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-   -   LuftWolf and Amizaur's Realism Mod--NEWLY UPDATED TO 3.02!!! (https://www.subsim.com/radioroom/showthread.php?t=90557)

LuftWolf 03-12-06 09:46 PM

Ok, I have gotten to the bottom of this problem.

The way the ASTAC interface determines loadout is based on the mission priorities set for each assigned weapon in the database.

If the weapon has ASuW assigned as one of its mission priorities, and it is assigned to any of the launchers on the helo, then it will show up as listed under ASuW.

So, the fix, on the interface side of things is as simple as changing the mission priorities back to ASW only for the MK54II (which is only on the MH60 so it shouldn't effect anything) and Strike only for the Hellfire Strike (this is again only on the MH60 and I can still enable human fire on ships, so I think this can be corrected without consequence).

So basically, I have fixed it. It's just a matter of when you guys want me to release the fix... I did have some doctrine tuning I wanted to do, perhaps I can release an update in the next couple days.

I'm going to start an "open issues thread" so I can get rid of any of these little ones all at once. :up:

Thanks again TLAM for bringing this up. :rock:

LuftWolf 03-12-06 09:55 PM

In the meantime, if you guys see any more things pop up, be sure to post here: http://www.subsim.com/phpBB/viewtopic.php?t=49752 .

Thanks! :rock: :arrgh!: :up:

OKO 03-12-06 10:10 PM

Quote:

Originally Posted by LuftWolf
Other than that, in all my time in helo sims, the penguine was never more useful than four hellfires.

And that's my story and I'm sticking too it. :up:

in fact, the hellfire missile have only a 8 kg warhead and the penguine a 50 kg one, both with armor percing warhead, but the first one is used for smaller targets.
A single hellfire should make only minor and very localised damages on a FFG, but should greatly damage, even sink, a patrol boat.

LuftWolf 03-12-06 10:15 PM

Ok, since I am going to be in the mode of fixing the ASTAC helo loadout, let me run this by you.

Ok, there are three slots on the FFG loadout screen: ASW (which loads all weapons with ASW mission priority in the database associated with the MH60R launchers), ASuW (which loads all the weapons associated with the launchers with ASuW capability), and Strike which only loads Strike capable weapons.

The complaint has long been that the Strike version is rather useless... so I added ASuW capablity to the Strike missiles and this caused the error.

Now, I believe I can do it another way that does not cause the loadout problem but still allows humans to target ASuW targets with their AI Helo Hellfire Strikes. SO, now that this can be an effective weapon, and given that I can't add the real strike loadout to the Helo (2 torpedoes and 1 rack of Hellfires like the human MH60), should I add a second rack of Hellfires to the Strike loadout?

So, should the Strike Loadout of the MH60 be 8 Hellfires (with ASuW capability) rather than 4 Hellfires?

And of course the other loadouts would be returned to what they should be ASW: 2 MK50 and 1 MK54 (I could reverse this as well if you want and put 2 mk54 and 1 mk50); 2 Mk50/Mk54 and 1 penguine.

I'm a fan of the Mk54 over the Mk50, but sometimes the Mk54 isn't going to be effective where the Mk50 would be, so I am probably not going to change it, although that would be my personal preference. :)

So I guess the questions are: 1) Do you want more Mk50's or Mk54's?; 2) Do you want 8 Hellfires rather than 4, given that I can't add the torpedos to the other side like I want to?

TLAM Strike 03-12-06 10:26 PM

Quote:

Originally Posted by LuftWolf
Is that a hint? :hmm: :lol:

From what I've seen of you in MP I guessed you could use all the help you can get. :D

How much air is left on the K-317? Two days? :P

LuftWolf 03-12-06 10:29 PM

Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by LuftWolf
Is that a hint? :hmm: :lol:

From what I've seen of you in MP I guessed you could use all the help you can get. :D

How much air is left on the K-317? Two days? :P

Well, all I need to do is have Molon Labe draw a big circle around me and then put two lines on either side of my location, and you are all set to hunt submarines. ;)

And I've already been rescued... living in a tent until my Akula II Gepard is done. :) :know:

TLAM Strike 03-12-06 10:38 PM

Quote:

Originally Posted by LuftWolf
Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by LuftWolf
Is that a hint? :hmm: :lol:

From what I've seen of you in MP I guessed you could use all the help you can get. :D

How much air is left on the K-317? Two days? :P

Well, all I need to do is have Molon Labe draw a big circle around me and then put two lines on either side of my location, and you are all set to hunt submarines. ;)

And I've already been rescued... living in a tent until my Akula II Gepard is done. :) :know:

Well I hope you new Akula gets farther than 150 miles from port before it gets sunk.

Well I’m glad you got picked up, hate to see you die when Driftwood, Fish and Micksp will need the company in a Tyrian POW camp.

LuftWolf 03-12-06 10:43 PM

I was just following orders. :yep:

LuftWolf 03-12-06 10:47 PM

Edit: Nope can't do that. :x :)

TLAM Strike 03-12-06 10:49 PM

Quote:

Originally Posted by LuftWolf
I was just following orders. :yep:

Ah that explains a lot. So the moment you got back you gave Furia fantail liberty? :rotfl:

TLAM Strike 03-12-06 10:53 PM

deleted. ;)

LuftWolf 03-12-06 10:55 PM

Thanks... I don't want to promise something I know I can't deliver.

So, what do you guys think about doubling the Strike load to 8 Hellfires?

Dr.Sid 03-13-06 03:10 AM

Still no alternative download location for the new mod ?

