SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   "SH3Gen" Campaign enhancement (version 0.6.0) (https://www.subsim.com/radioroom/showthread.php?t=88438)

Vonsteel 01-17-06 07:38 PM

Youre NEW version has worked the treat... No errors now..

BUT :damn: i created a new saved game about 100nm outta Kiel, generated a new (mission) via youre program (went good) went back into the game restarted the saved game, looked at the map in Portsmith as ships where sighted there and NO markers..

Am i missing something?

Keep going mate, Im liking this new toy :) :up:

simsurfer 01-17-06 08:13 PM

bookmark

Vonsteel 01-17-06 09:20 PM

Bookmark?? :D

Average Joe 01-17-06 11:20 PM

I've tried a full patrol and started a new one, and Sh3-Gen is pretty neat. It adds a new interest to patrols!

The only minor problem I see is installing. It allows the user to pick (browse) the drive and folder where SH3-Gen is to be placed. I tried installing to D:\Sh3Gen\ , but folder/files ended up in the default install location ( C:\program files\Sh3Gen\ ). No real problem, I just moved the folder to drive D: and made a new/proper shortcut.

I like the way it mentions: Historic Period, 'Hunted' :know: , as my campaign date is now June/1944, and it's pretty rough!

Pretty neat too, to be able to re-generate a save-game for better results of intel, etc.

So it works very well so far, no real problems at all, and it's fun.

Another thing, (GlobalExplorer you basically warn about this) is to use Sh3Gen right after exiting/saving out of home port.

If I use Sh3Gen to re-generate a save-game, I lose ship-course plotting and any other map markings from the save, but it's not a problem. Reloading a save-game (not re-generated) will load sub-course, plots, markings as usual.

Also I think using the 'global' eraser icon in the F5 map-screen will remove all Sh3Gen markings, so that's a no-no.

While I did see convoys and a few single contact-marks far from land, most seem concentrated on harbors, and and standard-route convoys. Much past mid 1943, and usually it's too dangerous to enter such shallow waters and try to enter an enemy harbor. But this will be great during early-war patrols! :up:

I don't know if it's possible, but it would be neat to see a some areas marked, where there's some chance of heavy concentrations of single-type merchants, in several areas. That would really help-out during late-war patrols.

Thanks for making this mod :) I know it takes 'gobs of time' to create them.

p.s. 'Wish-list'; auto-updated (moving) positions of possible contacts throughout a patrol. Probably not possible though.

Skweetis 01-18-06 12:23 AM

Quote:

Originally Posted by GlobalExplorer
@Skweetis: Does this mean everybody with 2.0 has to / can install 1.1 alongside? I ask because I absolutely have to put this into the technical readme.

Yes, that is correct. If you used develepment studio 2003, it will not work with .NET 2.0.

Therefore they MUST have 1.1 installed.

Hope that helps.

PS: it is my inderstanding that .NET 2.0 isnt used by any programs yet, the 2.0 Framework is there at this point for developers using Studio 2005, which I believe is still in beta. Ill ask the programmers at work tomorrow.

GlobalExplorer 01-18-06 12:51 PM

Today I have released version 0.1.2. The most important update is the fixed installer and an included map of all the theaters of operations.

@Vonsteel: I am not completely sure what you are mean, but I take that your intelligence update said that there are ships in Portsmouth but you didn't see any markers? Then you are indeed missing something. Marine intelligence has a suspicion about certain units being in this port, but cannot locate them precisely. So it is your job to go there and check for yourself! Does this help?

@Average Joe: Haha, thanks for pointing out the problem with the installer. Has been fixed in 0.1.2. If you knew in what rush the first installer was thrown together, you certainly wouldn't have used it :)

@Skweetis: Can you confirm that 1.1 and 2.0 can be installed on the same machine? It should work, though I would like to hear it from someone who has actually tested it.

GlobalExplorer 01-18-06 01:05 PM

Quote:

Originally Posted by Cdre Gibs
will try v0.1.2 tomorrw as its nearly 02:00am here

Wouldn't help, as this looks like a bug in the "Generate" button, and I haven't changed anything there. Better wait till the next update.

But please send a screenshot of Sh3Gen, before you push the "Generate" button, to mail@christian-wendt.org, because I have to see what you entered in the dialog boxes.

Also, please send me the file <savegamename>.psc

Whats you patrol Gridsquare?

kriller2 01-18-06 02:52 PM

wow! nice mod :up: , I have tested this and it works good on Rub 1.45 and HT 1.47, but I can't get the war-diary to show the information? which file do I have to change to get it to work?

/Kriller

GlobalExplorer 01-18-06 03:08 PM

Quote:

Originally Posted by kriller2
wow! nice mod :up: , I have tested this and it works good on Rub 1.45 and HT 1.47, but I can't get the war-diary to show the information? which file do I have to change to get it to work?

/Kriller

The war diary is saved in <savegame name>.clg. So please check that. By default, Sh3Gen Beta writes into Entries 1-3, so you will lose this info if another application writes there too. If you want, you can also send the file to me because I will see what went wrong. There is also a certain possibility that Sh3 doesnt like some entries, and I will have to change something in my output routine.

Hasta luego,
GlobalExplorer

GlobalExplorer 01-18-06 07:47 PM

Quote:

Originally Posted by Cdre Gibs
Will do when I get back, dropping my son off at the airport (sending him on a holiday to Sydney), but I can tell you my patrol grid right off. Its a NULL patrol - I'm between ports and chasing down 3 convoys

Gut Johann, sehr gut. I could reproduce your error, and it's the null value. No more sending of files needed. Just stay tuned for my next small update which will fix your problem.

