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-   -   LwAmi update. (https://www.subsim.com/radioroom/showthread.php?t=89230)

Driftwood 02-10-06 03:47 PM

LW, please refer to my earlier post. Is it possible in 1.03 to try out that torpedo doctrine you had in the eariler mod that made a MK 48 into another sensor platform?

LuftWolf 02-10-06 03:50 PM

That's not doctrine related.

The torpedo feedback is a single yes or no variable in the database for each torpedo.

In order to enable feedback, use DWedit and go to the ADCAP in the object dialogue and in the verticle row of check boxes to the right of the screen, check feedback and you are good to go. Be sure to hit apply on the object screen and then save on the file menu for DWedit before closing the editor.

Driftwood 02-10-06 04:09 PM

:up: Thanks LW!

Molon Labe 02-10-06 05:01 PM

Quote:

Originally Posted by Amizaur
UUV uses it's own (very simple) doctrine, not torpedo doctrine... So rather yes, similar controls can be implemented for UUVs as well.

P.S. As speed chose between 3 and 5kts is not very attractive :) probably instead there could be start/stop command passed somehow to UUV, only I'm not sure yet what would be a life-time of stopped UUV, if it lasted longer or not... yes, with current speed-range bug as speed comes to zero, range comes to 0.2 of max range and it's >0 so life time should be unlimited for stopped UUV :) Anyway I wonder why it have limited range when it can take electric energy from the ship by the wire ? Or maybe it can't ? And why ?

Eh, who cares about UUV speed? It's all about the depth....

Oh, I also noticed my UUV wasn't cavitating at 100ft anymore. I guess 1.03 is being nice to the UUV...

Deathblow 02-10-06 07:31 PM

Any chance of releasing that readme LW :).

Bill Nichols 02-10-06 08:21 PM

Quote:

Originally Posted by LuftWolf
Ok, in case I accidently splash a bottle of bleach in my face or otherwise decide to take a nap before this readme is done, so I don't feel like I'm leaving you guys hanging, you can download LWAMI 3.00 PREVIEW at the CADC now!

http://www.orionwarrior.com/forum/sh...3760#post13760

In case I do decide to change something, be sure to download and install the official distribution when I release it. ;) :)

Enjoy! :) :up: :rock:

Cheers,
David

PS Please DO NOT post this file to any other sites, as it IS NOT the official LWAMI 3.00 distribution. Thank you


Just let me know when you're done, I'm ready to host. :D

LuftWolf 02-10-06 10:45 PM

Thanks Bill! :rock:

I'm trying to work on it DB, I didn't expect to have to test a major bug in 1.03. :oops: :)

Barleyman 02-20-06 03:32 PM

So how's the readme coming along :88)

freddo 02-23-06 10:30 PM

All is quiet :yep: Must be working hard on 3.0

Is it possible to acquire the readme update?

LuftWolf 02-24-06 07:09 PM

I have been very busy with RL matters. :up:

The task list includes:

1) Final minor changes to LWAMI 3.00 database

2) Rewrite the readme

3) Release LWAMI 3.00 Official Distribution

4) Work on adding new models to LWAMI 3.01 working database and create a separate install pack for the new AI platforms for the stock database (as a separate but related project with the modellers)

In the meantime, as most of you know, you can find the LWAMI 3.00 Preview at this thread in the CADC: http://www.orionwarrior.com/forum/sh...ad.php?t=12418 . :arrgh!:

Cheers,
David

Bellman 02-24-06 11:56 PM

:D LW - Thanks for your quick 'wire-float.'

Sorry you are still at sea and hope to see you back in port soon. :yep: :up:

Bellman 02-26-06 04:10 AM

LwAmi Preview released - Am I right in seeing that TorpHoming in Doctrinal Updates dated 11th Dec,
tested in 3.0 Beta - has now in Preview, reverted to the 11th Sept doc ?

