SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Dangerous Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=181)
-   -   Got my first kill! (https://www.subsim.com/radioroom/showthread.php?t=87966)

Kazuaki Shimazaki II 01-04-06 09:17 PM

Quote:

Originally Posted by TLAM Strike
That a challange? I nearly had a "manuver kill" (forced target to exceed crush depth in this case) against a SW back in 1.01 Stock using the 40 knots TEST-71 PLAN verson, speed dosn't matter. At least the SW lost both of its Towed arrays. This was the (in)famous 3 SSNs Vs. Kilo (me) and Akula mission where I dodged about two dozen torpedoes and lived (I even used the "Ramius Manuver" against a spread of 8 MK 48s).

From the fact you knew they lost both towed arrays, it was a real sub and not a AI one. Maneuvering error by a newbie perhaps? In theory, if you do everything right, a 40kn torp has almost no valid DLZ against a 40kn boat and IIRC Seawolf had a 600m max depth which is higher than the TEST-71 in the game. Tell me more. I might be able to put it in my back pocket for one day...

Ramius maneuver? Charge at the torps? Are you more lucky than good - they set the RTE too high?

Apocal 01-05-06 12:57 AM

Quote:

Originally Posted by Kazuaki Shimazaki II
From the fact you knew they lost both towed arrays, it was a real sub and not a AI one. Maneuvering error by a newbie perhaps? In theory, if you do everything right, a 40kn torp has almost no valid DLZ against a 40kn boat and IIRC Seawolf had a 600m max depth which is higher than the TEST-71 in the game. Tell me more. I might be able to put it in my back pocket for one day...

Ramius maneuver? Charge at the torps? Are you more lucky than good - they set the RTE too high?

1. DLZ?

2. Might he mean having run very close to a piece of terrain, deployed a noisemaker and turned away at the last second as the "Ramius Manuever"?

Kazuaki Shimazaki II 01-05-06 02:13 AM

Quote:

Originally Posted by Apocal
1. DLZ?

Oh sorry, borrowed the term "Dynamic Launch Zone" from the Air Force in AAM employment - a similar concept. Effective weapon range depends on speed of weapon and target*. If you have a 29kn torp (or even 36knot) chasing a 35kn target, you have virtually no DLZ - the target can simply turn and run and you will never reach him. That little bit of DLZ represents the part where he has to turn and accelerate.

*as well as altitude. Not so important underwater, but in real life IIRC torpedo performance varies a bit depending on its running depth too.

Quote:

2. Might he mean having run very close to a piece of terrain, deployed a noisemaker and turned away at the last second as the "Ramius Manuever"?
Could be, but I prefer the book Ramius.

Apocal 01-05-06 05:23 AM

Quote:

Originally Posted by Kazuaki Shimazaki II
Quote:

Originally Posted by Apocal
1. DLZ?

Oh sorry, borrowed the term "Dynamic Launch Zone" from the Air Force in AAM employment - a similar concept. Effective weapon range depends on speed of weapon and target*. If you have a 29kn torp (or even 36knot) chasing a 35kn target, you have virtually no DLZ - the target can simply turn and run and you will never reach him. That little bit of DLZ represents the part where he has to turn and accelerate.

*as well as altitude. Not so important underwater, but in real life IIRC torpedo performance varies a bit depending on its running depth too.

Ah I see. I'm familiar with the concept as I'm a AAW guy, but I always known it as a "No-escape zone" (NEZ). I have no idea what bubbleheads call it.


Quote:

Could be, but I prefer the book Ramius.
As do I. Taking one for freedom is way more cool than shaking off both torps.

Kazuaki Shimazaki II 01-05-06 06:14 AM

Quote:

Originally Posted by LuftWolf
A SET man a SET!!! :cool:

Good story though. :|\

:rotfl:

Hey LuftWolf. Think it might be better to do a LWAMI mod exchanging the SET-53 (which is worse than useless) with a "Yu-5" torpedo for the Kilo? Chinese (printed in Hong Kong) sources would claim that such a torp came into service with Song-class, and even if it doesn't, such a torp as a hypothetical would be an equalizer. As it is, I might as well carry 53-65K torps even in ASW - the thing is that useless.

You've given the Americans a new Mk54 and the Russians got to exchange the "Type 53" for a UGST, so maybe it is time to give the Chinese a turn...

It supposedly has a range of 30km, speed 50 knots, max depth 400m, wire guidance, 200kg warhead. I suppose you can use your UGST as a template. Make it available on all six tubes of the Kilo, but only 5 and 6 have the facility to do wire guidance.

Just a thought...

LuftWolf 01-05-06 11:22 AM

That's actually a pretty darn good idea. :up: :know:

I'll look at it. Changing the parameters of the Set-53 to match another more effective torpedo is pretty easy, although I might not be able to make it wireguided.

So at worst, I can make the Set-53 more like a USET-80, which I think would work fine as well.

Thanks for the idea! :rock: :arrgh!:

Ptroinks 01-11-06 10:46 PM

About the Seikan Tunnel mission...
 
Could someone please guide me through the Seikan Tunnel mission? I really need some help on that one. I've tried it a couple of times now, but I just can't see that d*mn midget sub! I ping and I drop buoys, but even if I have "show truth" (or whatever it's called) turned on and know where to look, I can't find it on my sonar screen(s). Please help!

EDIT: OK, I'm a little further down the road now ;). I managed to find it with the help of show truth (at least I found it...). Now another question: When I have a contact, how do I determine if it's a surfaced or submerged one?

OneShot 01-12-06 01:30 AM

Look out of the window (Pilot/ATO) or turn on Radar (both for Helo) or for the P3, look out of the Pilot window, turn on radar or use the camera.

Cheers
OS

Scion 01-12-06 05:14 AM

Quote:

Originally Posted by OneShot
or use the camera.

I find the auto-track option on the camera for an Active Sonar Return for this exact purpose. It works wonders.

Ptroinks 01-12-06 09:47 AM

?
 
Is that realistic? Do you really have to send a chopper out to know if the contact is a ship or a (submerged) sub?

Fandango 01-12-06 09:57 AM

Re: ?
 
Quote:

Originally Posted by Ptroinks
Is that realistic? Do you really have to send a chopper out to know if the contact is a ship or a (submerged) sub?

Well, to use your eyes seems quite realistic to me... ;)

Ptroinks 01-12-06 05:48 PM

I just thought technology was available to tell if a contact was on the surface or under it...


All times are GMT -5. The time now is 03:08 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.