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-   -   LuftWolf and Amizaur's Realism Mod Poll #8: Akula TA HotFix? (https://www.subsim.com/radioroom/showthread.php?t=90511)

suBB 03-13-06 01:45 AM

NO NO NO NO annnnd NO
 
lw, leave akula TA and ALL TA as is...

whats going on here is these drivers are sitting at 0kts with the TA streamed around the planet .....5 times

then they try to make a change in depth, or accidentally hit E-reverse... the TA snaps like a twig...

no workarounds or repositioning of the TA has nothing to do it..


Its poor ownship control!!

goldorak 03-13-06 02:46 AM

Re: NO NO NO NO annnnd NO
 
Quote:

Originally Posted by suBB

[cut]


Its poor ownship control!!


Oh please that is just BS :down:
Before stating that people don't know how to drive the akula or the seawolf (I don't think Fish is a newbie on sub and neither am I) try actually to use those subs in multiplayer/single player and without any kind of error on part of the player the TA will be cut.
This is a bug, I will repeat as long as is necessary, as it wasn't present in the previous versions of DW :hulk:

suBB 03-13-06 02:57 AM

Ill just repeat what luftwolf said .. if he doesnt mind

" I've been playing around with this now for some time... and I still have not gotten a single broken TA. "


correct me if im wrong but I think if this was a bug.. he wouldn't have said this..

suBB 03-13-06 03:00 AM

forgot to mention...
 
i do drive both platforms.. mostly akula.. and no cut TAs, shallow or deep .... since stock to 3.00 official :up:

Dr.Sid 03-13-06 03:01 AM

I now agree that this happens only when sub reaches negative speed during ascent. This happens usualy when you go slow and make steep depth change. Then TA is cut and replacing wont help, becuase there seems to be a shortcut in the simulation: speed<0 then cut TA.

suBB 03-13-06 03:05 AM

case and point...
 
MaHuJa wrote:
First of all, the wire break has NOTHING to do with its actual placement. The problem is that the sub actually gets reverse speed, and THAT breaks the towed array.

I do not believe that can be fixed in the mod.

A workaround is to increase your speeds a little. If you keep 7-8 knots, and perhaps try to do it in steps (go shallow before go periscope depth) to minimize or even avoid the problem.


ownship control = "increase your speeds a little"

GunnersMate 03-13-06 12:13 PM

Couldn't this be fixed in a patch?

MaHuJa 03-13-06 01:10 PM

Quote:

Originally Posted by GunnersMate
Couldn't this be fixed in a patch?

That's where it will be fixed. (I have faith in that.)

Question is when - June? July?

suBB 03-13-06 02:43 PM

i REALLY want to see this 'bug'
 
Quote:

Originally Posted by MaHuJa
Quote:

Originally Posted by GunnersMate
Couldn't this be fixed in a patch?

That's where it will be fixed. (I have faith in that.)
Question is when - June? July?

welp i can't seem to snap the TA on any TA toting submerged platform.
So, what is there that needs to be fixed?!?!
My settings - all on, autocrew off
maneuvers are made both shallow and deep waters, multiplay/single play
still find it funny how LW claims the same thing (can't break TAs in his own mod)
So somebody give me a test case.... cuz i cant break them.....

TLAM Strike 03-13-06 02:55 PM

SubBB try this. With the Akula go to max depth, order Snorting depth and hit max time compresson. It may take a few tries but you should see a break around 30 m.

suBB 03-13-06 03:55 PM

hey man,

TRUST ME when i say id love to try it right now.. cuz im still at work now surfing the net under the radar. also i need to know ownship speed and scope of ta, and are you coming out of a dive, or is ownship leveled out prior to order given?

TLAM Strike 03-13-06 03:59 PM

I just did it at 5 knots. Level at around 400m. With the TA deployed at full length (700 something m).

suBB 03-13-06 07:42 PM

look no further
 
No wonder TAs keep snapping they are streamed to maximum scope and @ 5kts ownship speed isn’t fast enough to balance the tension. At this point the TA is basically hung over the stern at 90 degrees at max depth, as ownship rises it maintains this angle. When depth is achieved, stern up 1st then settle, that causes an oscillation in TA, but due to the scope, and slow speed tension is not balanced, thus it snaps.

