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Quote:
The SAM guy probably has the SAM on his back and so it won't have to be handed up. He just goes through - a few seconds and maybe another five to unsling his weapon once he's on top. You'd probably take a few seconds anyway to realize that all of a sudden, the sail button had become available during your climb anyway. Then you orient and shoot, the longest phase. Then he slings his weapon back (another four seconds) and slides down the hatch as the sub crash dives. If he can't bring his weapon with him, chances are the Stinger launcher would be tossed overboard rather than time being wasted to recover it. So the current timing may not be too bad. |
I'm having a lot of trouble with this mission. Not the mission itself, but the fact that the mission always freeezes when my sub gets within 12nm of the goal. It happens everytime no matter which route I take, north, middle, or south. I've never experienced game freezing on any other mission (single-player, campaign, or quick mission)... just this one mission and it happens each time, everytime I play it (10+ attempts, 10+ game freezes).
I'm unsure to what the source is. Because it alwasy happens at around the same time (near the goal line) I'm suspecting that its something to do with the last few triggers, probably the trigger that spawns the last opposing sub... but I can't be sure and haven't found a solution. Does anyone else besides me experience this?:hmm: :confused: |
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