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-   -   So does noone want some prettier ships and subs? (https://www.subsim.com/radioroom/showthread.php?t=87617)

Mau 12-22-05 08:35 PM

''Switching the Towed array and the Nixie on the OHP would be a great start and not too complicated I suppose?"


''Just open up the masts databae in DWEdit and swap the x,y,z, numbers"


So would it be possible to include this in the new LuftAmi Mod?
Or perhaps it is already fix in the 1.03B?

LuftWolf 12-22-05 08:39 PM

Sure, we can look at doing that. :up:

Hobnail 12-22-05 09:30 PM

Quote:

Originally Posted by Kapitain
typhoon oscar victor 3 need i say more

Every single 2D prop in the game...I'd forgotten how sweet and "brassy" the props looked in SCX :up:

Kapitan 12-23-05 02:45 AM

not to mention the foxtrot is a triple screwd submarine each propellor havning 5 blades :dead: noisey buggers

XabbaRus 12-23-05 06:51 AM

You'll have to paint the waterline higher.

The draft of the model is correct. The depth of the hull is a guess.

They only give beam and draft on specs....

Ramius 12-23-05 09:58 AM

Quote:

Originally Posted by Kapitain
typhoon oscar victor 3 need i say more


:hmm: :hmm:

They look perfectly fine to me :up:


ie..
http://img475.imageshack.us/img475/7...03215933xb.jpg

:doh:

Kapitan 12-23-05 12:18 PM

butiful now one question where can i get it ?

XabbaRus 12-24-05 06:01 PM

Ramius is that the SCX Xabba/Deep six version?

I have a nother more updated one that has some more details on it. Looks very nice :)

Yskonyn 12-26-05 06:58 AM

Why putting so much effort in objects that are below surface?
Doesn't it make more sense to upgrade the objects above surface first? :)

Just joking a bit guys, nice work!


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