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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   EDIT:Some new soundmods (https://www.subsim.com/radioroom/showthread.php?t=87767)

MLF 02-08-06 02:30 PM

Is this available anywhere else except Fileload. I keep getting invalid key errors :-?

MLF

Crop-Duster 02-08-06 03:58 PM

Quote:

Originally Posted by HW3
Both of those mods at U-boot.realsimulation are earlier sound mods that rulle34 did before the ones talked about in this thread.

Well where can we find the Sound Pak? :-?

HW3 02-08-06 07:58 PM

Unknown at this time. We will have to wait for rulle34 to repost them or, someone else to post them for him.

Soviet_Warlord 02-12-06 12:06 AM

Ok, just for a heads up to everyone here, the Filefront links are functional again. Have fun! :)

Jochem 02-12-06 07:36 AM

Yeah it works gain ^^)

Church SUBSIM 02-16-06 12:45 AM

I love the dive sequence and especially the new engines ... top notch!

The Noob 02-17-06 07:19 PM

Is it maybe my dieselsound?My name in german forums is moorhuhn.

Kpt. Lehmann 02-17-06 07:55 PM

Quote:

Originally Posted by The Noob
Is it maybe my dieselsound?My name in german forums is moorhuhn.

Great engine sounds Moorhuhn! :up:

Emcon 02-17-06 09:23 PM

I especially like the torpedo tube opening sound is great, although the same sound is used when closing. :huh: This should be the other way around ofcourse. But I think it was in the stock game too.

I didn't like the diving sequence sound (with the voices) I think the RUB1.45 sound is better.

Reece 02-17-06 11:22 PM

I have no luck at filefront when clicking on "Download Now" all it does is refresh the screen, and for some reason trying to download files at U-Boot.RealSimulation.com just results in early termination of downloads, after about 5 minutes windows comes up with "download complete" but the files are allways corrupt! :down:
Is there a link to rapidshare?
Thanks.

corvette k225 02-19-06 11:08 AM

rulle 34, thanks for the sound mod, I have been using it with the Incongito
sound pack, it work with that mod also but you need to be with in 400 meters to hear it. It is loud and sound goods, what sound mod do you use? sailor steve is very good also, so what is the best sound mod out
there ???? Thanks "o" I think I will try yours!!!

Hunterbear 02-23-06 05:28 AM

Thank you rulle34!

:up:

very nice

:)

kiwi_2005 02-23-06 02:28 PM

Quote:

I've never played SH2 before, but what is so difficult about just porting over a simple sound file? Just make it in the correct format and bingo! An SH2 sound in SH3...

Is that so hard?


Anyone that has worked with sound files or convert music files can do it, or anyone that can manage image files work with converters, can create there own sub tga's, but why bother doing it when we got people doing it for us :) Soon as i get a message that a new update is available i head back to port and Bingo, my boat has a new paint job & better engine sounds and off i go into the new sunset

You are the mod makers we are the mod testers :|\

Having said that, i wanna say a big THANKS to all the modders out there, my game is getting better each time i try a mod.... and to think i was against mods for SH3 when it first came out.

The Avon Lady 02-23-06 02:36 PM

Quote:

Originally Posted by kiwi_2005
Soon as i get a message that a new update is available i head back to port and Bingo, my boat has a new paint job & better engine sounds and off i go into the new sunset

If a mod only contains audio files (like WAVs and OGGs) and/or image files (like TGAs), there's no need to go back to base before installing them. Pure eye and ear candy mods can be installed on the fly.

kiwi_2005 02-23-06 02:40 PM

Quote:

If a mod only contains audio files (like WAVs and OGGs) and/or image files (like TGAs), there's no need to go back to base before installing them. Pure eye and ear candy mods can be installed on the fly.

ive tried that, my system crashes to desktop. i have to restart the game for it to work.


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