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I would like to see a more realistic implementation if TIWs where they were only received where a torp
is 'registered' on the sonar of properly orientated platform/s. That is to say where a torp is launched from a bearing which is baffled no TIW would be received unless and until such bearing was covered by sensor/s. I suspect that this would be difficult/impossible to mod. :hmm: |
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2) If SONAR CREW ON is not activated, I would like to find out myself what's going on out there. An automatic TIW is a too big Situation Awareness HELP for somebody who wants to manage sonar stations by himself... It's not that I want it eliminated completely...a "TIW disable" option would be enough and that would make both newbies and advanced players happy... :up: |
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My idea was limited to a simple TIW warning option which the player can enable or disable; so, in your case, if you think that TIW are important, just keep the TIWs warning turned on. I personally would like to have the possibility to have a COMPLETE control of the sonar without any external aid...that's it. If that's too complicated to do, then AMEN... ;) |
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Being able to turn on/off TIW warnings would basicly be a second level of autocrew. I think we're better of having that option than not having it...but, outside of a "standard" sub vs sub match, I don't imagine people ever turning the warning off. With multiple opponents or air threats, there's just too much for you to do without having this level of "autocrew" to help you out. I think it would be better if the TIW was fixed so that it only occured if an unwashed, unbaffed, in-range sensor can detect it. In fact, even if we get the option to turn the warnings off, this fix won't be needed any less. Kinda like the aTMA fix that we need so badly; even if we can get rid of the problem by turning it off, we should be able to have it on without cheating. :) |
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But with regards to the fact that nobody would ever disable TIW, there are people who even do MANUAL TMA...isn't that even CRAZIER?!?! :lol: |
Not at all. TMA is not the sort of thing that should be automated, it's a thought-intensive process requiring intuition and judgment. It's ideally done by a human. TMA is something that doesn't need to be done constantly too, you do it when you have data and update occasionally.
Scanning the sonar is much more mechanical, aside from classification there isn't too much judgment, it's just about seeing the lines and marking them. In terms of TIW, it needs to be done constantly; even leaving the station for 5 seconds without having a TIW warnings can be fatal. Not so with TMA. |
Tacking slightly on TMA in the Demo-
Jamie wrote 26th Oct.:- Quote:
There has been precious little feedback on changes to the way the subs handle manual solutions. Or has it just skipped my attention ? Has anyone observed any differences ? Wish Jamie would elaborate. It has a different feel but I cant put my finger on it ? :hmm: |
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I still can't understand why "objectively" having a TIW warning which CAN be disabled is a bad idea... :( I'm not talking about changing parameters of modifing doctrines...just something ADDITIONAL that will modify the game as it is now only if the player wants it... Probably you've intentionally "stretched" it that much, but by gaming experience (little experience, I admit) I don't see anything FATAL in realizing a TIW after 5 seconds it occurs. And honestly, we've got simulations out there where you don't even know a missile is shot at you and where missile cruising times are matters of seconds. An example above all is Falcon 4 Allied Force... The purpose of disabling TIW warnings is that of making you more concentrated on sonar which is the station you are probably using more. Again, when playing alone, you may want to keep the TIW warnings on but while playing in multistation, you may want to give the buddy looking at the sonar a higher degree of responsability... |
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You don't play against air platforms or Akulas very much, do you? 5 seconds can make the difference between getting the boat turned around in time to use your decoys properly or getting sent on a one-way trip to crush depth. It's not a stretch at all. |
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Yeh manual TMA is more importaint. But i would rather see the TIW fixed so it like Bellman and Malon Labe said than have option to dosable it. Both would be good but as ML said recources are limited at SCS
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Look in the "Manual" folder of your Dangerous Waters game directory and you'll find sonar profiles there. The stock game doesn't have much more granularity for active frequencies than "submarine," "surface ship," "sonobuoy," and the audio files that play when you get pinged are generally sufficient to tell those apart. |
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:Kaleun_Salute: |
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