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Hope you succeed as I wonna use this mod.
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Version 1.2 is up
Without Exhaust smoke for docked ships see first post again :-j Cheers |
Master !!! :up:
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Great work!
Thanks How about doing a combined Earshot 1.1/Depth Charge FX/Exhaust Smoke 1.2 Mod in combination with Iambecomelife's Enhanced Smoke Mod. Since they all use the same file, it may be a cool compilation, at least until they're finished with the oil slick mod :) |
I'm looking through numerous pics on the web of destoryers and nothing comes near the amount of smoke in this mod. Examples:
http://www.hmsbarfleur.co.uk/Barfleu...Med%201957.jpg http://www.ibiblio.org/hyperwar/USN/...ill-Dubois.gif See many more pics in this folder. |
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Fangschuss, first off, great work. :up:
I did run a single mission and saw the dark heavy smoke from a destroyed ship. Looked very nice. The approaching ships in the distance do show better at over 8,000 meters. But not too realistic. They wanted to hide just as much as the subs. And the same with the fix for docked ships, your screenshot looks nice. I'll give the fix a try soon. Second....Just starting a patrol form Lorient. The smoke coming from ships docked was darker but not all that bad to me. It just made them look like they were getting ready to get underway. The shipping leaving port for the open sea didn't show the dark heavy smoke all the time. It was only when the view was switched from inside the sub to the conn that it was dark and heavy. But after watching for a minute or two it changed to white smoke and not as dense at first seen. At least on my computer it kind of looked like the pictures AVL posted. I'm not using one of the newest high end graphics cards. Still have the GF 5600Ultra 256mb card installed. What I do remember from movies and what my father told me (he was Radarman on a DE in the Pacific during WWII), Destroyers and DEs would blanket the sea with dark heavy smoke to protect the fleet they were sailing with when attacked, either by air or subs. This is something that would be nice in SHIII. |
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But for that i know, this was not abailable in high quantities enough for all ships on the war, and was never used into cargo ship due to costs. Any way i remember pictures where Dds are launching enormus smoke stacks, not for coverage...... If have time i will take a look to my books. |
Was the Kap. Johaness Spiess, in his book "The submarine war....with no restrictions" Edition from Toba Editorial, printed in graphic works Lumen at 1956.
Page 18 : - he tells, at 9 of may of 1915, they spot a convoy, but was detected a presence of a British airship (some kind of british Zepelling) and was enforced so dive, finally he surface the ship and attack a ship, was the norwewian vapor "San Telmo", attack was unsicessful and quickly they was attacked by a DD, and experienced the first attack with depth charges in their life, for he and his crew. they submerged and scape, and sail all the night, at later day at afternoon he spoted smoke stacks from a convoy, and mast in cross corresponding to the escort DDs. He tells they do not produce smoke because those DDs was using a non smoking fuel called "mazout". |
Finally i was able to test it, works fine for me !!
:up: :up: |
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moin moin Kaleun´s
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Earshots & Exhaust uses different files, Earshots uses the Sh3.sdl and Exhaust the Particles.dat. Which goes on with Redwines great Depth Charge FX i will integrate it to the next version of Earshot´s :up: Quote:
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Ok this Mod may be not realistic, but i like it, it´s just some kind of eye candy for me :up: Quote:
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Hi!
If there is a lot of smoke coming from a smokestack it means fuel is not being completely burned in the boilers. This can happen due to a poor fuel/air mix in the boilers, crew inefficiency, poorly maintained equipment, the use of low-quality (high sulphur) fuel oil, etc. Ships generally try to make efficient use of fuel since fuel=money, and they would rather use it to make a ship go than send it up the smokestack. Military warships didn't like smoke because it gives your position away, and because all those greasy hydrocarbons coming out the smokestack will form a greasy film on the surface of the ship, on the optics of your fire control systems, etc. Ships are a huge investment, so governments tend to spend the money to obtain high quality fuel oil for them (see here). A ship laying a smokescreen will generate a lot of smoke by dumping a lot more fuel into the boilers, but that is a relatively rare occurence. Merchantmen could produce a lot or a little smoke, depending on the quality of the crew, the age of the ship, and the quality of the fuel. You might even find a smoky coal-burning ship, although by World War II those ships were pretty much gone from the world's oceans. Is there any way to have some ships produce more smoke, and others produce less smoke? For example, destroyers don't produce much, but coastal merchants smoke like factory chimneys.... Pablo |
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That sounds good ! Hey... Fangschuss, did you solved the "scufundare' problem..... ? Can you hear the ship breaking sounds now ? Did you try the files ? how is that problem status ? |
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Thanks for all the work!! |
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Some times i have the feeling i can hear the Sound inside the Sub some times not :damn: I believes i become paranoid :lol: |
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problem solved then ? :up: I note the same some times, it seems as if some other sounds override the scufundare .... the sound seems the scufundare sounds is reduced dramatically after some range, may the max range. I will do it.... try you too in your settings, eliminate the scufundare_hyd.wav, return to the original scufundare_hyd.wav, let only the scufundare.wav. May be it is overriding the non hyd one. Let me to know your results. :up: |
jep :up:
I will give it a try |
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