....like indy jones trying to crack a whip a mile long w/ one hand, instead of 10 feet long w/ two hands. And it seems in game physics it doing it's job just fine.

M.p.o. Dw physics does work and ownship control is what’s making tasty treats out of TA - if DW in-game physics is not your fancy, then lemme suggest turning these settings off. And with these settings off, you may as well dive good ole subcommand.

TLAM, I’ve yet to do that test but I see why now. Then you said 'after a few tries' it would break....
We’ll inconsistencies isn’t a valid sign of a 'bug' the only consistency that remains is....(drumroll)... Ownship control

In-game Physics are as such that if you aren’t careful, you will put ownship into 'washouts'... no more hard rudders and johnny-on-the-spot course changes. Another amazing thing I witnessed is a would-be evading 688 at 35 kts only to be sent into a tailspin by a detonating shkval astern, then left sitting in the water, VERTICAL, with the bow bobbing on the surface like a cork.

sorry ladies/gents.. but the TA bug just doesn't fly in my airspace.

If you are looking for a patch - its under game settings, not future updates.

goldorak 03-13-06 08:28 PM

@subb : since you are praising the physics model of dw, is it normal that a sub surfaces stern-first ? :roll:
I mean, com'on I give credit where its due, but saying that the TA is cut because we don't know how to control the sub is pure and simple BS.
This is a bug, wether its a consequence of new physics model I don't know.
But what I do know is that subs don't surface with their stern.
So something is broken in the physics modelling.

TLAM Strike 03-13-06 08:42 PM

Re: look no further
 
Quote:

Originally Posted by suBB
TLAM, I’ve yet to do that test but I see why now. Then you said 'after a few tries' it would break....
We’ll inconsistencies isn’t a valid sign of a 'bug' the only consistency that remains is....(drumroll)... Ownship control

Well I said "after a few tries" incase you didn't succeed on your first and gave up. I've basicly been able to make it snap on command when I want it to by doing stuff that in the last verson I could do with out any ill effects. Its a bug, trust me. :yep:

suBB 03-13-06 09:02 PM

let me be more specific
 
@goldorak

according to the polls, seems like 50% also praise the physics model as well.

in DW, technically on a rise, the bow rises 1st (common sense) then stern overshoots, then ownship levels out, go see this for yourself.

And I figured ownship would have been enough, but let me be more specific:

if you rig for max scope - increase ownship speed to prevent ta snap

If you rig for low ownship speed - reduce scope to prevent ta snap

what speeds have you tried at max scope, goldorak?


@TLAM

I’m out the door now and I’m going to try this based on the parameters you gave me earlier.. Like I said, I can’t seem to break them even if I tried.

suBB 03-13-06 10:52 PM

nothing at all
 
@tlam

given:

platform: akula2
ownship depth: leveled = 400mtrs - 442mtrs - 560mtrs
speed = 5 kts
scope = 701mtrs (max)
diver order: surface/shallow/deep
water: deep
Attempts: 8

results: TA intacted

----------------

comments:

5kts cruise speed causes TA 701mtrs to level with ownship, so any rapid change in depth when giving dive order shallow/surface seems to be ok

speeds less than 5kts cruise will cause TA to droop, which increases the chances of breaking when giving dive order shallow/surface (simple physics - velocity, drag, resistance)

i think more productive time would have been spent on 'three blind mice' but i digress.. :zzz: HAHAHA (look into it soon) but hey you made the day pass faster for me WOOHOOT :rock:

----------------

@goldorak

welp... like i said i can't break it, I am not convinced(nor is 50% of the poll) convinced there is a TA bug, obviously.



:up:

TLAM Strike 03-13-06 10:57 PM

Did you try it at max TC? You are patched with the new LWAMI?

suBB 03-13-06 11:04 PM

yes man
 
you betcha chief :up:

TLAM Strike 03-13-06 11:20 PM

Are you having the problem with the sub pitching downwards when coming shallow at all?


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