Not clear how the final patch 1.03 torp issues impinge on the LwAmi 'working issues'.
Probably been posted up somewhere and I missed it. :hmm:

I am running Preview but this field testing is just like a mugs guessing game. :huh:
Guys you go find what you think we've done !! See if you can pin a tale on the donkey ! :o

Anyways, spleen aside, ;) I guess before ,I turn spectator,I tested the torps (MK 48s) again and nice :o :roll: :|\
The 'old cake eaters have gone pickey 'again'...............now its 'Captains wifes Madeira.................
They bite on fresh CMs'again' - and are much harder to spoof -

Noticed a strange thing though - sure I wasnt hearing things because the first 48 I redirected
back started increased pinging at 1.6 nm. Great, I thought, the lads have fixed that one then !!
But then every other one did'nt. :hmm:

Barleyman 02-26-06 10:28 AM

Now there's the dilemma.. Should I slap advanced torpedo doctrine on top of 3.00 preview? Or not?

1.03 patch states new depths for sonobuyous. However, Amiz 3.00B gives slightly different values. So which one is correct when you put 3.00B over 1.03? Dicass deep is 800ft or 600ft? Vlad shallow 600 or 800?

I quess most of the time it does not matter as I've not seen thermal layer that deep..

LuftWolf 02-27-06 09:58 PM

Quote:

Originally Posted by Bellman
LwAmi Preview released - Am I right in seeing that TorpHoming in Doctrinal Updates dated 11th Dec,
tested in 3.0 Beta - has now in Preview, reverted to the 11th Sept doc ?

Yes, I did revert the file, as the change I made in the 3.00B update did not matter for fixing the problem.

Quote:

Originally Posted by Barleyman
Now there's the dilemma.. Should I slap advanced torpedo doctrine on top of 3.00 preview? Or not?

The Advanced Doctrine is a demonstrator of scripting technology, and may cause some errors because it is not fully integrated into the mod. I believe Amizaur is going to include such features into his complete doctrine-level remake of all the playable torpedoes, when it is ready, hopefully for LWAMI 3.01.

Quote:

Originally Posted by Barleyman
]1.03 patch states new depths for sonobuyous. However, Amiz 3.00B gives slightly different values. So which one is correct when you put 3.00B over 1.03? Dicass deep is 800ft or 600ft? Vlad shallow 600 or 800?

After a long discussion with SCS and some members of the community, Jamie came up with these new figures for DW 1.03, and we all pretty much decided that his numbers are the best, so the Mod now uses stock DW 1.03 numbers, which are:

DIFAR 90/400ft (as before)
DICASS 90/800ft
VLAD 600/1200ft

I hope you are enjoying LWAMI 3.00 Preview. :up:

Cheers,
David

TLAM Strike 02-27-06 10:12 PM

Do the SS-N-2s have a command guide option now? I saw some Styx missiles get shot then vear their course (before enabling) twards me and then fip on their seekers and home in.

LuftWolf 02-28-06 03:48 AM

We haven't changed anything with the missiles in general for LWAMI 3.00 like what you are describing.

It's most likely that the missiles enabled just as you were on the boundary of their seeker cones and they turned towards you only after they got a NewTrack for you.

XabbaRus 02-28-06 04:29 AM

So has the latest version been released?

TLAM Strike 02-28-06 11:19 AM

Quote:

Originally Posted by LuftWolf
We haven't changed anything with the missiles in general for LWAMI 3.00 like what you are describing.

It's most likely that the missiles enabled just as you were on the boundary of their seeker cones and they turned towards you only after they got a NewTrack for you.

The missile did a 70-80 degree turn! Thats some seeker cone! :o

LuftWolf 02-28-06 11:37 AM

Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by LuftWolf
We haven't changed anything with the missiles in general for LWAMI 3.00 like what you are describing.

It's most likely that the missiles enabled just as you were on the boundary of their seeker cones and they turned towards you only after they got a NewTrack for you.

The missile did a 70-80 degree turn! Thats some seeker cone! :o

I dunno what to say, but it's not from anything we did! :doh: :up:

Xabba, LWAMI 3.00 Preview available at the CADC is the latest version, and it lacks only the rewrite for the readme and one or two very minor changes in the database. I will do more as my RL allows. :yep: :) :up:

XabbaRus 02-28-06 02:59 PM

Cool, you get my PM re SSBNs firing missiles?


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