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This is awesome. :up: :rock:
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You need to run it through Lithunwrap for it to display corerctly?
Hmm new on w to me. You do realise that the program mirrors stuff so that everything is back to front. |
I can simply mirror it again and invert normals with Gmax and 3D Exploration.
With out using Lith I get a format error in GMAX when I import. But J3D to 3ds is possible, recognize this boat Xabba? http://img480.imageshack.us/img480/4876/010wo.th.jpg Or this one... http://img211.imageshack.us/img211/5594/0006vz.th.jpg |
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Very great thanks. It works. |
I have a question, in what format should be 3D model to be useable for DW ? My friend makes some 3D models lately, he made a Concorde and B-767 (painted already), he made them in Anim8tor program but should be able to export to another format.
I think he could also paint some other models if I asked him. So do we need B-767 (in polish airlines colours currently) or a Concorde (nice Mach 2 target ;-) for DW ? :-) http://img328.imageshack.us/img328/7...ablo9or.th.jpg http://img495.imageshack.us/img495/8...ablo4ba.th.jpg |
Ok, does anyone want to get down to the dirty task of changing the interface graphics on the Fire Control and elsewhere so that the new weapons added in the mod show properly everywhere and the fire control screens delete the redunant commands?
I'm going to say upfront that anything to do with graphics is currently out of my skillset, so you'll have to know how to do everything and give it to me in a package with a readme using short words in english. :oops: No hard feelings if no one desides to do it... it'd be a nice thing to have, but I'm sure it's not the easiest work. :) |
What do you mean by "redunant commands"?
Also LW I think that changing the interface graphics is a littile too close to crossing the 'no new interfaces' line with SCS. |
What about Negr's russian interface panels? or Kegerty's MH60 16 GRAM Mod?
I seriously doubt they would mind if we changed a few words and numbers on the control panels... the names are already automatically changed in game for sensors and weapons already fired. "Redundant Commands" such as the A/P and Pattern selectors for the 65-76 on the Akula FC panel. |
Those didn't alter the DLLs. I think we might need to for this to work.
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Collectively, we should all look into this. This is something to come back to then in the future unless someone comes around that knows what they're doing with this. :know:
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Is this any use to anyone? I haven't got a clue how to put it into DW.
http://i78.photobucket.com/albums/j1...y/Akula3-1.jpg http://i78.photobucket.com/albums/j1...y/Akula2-1.jpg http://i78.photobucket.com/albums/j1...y/Akula1-1.jpg :D Chock |
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Can I ask would you be willing to share this viewer that can convert .J3D to .3ds please, this would be a very handy tool to have for reimporting the models I have made. :cool: Regards, FCCC. |
Hey guys, I have some 3d modeling skills and am wondering what format Dangerous Waters needs it to be in and what is the process of me replacing an existing model ?
( I don't mean changing the platform just updating an A.I or player 3d model with a better looking 1). |
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