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-   -   Change of depth... (https://www.subsim.com/radioroom/showthread.php?t=87319)

Angle 12-14-05 03:59 PM

Quote:

Originally Posted by LuftWolf
Quote:

Originally Posted by Angle
I can sink ships on the highest difficulty. No autocrews. How much of a fidelity sim can DW be?

Want to try me? :smug:

And the answer to your question is "very"...


If it was high fidelity I wouldn't be able to operate the sonar or anything else in the game at all. I have no formal training.

XabbaRus 12-14-05 04:05 PM

don't feed the troll.

Angle 12-14-05 04:14 PM

XabbaRus. It's just some criticism on how realistic it is. Just a rebuke on the game's realism. The last beta patch for example. The change of the layer effect. Was there a change of realism since SC?

Kapitan 12-14-05 04:54 PM

the game is 95% realistic id say as nothing is 100% but if your spoiling for a duel you found it in all of us we are all willing to take you on and take you out :D

some of us are very experianced ive been a sub skipper for about 3 maybe more years since SC came out ive developed my own tactics, area of operation , and own manuals.

many of these people here are fine skippers and fine gentlemen (and women) any good skipper would fear them for they are the equal enamy regardless of platform

sonar732 12-14-05 04:55 PM

Quote:

Originally Posted by Angle
XabbaRus. It's just some criticism on how realistic it is. Just a rebuke on the game's realism. The last beta patch for example. The change of the layer effect. Was there a change of realism since SC?

Yes, there are plenty of changes compaired to SC.

Fandango 12-14-05 06:42 PM

Quote:

Originally Posted by Kapitain
...and fine gentlemen (and women)...

Where?!?!?... :huh:

Kapitan 12-14-05 06:50 PM

nice to see you opend your eyes lol

avon lady is a girl so is sharkstooth havnt seen her ecently what happend?

Winston 12-15-05 01:52 AM

Quote:

Originally Posted by Angle
Quote:

Originally Posted by LuftWolf
Quote:

Originally Posted by Angle
I can sink ships on the highest difficulty. No autocrews. How much of a fidelity sim can DW be?

Want to try me? :smug:

And the answer to your question is "very"...


If it was high fidelity I wouldn't be able to operate the sonar or anything else in the game at all. I have no formal training.

If you’re looking for the highest fidelity experience around I suggest you join the navy of your country. I have a feeling Angle that you, like me, played Sub Command before your sojourn in to Dangerous Waters, am I wrong? As this is the case then this might be considered if not as good as ‘formal training’ given that the games are very similar in there interface. It would be odd, would it not, if you were unable to transfer your knowledge of operating a sonar station from Sub Command to this simulation? I think you already know the answer to the question you asked for it is of the highest.

Pirate 12-18-05 11:09 AM

Hello,

On the Akula I hit the emergency blow, and I got a more than 40 degree angle up, my sub's speed went more than a 100knots.

I'm using the path 1.3b

This game has been much disapointment to me as it has shown sow much basic bugs.... like this one! How can sub go to more than 100knots with an emergency blow?

Have been playing again with SC, and just don't understand how somethings that were fine on SC have taken a step back with DW.
This just does not make any sense at all!!!
As time passes by I'm playing more and more SC again and less and less DW!

Winston 12-18-05 12:07 PM

Hi there Pirate. The 1.3b is a beta patch and as such will have its fair share bugs. Hang in there as soon the full 1.3 patch will be out and things like this will be fixed. I’d guess the reason things like this crop up is that there is a new physics engine so odd things can happen sometimes. Sometimes when you take a step forward you can trip up. Best thing is to pick you self up after and continue going forward.

drEaPer 12-18-05 11:23 PM

Quote:

Originally Posted by XabbaRus
don't feed the troll.

Very true


Quote:

Originally Posted by Pirate
Have been playing again with SC, and just don't understand how somethings that were fine on SC have taken a step back with DW.
This just does not make any sense at all!!!

Would you be so kind and list them so we can adress them or take note of them?

Pirate 12-19-05 08:41 AM

Hi drEaPer

The one that bothers me the most right now is the one I have described above.
As for the others just search the dw forum I'm sure you'll find them.

Anyway found another by acident, I think.
At stadimeter I acidently found that the photo image is split into 2 parts both draggable with the mouse, up and down. Think this is a bug as I don't find it normal.

But I got to say that I love the water texture and movement! Much better than the SC. :up:
Oh and Sky colors and effects are also better. :)

Zerogreat 12-19-05 09:04 AM

Quote:

Originally Posted by Pirate
Anyway found another by acident, I think.
At stadimeter I acidently found that the photo image is split into 2 parts both draggable with the mouse, up and down. Think this is a bug as I don't find it normal.

I think this was in SC too, wasnt it? :yep:

Pirate 12-19-05 09:11 AM

Quote:

Originally Posted by Zerogreat
Quote:

Originally Posted by Pirate
Anyway found another by acident, I think.
At stadimeter I acidently found that the photo image is split into 2 parts both draggable with the mouse, up and down. Think this is a bug as I don't find it normal.

I think this was in SC too, wasnt it? :yep:

Yeah, your right Zerogreat! Just confirmed that!!
And I play SC for 3 years now, and never seen that!!! lol

LuftWolf 12-19-05 11:09 AM

I'm reasonably certain that's how a stadimeter works.

BTW, the physics model, even with the 1.03b issues, is much much improved over SC... no more subs turning in a boatlength, and there is a reasonable acceleration curve now. :up:

Fish 12-19-05 11:15 AM

Quote:

Originally Posted by Pirate
Anyway found another by acident, I think.
At stadimeter I acidently found that the photo image is split into 2 parts both draggable with the mouse, up and down. Think this is a bug as I don't find it normal.

RTFM! :up: Manual, Section 13: 688(I) Station 13.53

Pirate, be sure your talking "bug" when it is a BUG. :stare:

DivingWind 12-19-05 11:22 AM

YEAH! That's no bug! Stadimeter is dragable to find range to target seen trough periscope! You align ships highest mast to waterline and thats your range to target.Ofcourse you need to have ships height,which can be found also in stadimeter station. (Seawolf automatically finds range to target just by alighning the top of mast wiith waterline)

Pirate 12-19-05 11:27 AM

Thanks for explanation on the stadimeter. Did not know that!
I thought it was a bug! My mistake :damn:

Zerogreat 12-19-05 01:42 PM

Heh, and i though the problem we were talking about is that both two parts of the photo are draggable, while only one half shoud be :lol:

drEaPer 12-19-05 06:57 PM

In SH3 it works well, but in DW I rarely use it, cause my estimate of range is seldom accurate. Its off by 2000-4000 yards sometimes, and I _really_ wonder what Im doing wrong (my nose is nearly hitting the screen when I align the mast and waterline, so no error here).

Anyhow, the 1.03 patch is really good, so if you find bugs with 1.03 you can always post them here and we can adress them or put them on the list for Jamie (so they know about it, doesnt mean it gets fixed).

I share your view when comparing SC and DW 1.00 but I am quite satisfied with DW 1.03. :)


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