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Youre NEW version has worked the treat... No errors now..
BUT :damn: i created a new saved game about 100nm outta Kiel, generated a new (mission) via youre program (went good) went back into the game restarted the saved game, looked at the map in Portsmith as ships where sighted there and NO markers.. Am i missing something? Keep going mate, Im liking this new toy :) :up: |
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Bookmark?? :D
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I've tried a full patrol and started a new one, and Sh3-Gen is pretty neat. It adds a new interest to patrols!
The only minor problem I see is installing. It allows the user to pick (browse) the drive and folder where SH3-Gen is to be placed. I tried installing to D:\Sh3Gen\ , but folder/files ended up in the default install location ( C:\program files\Sh3Gen\ ). No real problem, I just moved the folder to drive D: and made a new/proper shortcut. I like the way it mentions: Historic Period, 'Hunted' :know: , as my campaign date is now June/1944, and it's pretty rough! Pretty neat too, to be able to re-generate a save-game for better results of intel, etc. So it works very well so far, no real problems at all, and it's fun. Another thing, (GlobalExplorer you basically warn about this) is to use Sh3Gen right after exiting/saving out of home port. If I use Sh3Gen to re-generate a save-game, I lose ship-course plotting and any other map markings from the save, but it's not a problem. Reloading a save-game (not re-generated) will load sub-course, plots, markings as usual. Also I think using the 'global' eraser icon in the F5 map-screen will remove all Sh3Gen markings, so that's a no-no. While I did see convoys and a few single contact-marks far from land, most seem concentrated on harbors, and and standard-route convoys. Much past mid 1943, and usually it's too dangerous to enter such shallow waters and try to enter an enemy harbor. But this will be great during early-war patrols! :up: I don't know if it's possible, but it would be neat to see a some areas marked, where there's some chance of heavy concentrations of single-type merchants, in several areas. That would really help-out during late-war patrols. Thanks for making this mod :) I know it takes 'gobs of time' to create them. p.s. 'Wish-list'; auto-updated (moving) positions of possible contacts throughout a patrol. Probably not possible though. |
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Therefore they MUST have 1.1 installed. Hope that helps. PS: it is my inderstanding that .NET 2.0 isnt used by any programs yet, the 2.0 Framework is there at this point for developers using Studio 2005, which I believe is still in beta. Ill ask the programmers at work tomorrow. |
Today I have released version 0.1.2. The most important update is the fixed installer and an included map of all the theaters of operations.
@Vonsteel: I am not completely sure what you are mean, but I take that your intelligence update said that there are ships in Portsmouth but you didn't see any markers? Then you are indeed missing something. Marine intelligence has a suspicion about certain units being in this port, but cannot locate them precisely. So it is your job to go there and check for yourself! Does this help? @Average Joe: Haha, thanks for pointing out the problem with the installer. Has been fixed in 0.1.2. If you knew in what rush the first installer was thrown together, you certainly wouldn't have used it :) @Skweetis: Can you confirm that 1.1 and 2.0 can be installed on the same machine? It should work, though I would like to hear it from someone who has actually tested it. |
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But please send a screenshot of Sh3Gen, before you push the "Generate" button, to mail@christian-wendt.org, because I have to see what you entered in the dialog boxes. Also, please send me the file <savegamename>.psc Whats you patrol Gridsquare? |
wow! nice mod :up: , I have tested this and it works good on Rub 1.45 and HT 1.47, but I can't get the war-diary to show the information? which file do I have to change to get it to work?
/Kriller |
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Hasta luego, GlobalExplorer |
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!!AWESOME NEWS!!
Got it to work properly newest version. Saved my game OUT of kiel again about 100nm wenr back to the opening screen in game (menu area) alt tabbed did the business(generating) Loaded the previosly saved game and there were all the markers, and especially the WAR DIARY entry :rock: :rock: :rock: Wonderful |
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General note especially for XP SP2 users: Don't forget to update your .NET Framework 1.1 via Windows Update! |
geez... look at all the computer whizzes...... Too bad I'm not one... ;)
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As you seem to be a qualified person to ask, can you give me some tips how I can find the Silent Hunter III path in registry? I want to remove the necessity to specify the path manually, but I am not very good at using the registry. |
20 cm of snow in Berlin, so why not release version 0.1.3 today. It should fix the problem with null patrol areas, as well as some other issues with patrol areas. I have also altered the parameters for neutral and friendly units somewhat, so you should see more spanish, french, scandinavian and italian shipping resulting in more varied ship names.
So far I have mostly been answering your questions, but today I have a number of questions to you. Questions: Q: What features would you like to be added? Q: How do you think Sh3Gen influences the game? Do you want to make it the game easier or harder? Q: Do you want to see more or less targets, or more specificly smaller ones like patrol boats etc.? Q: Can you report any conflicts with other mods? which ones should I download and try with Sh3Gen? Q: What do you think about the way I put the targets into the map. Any questions/suggestions? Q: Who can report a target sunk with Sh3Gen? The first one to post a screenshot of a sunken warship will be promoted !! Q: Who wants to work together with me? I need someone with an interest in historic research, because I usually have no time to find all the info myself. For instance I am still looking for Axis / minor factions merchant and convoy names, standing orders, naming system of allied hunter killer groups, etc. etc. Q: What do you think about more pages in the war diary? So far my ideas are: -friendly units -grid squares with high ship concentration -special missions (needs collaboration with campaign designers) -standing orders / news (needs somebody else to compile the text) Q: Do you think this is this ready for a general release? If no one is having any major probs I will make this public in all the major forums once version 0.2 is ready (so far the beta test was exclusive for the subsim.com mods forum). |
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Forgive my ignorance but do I need version 1 of this to be installed first and are the other versions updates or can I just intall the latest version? I like the sound of this mod. :up: |
@ Cdre Gibs: Aircraft coverage is a good idea! It's pretty simple to mark airbases with a circle. I already had experimented with it. Problem is, I find it pretty ugly and not really useful. See for yourself:
http://www.global-explorer.de/aircoverage.jpg Stylised buttons, how cool would that be! Unfortunately we have to stick to the things you could do with the drawing tools, so not possible. Col7777: Whenever I issue an update, you only need the most recent version. It has an installer and everything, and it's less than 200kb, so maybe you should try it. It will never interfere with mods, so there is no real risk to try it. The worst thing that can happen is that you get an error while reading from Sh3 and have to wait until it's fixed. Or you might lose a savegame, that's why I say to backup them beforehand. |
I just looked at youre web page and the 0.1.2 is still on youre site...
Have you uploaded the newest ver? |
I just instaslled the version on your webpage, I got all kinds of errors like one of the posts above, also do you have to be in a campaign or does it work with single missions too?
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