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If it was high fidelity I wouldn't be able to operate the sonar or anything else in the game at all. I have no formal training. |
don't feed the troll.
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XabbaRus. It's just some criticism on how realistic it is. Just a rebuke on the game's realism. The last beta patch for example. The change of the layer effect. Was there a change of realism since SC?
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the game is 95% realistic id say as nothing is 100% but if your spoiling for a duel you found it in all of us we are all willing to take you on and take you out :D
some of us are very experianced ive been a sub skipper for about 3 maybe more years since SC came out ive developed my own tactics, area of operation , and own manuals. many of these people here are fine skippers and fine gentlemen (and women) any good skipper would fear them for they are the equal enamy regardless of platform |
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nice to see you opend your eyes lol
avon lady is a girl so is sharkstooth havnt seen her ecently what happend? |
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Hello,
On the Akula I hit the emergency blow, and I got a more than 40 degree angle up, my sub's speed went more than a 100knots. I'm using the path 1.3b This game has been much disapointment to me as it has shown sow much basic bugs.... like this one! How can sub go to more than 100knots with an emergency blow? Have been playing again with SC, and just don't understand how somethings that were fine on SC have taken a step back with DW. This just does not make any sense at all!!! As time passes by I'm playing more and more SC again and less and less DW! |
Hi there Pirate. The 1.3b is a beta patch and as such will have its fair share bugs. Hang in there as soon the full 1.3 patch will be out and things like this will be fixed. I’d guess the reason things like this crop up is that there is a new physics engine so odd things can happen sometimes. Sometimes when you take a step forward you can trip up. Best thing is to pick you self up after and continue going forward.
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Hi drEaPer
The one that bothers me the most right now is the one I have described above. As for the others just search the dw forum I'm sure you'll find them. Anyway found another by acident, I think. At stadimeter I acidently found that the photo image is split into 2 parts both draggable with the mouse, up and down. Think this is a bug as I don't find it normal. But I got to say that I love the water texture and movement! Much better than the SC. :up: Oh and Sky colors and effects are also better. :) |
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And I play SC for 3 years now, and never seen that!!! lol |
I'm reasonably certain that's how a stadimeter works.
BTW, the physics model, even with the 1.03b issues, is much much improved over SC... no more subs turning in a boatlength, and there is a reasonable acceleration curve now. :up: |
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Pirate, be sure your talking "bug" when it is a BUG. :stare: |
YEAH! That's no bug! Stadimeter is dragable to find range to target seen trough periscope! You align ships highest mast to waterline and thats your range to target.Ofcourse you need to have ships height,which can be found also in stadimeter station. (Seawolf automatically finds range to target just by alighning the top of mast wiith waterline)
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Thanks for explanation on the stadimeter. Did not know that!
I thought it was a bug! My mistake :damn: |
Heh, and i though the problem we were talking about is that both two parts of the photo are draggable, while only one half shoud be :lol:
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In SH3 it works well, but in DW I rarely use it, cause my estimate of range is seldom accurate. Its off by 2000-4000 yards sometimes, and I _really_ wonder what Im doing wrong (my nose is nearly hitting the screen when I align the mast and waterline, so no error here).
Anyhow, the 1.03 patch is really good, so if you find bugs with 1.03 you can always post them here and we can adress them or put them on the list for Jamie (so they know about it, doesnt mean it gets fixed). I share your view when comparing SC and DW 1.00 but I am quite satisfied with DW 1.03. :) |
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