summer of '42 at least (where I'm at) the planes aren't too challenging. With the VIIC you've got two twin 20mm guns for defense. Even if the planes drop on you unexpectedly, they usually make a harmless pass before coming around and attacking. If you've got <7 kph winds, you can easily swat them from the sky with your flak guns. They're only a threat if there's lots of them which can happen in the game. In crappy weather there always seems to be enough time to safely dive, as long as you go flank. Is that realistic? No, as planes were probably the most deadly adversary to the u-boats. Do you guys know if the airplanes use lights at night and/or radar to find you later in the game? |
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http://www.subsim.com/phpBB/viewtopic.php?t=51972 dont know if this is a mod issue. Im using Gw 1.1, NYGM TW and EUC and some file mods I picked myself. The planes coming in squadrons and the laser guided AA gunner has been adressed by NYGM if I´m not totallly wrong. |
Yeah I saw your post, cool pics but I'm running the vanilla game version. :x
Once done with the first career, if I start another, I will consider modding my game. |
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