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-   -   Advanced Torpedo Control Beta (https://www.subsim.com/radioroom/showthread.php?t=89340)

Bellman 02-18-06 02:10 AM

:D :yep:

Was holding off as the final seemed imminent. But got the message - its a 'chicken and egg' situation. :up:

Bellman 02-18-06 10:40 AM

LW em on tests + screenies en route.

Amizaur 02-18-06 07:33 PM

I can confirm that there IS in fact problem with AI torpedos - I forgot one command and torpedos after reaching RTE don't dive to search depth.
That's why I called it beta and demo ;-). Already fixed on my comp. I have to look on the last thing reported by Bellman yet. To answer question - the counter of Enable and Preenable button is reset to zero after the other button is pressed, so if you press Preenable 3 times and then press enable, preenable counter is reset to zero. Same for enable, pressing preenable resets enable button counter.
I'll check the second problem and then relase fixed demo of this doctrine, but it's still only demo how it works because it has no other LwAmi mod features...

Amizaur 02-18-06 07:36 PM

Quote:

Originally Posted by LuftWolf
I told amizaur about the problem, and I think he started making the same changes or something similiar for all his doctrines.

BTW what problem ?

LuftWolf 02-19-06 01:21 AM

The problem of the Homing variable not being properly reset to 0 which leads to them not starting to search properly after losing a track.

Bellman 02-19-06 04:32 AM

The torps in LwAmi 3.0 Final (Beta) are taking the first bite from old cake - em and screenies just sent to LW

They are too easily suckered and go for relatively old CMs, are spoofed and then lose the target . :hmm:

Bellman 02-21-06 02:08 PM

I wonder whether anyone will be kind enough just to update us a little on progress. Thank you.

Fish 02-21-06 02:19 PM

Quote:

Originally Posted by Bellman
The torps in LwAmi 3.0 Final (Beta) are taking the first bite from old cake - em and screenies just sent to LW

They are too easily suckered and go for relatively old CMs, are spoofed and then lose the target . :hmm:

Hmm..just stumbled in, and to lazy to read the whole thread. But,... should it not be normal when a torp go's for a "old " decoy? When it find the decoy "before" it find the sub it should go fot the decoy. Of course it should deny the decoy when it acquired the sub first.

Molon Labe 02-21-06 02:42 PM

It has always been the case in DW--even in SC actually--that a torpedo can be decoyed if the sub maneuvers so that a decoy is between the torp and the sub, breaking the lock on the sub and causing the torp to chase the decoy instead. If this wasn't possible, once the torp had acquired the target you might was well stop playing. This applies with or without the LW/Ami mod.

In stock 1.03, and to a lesser degree in stock 1.01, I've seen torps turn away from the target to chase a decoy; I'm generally not happy about this. If it is happening, it should only be happening when the lock on the target sub is very tenous with respect to the torp's sensor in that acoustic environment, at that range, and at that aspect angle. Strangely, I don't see this happening much in modded play, where torp sensors are generally less-capable. I add this 2nd paragraph only because I don't have your replay, so I can't tell which of the two situations it is.

Bellman 02-21-06 04:35 PM

I expect and find naturaly that a torp at say 2nm from ownship running perpendicular will be spoofed by a cm left in its path. I do not expect that at under .75 nm with ownship acquired in similar circumstances that it will do the same, with ownship merely maintaining a perpendicular course. (Details sent LW)

In SC we can agree surely that when the torp acquired ownship close-in a cm had to be left in the acquisition cone with ownship turning out of the swing of the torps sonar leaving the torp sited only on the cm. :yep:

Futhermore once the torp has been spoofed and has burnt through, the time delay before it restarts its search pattern is quite critical. My impression is that now, tested as LwAmi but originating in vanilla (?), they are extremely lazy at getting back to work. Is this just more dumbing-down ? :arrgh!:

Fish 02-21-06 05:05 PM

Quote:

Originally Posted by Molon Labe
It has always been the case in DW--even in SC actually--that a torpedo can be decoyed if the sub maneuvers so that a decoy is between the torp and the sub, breaking the lock on the sub and causing the torp to chase the decoy instead. If this wasn't possible, once the torp had acquired the target you might was well stop playing. This applies with or without the LW/Ami mod.

In stock 1.03, and to a lesser degree in stock 1.01, I've seen torps turn away from the target to chase a decoy; I'm generally not happy about this. If it is happening, it should only be happening when the lock on the target sub is very tenous with respect to the torp's sensor in that acoustic environment, at that range, and at that aspect angle. Strangely, I don't see this happening much in modded play, where torp sensors are generally less-capable. I add this 2nd paragraph only because I don't have your replay, so I can't tell which of the two situations it is.

Yeah, I know you can break the lock with a well placed decoy, and the right manoeuvre. Well,.. it should work that way. :yep:

Bellman 02-21-06 05:09 PM

:) Fish:
Quote:

'Of course it should deny the decoy when it acquired the sub first.''
As I am seeing it thats the problem - it is'nt. ! :hmm:

Bellman 02-26-06 03:47 AM

:) Posted a follow-up in the LwAmi Mod thread.

LuftWolf 05-10-06 02:21 AM

This is the latest version of the Advanced Torpedo Control Mod by Amizaur:

http://members.chello.pl/m.ostrowski...h_ATC_beta.zip .


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