Vonsteel 01-18-06 09:17 PM

!!AWESOME NEWS!!

Got it to work properly newest version.
Saved my game OUT of kiel again about 100nm wenr back to the opening screen in game (menu area) alt tabbed did the business(generating) Loaded the previosly saved game and there were all the markers, and especially the WAR DIARY entry :rock: :rock: :rock:

Wonderful

JScones 01-19-06 03:39 AM

Quote:

Originally Posted by GlobalExplorer
@Cdre Gibs: You might have dotNET 2.0 installed. My new version lets you continue the installation, though my dotNET check is not successful.

Are you using the userAgent string? Try this method... http://msdn.microsoft.com/library/de.../useragent.asp

Quote:

Originally Posted by GlobalExplorer
I haven't tried it with dotNET 2.0 yet, but Microsoft says it should be compatible.

:rotfl: Yeah, MS will have you believe that won't they? That's why you still need 1.1 to run apps developed with 1.1 and 2.0 to run apps developed with 2.0. Cdre Gibs has found this out by the sounds of things... ;)

Quote:

Originally Posted by GlobalExplorer
@Skweetis: Can you confirm that 1.1 and 2.0 can be installed on the same machine? It should work, though I would like to hear it from someone who has actually tested it.

The answer is yes. Curiously, have you visited the .NET Framework Developer Center?

General note especially for XP SP2 users: Don't forget to update your .NET Framework 1.1 via Windows Update!

Marhkimov 01-19-06 03:48 AM

geez... look at all the computer whizzes...... Too bad I'm not one... ;)

GlobalExplorer 01-19-06 07:59 AM

Quote:

Originally Posted by JScones
Are you using the userAgent string? Try this method...

Thanks for the info. I will check that. Right now I am using the dotNET check sample code that came with NSIS, which has so far worked very well.

As you seem to be a qualified person to ask, can you give me some tips how I can find the Silent Hunter III path in registry? I want to remove the necessity to specify the path manually, but I am not very good at using the registry.

GlobalExplorer 01-19-06 08:05 AM

20 cm of snow in Berlin, so why not release version 0.1.3 today. It should fix the problem with null patrol areas, as well as some other issues with patrol areas. I have also altered the parameters for neutral and friendly units somewhat, so you should see more spanish, french, scandinavian and italian shipping resulting in more varied ship names.

So far I have mostly been answering your questions, but today I have a number of questions to you.

Questions:

Q: What features would you like to be added?

Q: How do you think Sh3Gen influences the game? Do you want to make it the game easier or harder?

Q: Do you want to see more or less targets, or more specificly smaller ones like patrol boats etc.?

Q: Can you report any conflicts with other mods? which ones should I download and try with Sh3Gen?

Q: What do you think about the way I put the targets into the map. Any questions/suggestions?

Q: Who can report a target sunk with Sh3Gen? The first one to post a screenshot of a sunken warship will be promoted !!

Q: Who wants to work together with me? I need someone with an interest in historic research, because I usually have no time to find all the info myself. For instance I am still looking for Axis / minor factions merchant and convoy names, standing orders, naming system of allied hunter killer groups, etc. etc.

Q: What do you think about more pages in the war diary? So far my ideas are:
-friendly units
-grid squares with high ship concentration
-special missions (needs collaboration with campaign designers)
-standing orders / news (needs somebody else to compile the text)

Q: Do you think this is this ready for a general release? If no one is having any major probs I will make this public in all the major forums once version 0.2 is ready (so far the beta test was exclusive for the subsim.com mods forum).

Col7777 01-19-06 08:23 AM

Question:

Forgive my ignorance but do I need version 1 of this to be installed first and are the other versions updates or can I just intall the latest version?

I like the sound of this mod. :up:

GlobalExplorer 01-19-06 12:51 PM

@ Cdre Gibs: Aircraft coverage is a good idea! It's pretty simple to mark airbases with a circle. I already had experimented with it. Problem is, I find it pretty ugly and not really useful. See for yourself:

http://www.global-explorer.de/aircoverage.jpg

Stylised buttons, how cool would that be! Unfortunately we have to stick to the things you could do with the drawing tools, so not possible.

Col7777: Whenever I issue an update, you only need the most recent version. It has an installer and everything, and it's less than 200kb, so maybe you should try it. It will never interfere with mods, so there is no real risk to try it. The worst thing that can happen is that you get an error while reading from Sh3 and have to wait until it's fixed. Or you might lose a savegame, that's why I say to backup them beforehand.

Vonsteel 01-19-06 01:15 PM

I just looked at youre web page and the 0.1.2 is still on youre site...
Have you uploaded the newest ver?

Col7777 01-19-06 01:32 PM

I just instaslled the version on your webpage, I got all kinds of errors like one of the posts above, also do you have to be in a campaign or does it work with single missions too?

kriller2 01-19-06 02:52 PM

Quote:

The war diary is saved in <savegame name>.clg. So please check that. By default, Sh3Gen Beta writes into Entries 1-3, so you will lose this info if another application writes there too. If you want, you can also send the file to me because I will see what went wrong. There is also a certain possibility that Sh3 doesnt like some entries, and I will have to change something in my output routine.
I cant get the war diary to show when I begin a career, like your picture nr.2... It shows up in SHgenerator but not in SH3 in the mission briefing, when I look in <save game>.clg all the mission text is there.


All times are GMT -5. The time now is 06:03 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.