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-   -   Those with 3D modelling skills post here. (https://www.subsim.com/radioroom/showthread.php?t=88869)

LuftWolf 01-30-06 03:28 PM

This is awesome. :up: :rock:

XabbaRus 01-30-06 03:32 PM

You need to run it through Lithunwrap for it to display corerctly?

Hmm new on w to me.

You do realise that the program mirrors stuff so that everything is back to front.

TLAM Strike 01-30-06 03:51 PM

I can simply mirror it again and invert normals with Gmax and 3D Exploration.

With out using Lith I get a format error in GMAX when I import.

But J3D to 3ds is possible, recognize this boat Xabba?
http://img480.imageshack.us/img480/4876/010wo.th.jpg
Or this one...
http://img211.imageshack.us/img211/5594/0006vz.th.jpg

bobterrius 02-04-06 10:27 AM

Quote:

Originally Posted by OneShot
Geez ... nobody really knows DOS anymore huh?

Well Ramius, you don't need to use a .bat (Batch file) all you gotta do is use the commandline. Anyway ... the file works but you were in the wrong place in the commandline.

Type :
cd \ (brings you to root)
cd Program Files (or whatever thats called in French)
cd (insert the right path to the game directory/graphics folder)
decompress 3d

Different way :
Create a file with notepad, put in the following line

decompress 3d

and save as unzip3d.bat (or whatever you wanna call it, just make sure the extension is .bat). Put that file where the decompress.exe is and excecute.

Cheers
OS


Very great thanks. It works.

Amizaur 02-21-06 01:00 PM

I have a question, in what format should be 3D model to be useable for DW ? My friend makes some 3D models lately, he made a Concorde and B-767 (painted already), he made them in Anim8tor program but should be able to export to another format.

I think he could also paint some other models if I asked him. So do we need B-767 (in polish airlines colours currently) or a Concorde (nice Mach 2 target ;-) for DW ? :-)

http://img328.imageshack.us/img328/7...ablo9or.th.jpg

http://img495.imageshack.us/img495/8...ablo4ba.th.jpg

LuftWolf 03-19-06 08:54 PM

Ok, does anyone want to get down to the dirty task of changing the interface graphics on the Fire Control and elsewhere so that the new weapons added in the mod show properly everywhere and the fire control screens delete the redunant commands?

I'm going to say upfront that anything to do with graphics is currently out of my skillset, so you'll have to know how to do everything and give it to me in a package with a readme using short words in english. :oops:

No hard feelings if no one desides to do it... it'd be a nice thing to have, but I'm sure it's not the easiest work. :)

TLAM Strike 03-19-06 09:17 PM

What do you mean by "redunant commands"?

Also LW I think that changing the interface graphics is a littile too close to crossing the 'no new interfaces' line with SCS.

LuftWolf 03-19-06 09:39 PM

What about Negr's russian interface panels? or Kegerty's MH60 16 GRAM Mod?

I seriously doubt they would mind if we changed a few words and numbers on the control panels... the names are already automatically changed in game for sensors and weapons already fired.

"Redundant Commands" such as the A/P and Pattern selectors for the 65-76 on the Akula FC panel.

TLAM Strike 03-19-06 09:58 PM

Those didn't alter the DLLs. I think we might need to for this to work.

LuftWolf 03-19-06 10:21 PM

Collectively, we should all look into this. This is something to come back to then in the future unless someone comes around that knows what they're doing with this. :know:

Chock 12-14-07 07:14 PM

Is this any use to anyone? I haven't got a clue how to put it into DW.

http://i78.photobucket.com/albums/j1...y/Akula3-1.jpg

http://i78.photobucket.com/albums/j1...y/Akula2-1.jpg

http://i78.photobucket.com/albums/j1...y/Akula1-1.jpg

:D Chock

Fleet Command CC 09-08-08 04:35 AM

Quote:

Originally Posted by TLAM Strike
I can simply mirror it again and invert normals with Gmax and 3D Exploration.

With out using Lith I get a format error in GMAX when I import.

But J3D to 3ds is possible, recognize this boat Xabba?
http://img480.imageshack.us/img480/4876/010wo.th.jpg
Or this one...
http://img211.imageshack.us/img211/5594/0006vz.th.jpg

TLAM Strite

Can I ask would you be willing to share this viewer that can convert .J3D to .3ds please, this would be a very handy tool to have for reimporting the models I have made. :cool:

Regards,

FCCC.

monkeypilot 10-14-08 11:41 PM

Hey guys, I have some 3d modeling skills and am wondering what format Dangerous Waters needs it to be in and what is the process of me replacing an existing model ?

( I don't mean changing the platform just updating an A.I or player 3d model with a better looking 1).

Hitman 10-15-08 06:55 AM

Quote:

Hey guys, I have some 3d modeling skills and am wondering what format Dangerous Waters needs it to be in and what is the process of me replacing an existing model ?
AFAIK there is a plugin for 3DSMax that allows you to convert the DW models to .3ds after extracting them with the uncompress tool and also convert the models you create with 3DS to a model the game recognizes. No idea who has that plugin and where to get it.


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