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-   -   SH3 Mini Tweaker [game values tweaking tool] (https://www.subsim.com/radioroom/showthread.php?t=86596)

timetraveller 11-16-05 02:05 PM

Quote:

Originally Posted by gouldjg
I am having a little trouble with the Depth charges changes as setting the min radius seems to auto set the max as same??????.

I may just reload the rules again or do you think they are accidently connected now.

Cheers

Oops,

Looks like you've found the first error. Sorry. Easy to fix.

I made a mistake in the tweak files for depth charges and hedge hogs.

In the tweak files:

DepthCharges_zon.txt -

Bad:
search,MinRadius,1,single,>2,MaxRadius
Change to:
search,MaxRadius,1,single,>2,MaxRadius


DC_X_H_zon.txt -

Bad:
search,MinRadius,1,single,>2,MaxRadius
Change to:
search,MaxRadius,1,single,>2,MaxRadius

I'll correct the files and upload a new TweakFiles.txt package. No harm done here thankfully.

TT

gouldjg 11-16-05 02:51 PM

:rotfl: :rotfl: :rotfl: :rotfl:

I already fixed it but then I had trouble with this forum so could not respond to say it was fixed lol.

It was a easy enough mistake to make. I make loads :oops:

p.s. I am having fun halving all the shell values.

martes86 11-16-05 03:17 PM

Very nice. :up:

The Avon Lady 11-16-05 03:41 PM

So now we can all make flying Uboat movies, like CCIP? :yep:

Redwine 11-16-05 04:18 PM

Thanks a lot for job and effort ...Timetraveller ! :up:

gdogghenrikson 11-16-05 06:37 PM

good work

Excalibur Bane 11-17-05 01:14 AM

Quote:

Originally Posted by The Avon Lady
So now we can all make flying Uboat movies, like CCIP? :yep:

It's not as easy as it looks, you know. :P

JScones 11-17-05 01:21 AM

Awesome stuff as always TT! :up:

This will make those "black hole" files much more accessible to all users!

Axlwolf 11-18-05 05:54 AM

I've put my nose around the torpedo_sim,searching for the infamous "unused torpedo type" and i've found the reference about a torpedo,with a speed of 45 knot and a range of 8000.From the name of the torpedo (Steinbarsch Walter) i think is based of the famous Walter engine.Someone know how to make it available in game?I would love to use it with my XXI sub :yep:

timetraveller 11-18-05 08:59 AM

Quote:

Originally Posted by Axlwolf
I've put my nose around the torpedo_sim,searching for the infamous "unused torpedo type" and i've found the reference about a torpedo,with a speed of 45 knot and a range of 8000.From the name of the torpedo (Steinbarsch Walter) i think is based of the famous Walter engine.Someone know how to make it available in game?I would love to use it with my XXI sub :yep:

Yes, that seems to be the mystery 11th torpedo. Not sure how one would go about using it in-game.

TT

Axlwolf 11-18-05 10:09 AM

I've googled a bit...it seems it's for real a Walter-Engined torpedo
The "Impulse" value it is the same as the other torpedo.It doesnt seem unbalanced.
I wonder why they dont make it useable :doh:

Jungman 11-18-05 09:49 PM

You can always replace one of the torpedos you do not use much in game (such as maybe the worthless T-2) with the same values as that "Walter Turbine" torpedo, and copy over any renown and availability data.

Change the T-3 to include the T-2 era. Or replace one of the FAT I or II torps pretty much worthless also.

Thus a simple way to have the infamous torpedo in game. ;) Be sure to know if it was a 'bubble free' torp (needs an electric model to substitute for).

BTY: TimeTraveler's new tool is great! :P What a time saver for changing those myrad of values. And it is good for the 'hex disabled' modders out there. :-j

UPDATE: That torp used the expermental Hydrogen Peroxide to use as an oxidizer for the fuel. it was tried on under water submarines to acheive much power underwater. I do not know if it produced water bubbles or not. If it did, then is was not much better in performance than the T-1 steam torpedo.

Hunterbear 11-19-05 01:06 AM

Wonderful tool timetraveller!

Always been a user of your other SH3 utils. Although I'm pecking through learning the basics of hex editing, your tool makes it that much easier to do changes.

Thank you!

:up:

Albrecht Von Hesse 12-27-06 09:43 PM

I'm having a spot of trouble with the SH3 Inspector program. I've downloaded and installed MiniTweaker, Inspector and File Analyzer, and while MiniTweaker and File Analyzer run fine, when I try and run Inspector I get the error message: "Unable to read/find SH3 registry key".

Any idea what's up?

Madox58 12-27-06 10:49 PM

Do you mean the Color Inspector?

Albrecht Von Hesse 12-28-06 05:32 PM

Quote:

Originally Posted by priater
Do you mean the Color Inspector?

No. It's the one called "SH3Inspector".

Geordie733 09-05-08 06:31 AM

Deck Gun Tracer
 
You had mentioned earlier that you can improve the tracer on the deck gun but i couldnt find the post. Can you remind me again how you actually do it.

Sailor Steve 09-05-08 01:10 PM

Who are you asking? The last post was almost two years ago.

Herr Karl 09-05-08 03:37 PM

:rotfl:




:arrgh!:

Redwine 09-05-08 04:03 PM

Quote:

Originally Posted by Geordie733
You had mentioned earlier that you can improve the tracer on the deck gun but i couldnt find the post. Can you remind me again how you actually do it.

If you want to watch better the tracer shells, you can download my Gun FX Stage 4 mod... at my signature.

Pros... you will be able to aim so far. You can see the shells with full zoom up to 10km.

Issues... looks a little weird at day with binoculars (some uncompatibility with day fog) , but looks too nice at night.

http://img119.imageshack.us/img119/9...4921aw5.th.jpghttp://img222.imageshack.us/img222/3...6781pb4.th.jpghttp://img119.imageshack.us/img119/6...4468ho8.th.jpg



If not you can easy manually edit as follow. (but Gun FX contains many more modifications)



Tracer Shells Manual Editing :

With this edit you will have a very more visible deck gun tracer shells effect.


1]
Open TimeTraveller’s Mini Tweaker program.

2]
Browse for twek files and open the following .txt files :

3]
@Shell_trace.txt

Select subfile “unnamed effect”

Edit :
FPS = 12
Size = 0,8
SpinAngleVariation = 30

4]
@Shell_trace_Fast.txt

Select subfile “unnamed effect”

Edit :
Size = 0,8


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