LuftWolf 03-13-06 04:09 AM

Ok, I just posted the LWAMI 3.01 update at the CADC. Here is the 3.01 addition to the readme:

Quote:

XX-Changes for LWAMI 3.01-XX

FFG ASTAC MH60 Loadout—In LWAMI 3.00, the ASuW loadout was incorrect and this has been fixed. Also, since we are unable to add two torpedoes to the Strike configuration such as for the player MH60, we have added an extra rack of four Hellfire’s, making the Strike Loadout now 8 Hellfire’s. Note: Although they are still called Hellfire Strike, they are capable of attacking ships and surfaced submarines, and will behave exactly like the player-fired Hellfire’s. The same fix that prevents Mavericks from homing on submarine below PD and damaging fully submerged subs has been applied to the Penguin and both Hellfires.
The update will also be posted soon to www.subguru.com .

OneShot 03-13-06 05:13 PM

The Mod now comes in three flavours

- Pure Mod
- Mod + JSGME tool
- Comfortable Installer including the JSGME Tool and a modified Boot Screen

Quote:

Originally Posted by OneShot
I'm happy to announce that the LwAmi Mod now comes in an easy to use Install/Uninstall package. Just download the LwAmi_301_Installer.zip, unzip it and run the included Installer. Included is the JSGME Tool and the installer will put everything where it belongs, plus adds a Desktop Icon / Start Menu Entry for easy access of both the JSGME tool and the Uninstaller.

Further, for the first time ever you will now notice a change to the DW Boot Screen. Currently its only text "Luftwolf & Amizaur - Realism Mod - 3.01" however I'm going make a much nicer looking one in the future.

This change was made to ensure easier usability and as a first step on including and properly installing models and eye candy in later releases.

Cheers
OS


GunnersMate 03-13-06 05:48 PM

This would be my choice for loadouts :
ASW - 2 MK50 1 MK54
ASuW - 4 Hellfires 1 Penguin 1 MK50
Strike - 8 Hellfires 1 Penguin
Make for more thought a launch. :up:

LuftWolf 03-14-06 01:38 AM

Well, the MH60R doesn't have the available payload of the other MH60s because its full of sensor equipment and such, i think... I think what we've got now is pretty good. :)

Barleyman 03-14-06 04:38 AM

Quote:

Originally Posted by LuftWolf
If you go to use the SAM now, you are going to die... the layer and the presence of MAD on the MH60 makes being shallow unattractive.

It is up to the mission designer to make sure the acoustic conditions or mission placement gives everyone a chance to win using the proper tactics.

I suppose Helix and May do not have MAD, then. In 2nd-to-last scenario of RSR, you have 2 May, 1 Bear and 1 Helix hunting for you in relatively shallow waters (<400ft) with no layer.

Playing it sneaky I died. Going sam-ho they died. This is of course bit exploity since it's not possible to pick up periscope in radar. So I can monitor airdales with impunity..

Fish 03-14-06 09:20 AM

Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by LuftWolf
Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by LuftWolf
Is that a hint? :hmm: :lol:

From what I've seen of you in MP I guessed you could use all the help you can get. :D

How much air is left on the K-317? Two days? :P

Well, all I need to do is have Molon Labe draw a big circle around me and then put two lines on either side of my location, and you are all set to hunt submarines. ;)

And I've already been rescued... living in a tent until my Akula II Gepard is done. :) :know:

Well I hope you new Akula gets farther than 150 miles from port before it gets sunk.

Well I’m glad you got picked up, hate to see you die when Driftwood, Fish and Micksp will need the company in a Tyrian POW camp.

He! Wait I am resqued, all I need is a SeaWolf and a litle space to maneuver.
Not as last time, no change to get away.

TLAM Strike 03-14-06 10:37 AM

Quote:

Originally Posted by Fish
Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by LuftWolf
Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by LuftWolf
Is that a hint? :hmm: :lol:

From what I've seen of you in MP I guessed you could use all the help you can get. :D

How much air is left on the K-317? Two days? :P

Well, all I need to do is have Molon Labe draw a big circle around me and then put two lines on either side of my location, and you are all set to hunt submarines. ;)

And I've already been rescued... living in a tent until my Akula II Gepard is done. :) :know:

Well I hope you new Akula gets farther than 150 miles from port before it gets sunk.

Well I’m glad you got picked up, hate to see you die when Driftwood, Fish and Micksp will need the company in a Tyrian POW camp.

He! Wait I am resqued, all I need is a SeaWolf and a litle space to maneuver.
Not as last time, no change to get away.

You did a good job of fooling Swimsalot. But me and Piervit were just ariving in our Seahawks when you got sunk so your luck was running out. ;)

Good to know you got picked up too. Its sad to see an entire fleet's officers listed as sunk.

Quote:

Originally Posted by Barleyman
Quote:

Originally Posted by LuftWolf
If you go to use the SAM now, you are going to die... the layer and the presence of MAD on the MH60 makes being shallow unattractive.

It is up to the mission designer to make sure the acoustic conditions or mission placement gives everyone a chance to win using the proper tactics.

I suppose Helix and May do not have MAD, then. In 2nd-to-last scenario of RSR, you have 2 May, 1 Bear and 1 Helix hunting for you in relatively shallow waters (<400ft) with no layer.

Playing it sneaky I died. Going sam-ho they died. This is of course bit exploity since it's not possible to pick up periscope in radar. So I can monitor airdales with impunity..

The helix and may do have MAD sensors, but MAD dosn't give data as to a platforms classifcation.

Quote:

Originally Posted by LuftWolf
Well, the MH60R doesn't have the available payload of the other MH60s because its full of sensor equipment and such, i think... I think what we've got now is pretty good. :)

Also the MH-60R only has 1 full pylon and 1 half pylon since it needs to fit in to a ship's hanger so it has only 1 Penguin/Hellfire hardpoint.


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