![]() |
Quote:
|
Quote:
|
VERY nice comment there, 602sqn_Puff!
That would be very cool for the online flottilia's! It's indeed the same concept as the one menioned for Combat Mission. Very interesting indeed... |
Quote:
|
oopppssss!!!!! Sorry bout that...I have very fat fingers when typing. I did mean Subwolves. I think there is a lot of potential in this game.
|
Quote:
Sounds very interesting :yep: |
Great idea!! :up:
This opens a wide new field of options. May be will make possible a Pacific theater? :hmm: |
here is one customer
in Luxembourg, german version... are subwulf people taking orders yet? :up: |
Another customer here! It sounds and is looking like a great idea.
:arrgh!: |
Cool idea, but this is like a whole new game! Wow, what engine are you using???
|
Yes it is a fully new game, standalone strategy-game
my own engine, programed with VB6 and C++ |
Subwulf i remember you from the Imperial Flotilla forum and i knew then that you was allready doing this game.
I think it's amazing what you five guys have been doing over the last couple months, nice to see it taking shape. So what is the current status? Any posibity to do some beta testing? (ps, don't worry i'm not trying to apply for beta testing) ;) keep it up! :up: |
Now this sounds like fun: Uboat Total War :up:
Is there an official release date on it yet? |
An outstanding idea! It would add termendous depth to SH3. I'll definitely be wanting to get it.
|
release will be around spring 06
|
I got $50 on it :yep:
|
German Translation
I used google translate:
Welcomely on the homepage to the play Subwolves, an independent strategy play, which one cannot use with silent Hunter IIIâ„¢ however must. What offers now this play? It is a strategy play to the submarine war in the Atlantic from 1939 to 1945. Slip into the role of the BdU of the German submarine fleet and befehligen you these after own discretion. Building of submarines, research and development, training, sea-clearing-up, personalverwaltung, support of the submarine ports from Norway to France and naturally actual, strategic and tactical using of the u-weapon. Why an independent strategy play, which one can use with silent Hunter IIIâ„¢? Subwolves follows the concept of the round-based strategy plays. From view of the BdU you lead the submarines into the fight. The fight (meeting own submarines with particulars or several hostile ships) can be let be computed alternatively by Subwolves or in real time in silent Hunter III be played to the end. The play principle is thus closely related to that of the strategy plays from that total Warâ„¢ row and the like. Should if I mean idea to my conceptions to convert to be able, then Subwolves becomes free of doubts an enriching for many, inspired silent Hunter IIIâ„¢ player, because it gives them the possibility to play the submarine war with a deeper Background. |
This also reminds me of the upcomin Combat Mission Campaigns. Same idea Divisional strategy gmae where you can play the combat situations with CMBB. Exellent idea for SHIII looking forward to this.
|
I have been talking about this type of gaming platform for
about 10 years now. Of course, it has been just lately that the PCs have been up to the task. MTW was one of the first to impliment the strategic/tactical element. This type of game will grow in the future to include possibly 3 levels of actual gaming. Strategic/Operational/Tactical (from top to bottom) Like getting "War in the Pacific", then "Uncommon Valor" then finally "SH?" all in one gaming experience. Then when you torpedo and sink a merchant, it matters somewhere in the scheme of the strategic war..... JIM |
I'm kind of wondering though, if it will take away a lot of what makes SHIII fun for a lot of us. The RPG element of getting to know your crew and try to keep them alive sorta goes out the window. When you're done moving your units and all that in Subwolves and you fire up SHIII to do that part, you just get a random individually wrapped crew that gets tossed out the window after it's over. I don't know if subwolves attempts to deal with this or not, or if it's even possible to deal with it. Personally, I'm wondering how fun it would be to do a string of single missions with unknown crews in them, time after time. The suspense of losing your 22-patrol veteran crew would be gone. Losing your boat in Subwolves only means you have one less boat to throw at the brits, it's not nearly the loss that it is now in SHIII.
I'm not knocking the idea, I think it sounds awesome, but this is one aspect that I think will be tough to deal with. |
All times are GMT -5. The time now is 08:33 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.