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-   -   First Career. First patrol. 0 Alive, 46 dead. (https://www.subsim.com/radioroom/showthread.php?t=92571)

Heibges 04-28-06 03:58 PM

Quote:

Originally Posted by svenks
Quote:

I was running at 1024 TC, and the weather was perfectly fine and clear.
And therein lies a big part of the problem: 1024TC is WAY too much to be running surfaced on a clear day and within aircraft range (which by the way is way too long, at least for the Hurrcane). The thing is, you'll only have 1/1024 of the time to react, as opposed to running TC=1. The sequence of events is:

BRGDS
Sven

This will happen at Real Time Time Compression as well as 1024X. You can be sitting there in perfect visibility, on the bridge, and the crew gives you almost no warning of the attack.

The edit of the Visual Sensitivity in SH2/Data/CFG/Sim from .01 to .02 seems to be the only thing that solves the problem, and it solves it in all Time Compression Settings.

Antonin 04-28-06 10:27 PM

Quote:

Originally Posted by Oleif
haha, look at these new heros... all hot air and smoke....

:D A line from the film, yes?

tbarak 04-29-06 05:40 AM

To re-phrase my prior post:

You should never cruise on the surface during the day for prolonged periods. Like has been said before, don't even do it in bad weather since there's a real danger of being rammed.

Firebird 04-29-06 06:07 AM

So what do you do when you're constantly in bad weather? You can't stay submerged forever...

Sailor Steve 04-29-06 10:45 AM

I surface once a day for about six hours to recharge and send of a position report (imaginary, of course).

Heibges 04-29-06 12:25 PM

One thing I have learned and remembered since Silent Service on my PCjr (yes I was the one) was always stay submerged in heavy fog.

In SH3

1939 to 1941: Surfaced. Sounchecks at dawn and dusk.

1942: Submerged by day surfaced by night.

1943: Submerged by night, surfaced by day.

1944 to 1945: Submerged

Ducimus 04-29-06 01:08 PM

heh, theres's a reason why IX boats are kinda rusty towards the end of the war :D They probably spend more time submerged then the VII boats.

Sailor Steve 04-29-06 01:10 PM

Boats don't rust underwater. It takes air.

tbarak 04-29-06 01:12 PM

Quote:

So what do you do when you're constantly in bad weather? You can't stay submerged forever...
Well you can also just sit idle underwater to help conserve power until nightfall, you only need to pop up for a little while to replenish your oxygen which doesn't take long. Or creep along at slow speed to stretch out your battery power. Besides, other than the radar, your hydrophones have the greatest range for detecting the enemy. Stopping to listen is a very effective tactic for finding the enemy.

Then when you need to surface, use a low TC setting or intermittently drop down to 1x speed every say 15 kms to give the bridge crew time to scan the horizon. Cruising on the surface in bad weather is risky, but the odds are in your favour.

Ducimus 04-29-06 01:25 PM

Quote:

Originally Posted by Sailor Steve
Boats don't rust underwater. It takes air.


Eh... you sure. I was about to accept your answer but the Titanic just hit me. That thing is one big rusticle! If it takes air to rust, then every ship on the bottom wouldnt have near the rust that they do, no?

Keelbuster 04-29-06 07:06 PM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by Sailor Steve
Boats don't rust underwater. It takes air.


Eh... you sure. I was about to accept your answer but the Titanic just hit me. That thing is one big rusticle! If it takes air to rust, then every ship on the bottom wouldnt have near the rust that they do, no?

Good point. Also - there's air underwater. That's how fish breath.

Kb

bill clarke 04-29-06 07:29 PM

Well I am still in the middle of a patrol above Scarp Flow 1940,( played this one before, but had CTD and lost it) So this time I skirted towards Norway, as before I was harrased something bad by the RAF, got further this time but the aircraft appeared eventually. Well even at night they were up (guesss it was the northerly latitude) but these guys missed me every time, (can't remember what type they were), I couldn't use my 2cm, cause it was rough every time, but I'm gratefull for their inaccuracy, which I'm sure will become deadly accurate as the war progresses.
BTW, this square AN13 not many ships, and chasing em down in rough weather in my Type IIA is hard, so far, just one stinking tramp steamer. :damn:

Sailor Steve 04-30-06 03:40 PM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by Sailor Steve
Boats don't rust underwater. It takes air.


Eh... you sure. I was about to accept your answer but the Titanic just hit me. That thing is one big rusticle! If it takes air to rust, then every ship on the bottom wouldnt have near the rust that they do, no?

True, but it takes a lot longer. When you live at sea, you get assigned to scrape off rust and repaint. When the ship hits drydock, the bottom has almost no rust. It always grows around the joints where the paint flakes off, which is why you see it around portholes and scuttles and anchor bights...but not on the bottom.

