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In order to get a clickable stopwatch, have you guys compared 'text blocks' with the other 3 stopwatches? Most likely, they hold all of the answers.
And... What about making comparisons with the dials right next to the stopwatch? If we can figure out how the compass or telegraph are interactive, then maybe we can make the stopwatch interactive too. |
Am I alone in here???
Geez! This is hard. Someone help me. :dead: |
.... Can't figure out the click ability... I'm burnt out.... I give up. :dead:
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Dude... What am I taking about?! I never give up! I will solve the clicky chronometer before I die.
I was thinking. If we can't click on the bottom right chronometer, would it be possible to swap that one with the chronometer from say the observation periscope? Maybe it would work if we switched their ID values or something... It's worth a try. |
Forgive me if this is a stupid question, but I am not a programer.
Why not copy the other file across with a few of the obvious alterations, such as locations? |
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I suspect that only the obs persicope, atk periscope, and UZO are hardcoded to allow for clickable chronometers. Currently looking for a workaround... |
Then why not tell it that's it is one of those screens when referring to the stopwatch?
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It's been hours and it is looking hopeless.
Everytime I swap or change an ID, i get a multitude of missing ID errors. And then, when I think I've fixed it, MORE errors! And so on and so forth. It is very annoying. I've spent nearly 5 hours today and yesterday, with nearly zilch progress... :-? |
I'm just watching in amazement while you guys try to hammer on this thing - I think it's cool that you can do it, but I use the compass/course setting control at bottom right too much to be able to use the approach that replaces it with the stop watch. I also got kinda intimidated looking at all the other changes in the "Integrated Orders" mod someone pointed to, so I decided against trying that one out as well.
I'm still hopeful that someone will be able to figure out a simple, single-purpose mod that just puts a working (ticking, not necessarily clickable) stop watch on the nav map (and, if possible, some of the other screens like the crew management and hydrophone screens) - it would be great of course if it were something that you could only put on there when you actually need it and have it go away (or be able to be turned off) when you don't, so you wouldn't have it taking up space all those times when you don't really need it, but that's probably asking too much. Assuming it has to be on those screens all the time, it would be great if it could be shrunk down in size a bit (but again, that's probably way more trouble than is possible). Still, since I don't know how to do any of this, I have no idea what's tough and what's not, so I figure I might as well ask :) Thanks to all the modders for all the hard work :up: Good luck and good hunting! |
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bump :up:
Anybody made any progress or have any more ideas how to make this work? |
I posted how to do it earlier with extracts from my files. The only drawback is you can't start/stop the stopwatch from any screen except the defaults.
As far as I can tell from looking at the Captain's log, it's not possible either because an event handler does not exist in the code (one of the protected SH3 files). |
I've been following this thread, interesting.
A clickable stopwatch on most screens would sure be nice. I'd like to have a play with it when I get some time. It was possible for the compass, at least to have a workable and larger slideout on the main window where the other one was. Even at best, I suspect all stopwatches would work in unison on all screens. I don't think the game has the ability to manage more than one timekeeper. TT |
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Do you remember what was necessary to get the compass to work? |
This bit (from the attack periscope page) is related to starting the stopwatch when measuring the time for contact speed, but may be the same event handler that starts/stops the stopwatch at other times.
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[G26 I64] |
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The compass was clickable, and moved in unison with the game compass. The FABC slideout mod does essentially the same thing. It redefines the existing guage panel and works just like it, in unison with it. If the stopwatch can be made to work (clickable), I suspect every stop watch will read the same. I doubt if it's possible to have differently-reading stopwatches. TT |
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