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I'll say it again about the Type XXI.
ChokerSandwich is using a BETA of GW... not the final release. CS... you need to DL the final version from Terrapin's site, buddy. (Take away all the old stuff and put in the new stuff with JGSME this time okay?) There is NO bug relating to the Type XXI movement surfaced or submerged unless you are using another fatigue mod which the GW team is not responsible for. This has been cross checked by other GW Dev team members. To all: I will be on duty for 24 hours very soon. I know there are questions still un-answered. I will get to them as soon as I can. Please bear with me. I am required in real life to be at the station for many long hours every week and am away from internet access. (24 hours every third day / 120 hours every two weeks.) Also since we are short-handed I'll have to work a couple extra shifts in the coming days. Cheers all! :up: |
Kapt. Lehman,
Please check that small trawler. It is impossible to sink it. Thank you. |
I will when I get back from work and after a little sleep on Tuesday.
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:) Thanks for the hard work!
BTW, I encountered this error with the small armored trawler while doing the Naval Academy - Convoy attack. I sunk the first destroyer with no problem, but could do no harm to the trawler at all. |
Yep, there is definately something hinky going on with that armed trawler. I probably would have never noticed it, as I never attack those little buggers. They are just not worth it, especially when you can outrun them if they chase you. Anyway, I loaded the convoy training mission as was already said. I fired torpedo after torpedo at it and they either didn't explode with magenetic fuse or they ran right through the model. I then surfaced and shot at it with the deck gun and AA gun. The bullets passed harmlessly through. As a final test I tried to ram it and sailed right through the model. :88)
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Without having played the GW pack yet, I suspect the zone.cfg file or the zon file. I had similar behaviors on cargo ship when their turrets were incredibly hard to destroy, even set the deck gun to 0 delay with SHCmdr and took me forever to destroy a simple antena. I revised the zone.cfg under the cargo item sections and noticed the HP of certain of these items were almost tripled. I reduced them back to stock Sh3 and now the damages are relatively good now without lowering the difficulty to sink the ship. I don't know for the tawlers, I can't remember if they have any relative HP in the zone.cfg (new escorts??). Or maybe it a simple mistake made in the Tawlers .zon file. With that said, I can't remember when I sank a Tawler, torpedo waste ;) |
I'm not sure how to look at the zon file for the trawler. Would you be able to tell from the zones.cfg if there is a problem? Here are the vales for the New Escort section from the stock SH3 zones file.
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Hello Grey Wulf team,
I found another minor inconsistency, you may want to fix. A browsed through Markings folder and found two things I want to point out: 1. You have an incorrect Slovak marking there. The one you have now is the current marking of Slovakia. The historically correct one that was used during WW2 is the following: http://www.crwflags.com/fotw/images/s/sk_roun2.gif 2. Then there is Czechia marking. Well, I am not sure if these files are used only for airplanes, but if yes, then there should be no Czechia marking. Czech part of Czechoslovakia was occupied in early 1939, so if you can not remove the Czech marking, I suggest overwriting it with the German one. There were no Czech planes flying in WW2. Just trying to be helpful. ;) |
The AC Markings Mod was made by me. The only information I could find at the time for Slovakia was from here:
http://cocardes.monde.online.fr/v2ht...slovaquie.html of interest is that they state Slovakia came into being on the 1st of January 1993. So technicaly if that IS correct it shouldn't even be in the game. But since the country was added by Serg in his Flag mod and uses the SAME flag as on that site, I just matched the Roundel. If it bugs you that much its not hard to fix, use the source image you have for your version and change the TGA. Also the Czechia Roundel has the same issue : http://cocardes.monde.online.fr/v2ht...slovaquie.html http://cocardes.monde.online.fr/v2ht.../tchequie.html Note the date listed. Again if you cant live with it, change it. |
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If there's something I would do, I would first try these setting on a stock SH3 or in a stable Mod. If the problem replicate, then the problem lies in these settings. If not, it elsewhere. |
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Ok, then maybe it in the tawler .zon.... or a combo of circumstances that create chaos :/
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The problem definately lies within the zon file for the armed trawler. I switched back to the GW data folder, but used the stock SH3 trawler zon instead. The trawler was successfully attacked and sunk.
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OK, here is a 'my dumb arse' problem. I was moving the map with the shipping routes around (on the navigation screen) and I accidently let go while the map was behind the officers icons in the lower left. Now I cant grab the map to move it. Is it stuck there for life or will it reset to back to where it was originally when I start a new patrol?
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It should revert to normal position. I move the maps around all the time and they always go back to normal.
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Small minor errata: the fuel guages in the CE's report doesn't jive the slide out report. Also as we were coasting into Whilhelmhaven on fumes with our IIA it appears the slide out readings were accurate for fuel remaining.
zz |
The NLOL and the NPTR are the same ship. NPTR is by Serg, the NLOL I have No Bloody idea. It looks like its just been renamed and cloned. Hell it even has the same number and type of skins !
I'm going to do a replacement in the campaign files from NLOL to PTR and delete the NLOL altogether. Ohh btw, if its ment to be an old liner (NLOL) why was it armed in the equipment file just like the Aux Cruiser ? |
Im browsing throught scene.dat file. I can't determine what is the initial visual range of GW? is it 8km or 16Km?
I can't know, and if I compare the initial scene.dat file with the modifiers inside the MODS folder, it the newest (13th jan 2006 vs november 4th) Something's seems not to be right here... just to let you know. JonZ |
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