Keelbuster 04-30-06 03:42 PM

Interesting. I'm getting more and more into things nautical.

Kb

svenks 05-01-06 04:18 AM

Quote:

I seriously recommend keeping your threat indicator OFF. It kills the realism and turns the game arcade. You end up spending all your time watching for the indicator to change rather than scoping the tactical situation. It also makes DC evasion way cooler when you can only guess how visible you are to the enemy.
Yes, I would like to keep it off too, if it wasn't for the airplanes combined with TC. And you just can't "scope" for aircraft - while I do go through the motions of scanning the sky before surfacing, I have yet to see an airplane, and I don't expect to. They are just too small! So I keep my threat indicator, and no - it doesn't seem arcade to me :)

BRGDS
Sven

Dekessey 05-03-06 12:37 AM

Just got this great game. Couple of questions:

Quote:

I would change in SH3/Data/Cfg/SIM the coefficient for visual sensitivity from .01 to .02.

This seems to solve that problem of aircraft attacking you in perfect visibility with no warning.

....

The edit of the Visual Sensitivity in SH2/Data/CFG/Sim from .01 to .02 seems to be the only thing that solves the problem, and it solves it in all Time Compression Settings.
So increasing the value increases visibility of the boat? Or is it the opposite?
And what bug does it fixes? Do planes spot boat too easily?

How realistic are planes actions in general? Are there too many of them?
Are they too accurate/too uber? Someone mentioned the phenomenal range of Hurricanes. Any other strange behaviours?


Quote:

Personnaly id look into getting one of the fatigue mods rather then suffer the stock fatigue model.
What does it do? Does it get rid of fatigue?

Thanks
:cool:

Phylacista 05-03-06 01:24 AM

Quote:

Originally Posted by Sawdust
Quote:

Originally Posted by blizzard_beast
Is there any way I could just press a button to have my crew switch shifts, or do I have to do it manually via drag and drop?

If you double-click on the name of the department with fatigued crew in it, the fatigued men will all be replaced. They'll be swapped for replacement crew from the rest quarters.

As an add-on:

You can also right click on a quarter and you will be prompted if crew there should be send to rest.


If you highlight a compartment (left-click) and then rightclick on another one crew will be transfered from latter to former.


Thats about it. I would love a feature where you can group crew (like in Age of Empires e.g.) and then assign them in shifts. e.g. shift1 watch crew. Then 24 hours are divided between amount of shifts you´ve set. Does not sound complicated to do, but would be way to go!

For me I'm back to drag&drop baby sitting, since Im using the NYGM TW Mod and its fatigue model - there you are having 2 shifts (you have to switch one by one *sigh*) and its the only model that takes morale into account. So every 12 h I change every seaman. And the same time I make a submerged listen check. Boat routine for now...

And as mentioned above: Only go 1024 TC for transfers. Go 512 max and 256 when you are in danger or looking for prey. Try STRG+F8 - you see the frame rate. When it drops dramatically in TC your will miss encounters or be sunk quicker you can say "backspace".

Hope this helps

tbarak 05-03-06 02:01 AM

Not sure you'd call it a bug, but at high time compression, when traveling on the surface, sometimes enemy ships and planes have a nasty habit of suddenly appearing very close to your boat before the TC drops back to 1x. And no, the sensitivity adjustment is just that, sensitivity at which the watch sees aircraft when using high time compression. Maybe that could be construed as longer LOS. But you're still constrained by other factors like weather, crew fatigue and experience.

The planes use to scare me and I'd dive at the mere sight of them, but it seems up to the summer of '42 at least (where I'm at) the planes aren't too challenging. With the VIIC you've got two twin 20mm guns for defense. Even if the planes drop on you unexpectedly, they usually make a harmless pass before coming around and attacking. If you've got <7 kph winds, you can easily swat them from the sky with your flak guns. They're only a threat if there's lots of them which can happen in the game. In crappy weather there always seems to be enough time to safely dive, as long as you go flank.

Is that realistic? No, as planes were probably the most deadly adversary to the u-boats.

Do you guys know if the airplanes use lights at night and/or radar to find you later in the game?

Phylacista 05-03-06 02:59 AM

Quote:

Originally Posted by tbarak
Do you guys know if the airplanes use lights at night and/or radar to find you later in the game?

Im in 1941. And a catalina used a light on me:
http://www.subsim.com/phpBB/viewtopic.php?t=51972

dont know if this is a mod issue.
Im using Gw 1.1, NYGM TW and EUC and some file mods I picked myself.

The planes coming in squadrons and the laser guided AA gunner has been adressed by NYGM if I´m not totallly wrong.

tbarak 05-07-06 01:00 AM

Yeah I saw your post, cool pics but I'm running the vanilla game version. :x

Once done with the first career, if I start another, I will consider modding my game.


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