SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   ATMOSPHERE MOD v2.0 (https://www.subsim.com/radioroom/showthread.php?t=86260)

Axlwolf 11-06-05 12:17 PM

I've downloaded the latest veriosn of SH3 Color inspector (Build 74).

With this program i will be able to tweak the Underwater value to my taste?

If someone can give me some direction,mainly:What are the value i should use.
I want only to make the water more transparent on the distance.

Thanks in advance for any help.

Kaleunt 11-06-05 12:44 PM

The "Curtain" effect is created by the Fog.obj file (one of the 4 3D objects
included in the scene.dat file), this object closes the visible 3D world
in SHIII. When you are in external view, the center of the visible
world is your UBoat, using the 16km Vis Mod the physical world is displayed as far as 20000m around your Uboat (this is the "earthradius" value in the scene.dat file) at 20000m the world is closed by a 3D object,
the fog.obj, extended over and behind the Horizon line. If you can see this "curtain" something goes wrong, probably a bad tweak, the fog.obj
is masked by the opacity of the water in underwater view and the Fogdistances and Yscaleforfog values over the water, this why the horizon line is "foggy" at far range. If you put an opacity value of 20 to 21 underwater the "curtain" could appear.

Axlwolf 11-06-05 12:57 PM

Thanks.

So i cant change anything with the color inspector?
If i've understand you correctly,i cant do anything against the blasted curtain? :nope:

Im going anyway to try and change some value.
Thanks for your reply.

Hartmann 11-06-05 01:16 PM

Quote:

Originally Posted by Axlwolf
The other problem is more a small visual annoyance(For me):
Underwater i get a strange "Curtain Effect".It seems that,instead of the underwater fog i have like a solid "Wall" just behind my sub.
The effect is more visible in shallow waters,where the seabed seems cut by something just at my visual range edge.

I had the same effect at night with the original 16 km mod. ...like a black stripes or curtains :yep:

i think that is the dark water that makes this,.. it´s no a mod bug, is a limitation of the game engine in underwater low light situations.


Quote:

Originally Posted by Axlwolf
I've downloaded the latest veriosn of SH3 Color inspector (Build 74).

With this program i will be able to tweak the Underwater value to my taste?

If someone can give me some direction,mainly:What are the value i should use.
I want only to make the water more transparent on the distance.

Thanks in advance for any help.

If you want change the colours is the best option, but seems to be a bit difficult to use (see my previous post)

For change the water fog is better use sh3 commander that have a value box option for this :yep:

Now i have the correct fog for my taste but i want try change the colours now :88)

Kaleunt 11-06-05 01:17 PM

You can change the water opacity values via SH3 ColorInspector but
remember that this tool gives you hexadecimal values not decimal ones.
If your conversion from decimal to Hexadecimal values are wrong you
will go to unpredictable results.

Axlwolf 11-06-05 02:18 PM

This exadecimal things seems not difficult if you do a series of planned modification,and keep track of the change.It's a bit of a time wasting procedure.
It seems that a value of 2F for all work well,the water is a bit more clear,and it seems to work with the "Curtain",during bad weather the curtain was barely visible underwater.In good weather,seems still here.
But im still testing.

Anyway,can anybody help me on the "LIGHT" version of the mod that is not light?
I really cant see anything :(

EDIT:
Now i've see another strange thing.
Moving the camera underwater,it seems like im running trough some very dense murk pocket,with some space between one pocket and the other.In the "center" of the pocket the "murk" density is very high,with very low distance visibility.
If i move or rotate the point of view,the water suddendly get cristal-clear,with the damned curtain effect!
This thing is starting to drive me mad :damn:

Marhkimov 11-06-05 03:24 PM

Seeing what everyone wants, I think I'll release an optional hotfix for even LIGHTER nights. :yep:



And about the waters, you can actually use default water if you want to. It makes no difference. The EnvColor.dat's from the atmosphere mod do not have to be installed.

Rubini 11-06-05 03:48 PM

Great work marhkimov!

I have some questions/doubts:
- to have that clear stock water again I only have to use the stock EnvColors files or is it necessary to also plays with the scene.dat file?
- I also should like to see that little fog on the horizon again. What I need to do?:hmm:

Rubini.

Axlwolf 11-06-05 04:04 PM

You have to see something before judge if you like it :lol:
I have to see if i have some back up file :-?
Thanks Marhkimov

EDIT:
No luck,my old scene.dat make my sky black and my sea white...
Rolling to old scene.dat in despair :damn:

Redwine 11-06-05 05:06 PM

With full respect and consideration for the modders......

For those who have fog problems :


1]
Reinstall original Envirometal Colors files.

2]
Download this file, it is the scene.dat from 16km Light tweeked.

http://rapidshare.de/files/7284157/scene.zip.html

Just try, you cant losse anything.



@ Marhkimov

A new time congrats and thanks for job and effort.

Remember some of us, due to video card, or monitor, or drivers.......have very dark screens at night, i am not talking about realism, instead playability.

I was able to obtain very clear night sky, but with water surface i was not successful, i only obtain a "milk" sea surface, too clear to aceptable.

Here a clear sky...........

http://img56.imageshack.us/img56/1585/sky8ty.th.jpg

Here a clear surface ..........

http://img376.imageshack.us/img376/1...face6ji.th.jpg

Saddly this clear surface is only reached when clouds disapears, mixing scene.dat and skycolors from diferent bubble, 18km, 16km.

I was not able to obtain both at same time.

If you can help with this fact will be great.

Kaleunt 11-06-05 05:30 PM

I have discovered that the atmospheric mod scene.dat file is only 355k
compared to the 2133k stock game, IUB , RUB or Seeadler's Cloudfix scene.dat files. I'have encountered the same problem when i imported the
Seeadler's Cloud.obj file in the original 16km mod file via Pack3D
the textures are "forgotten" after this manipulation, so the textures are
wrongly displayed. The fix is eazy, just repack the Fog.tga, N00.tga, sun-b.tga, moon.tga with DatEXtract for exemple and the scene.dat come back to a standard size of 2133k and the textures are displayed again in a more usual way.

Marhkimov 11-06-05 05:41 PM

Quote:

Originally Posted by Rubini
to have that clear stock water again I only have to use the stock EnvColors files or is it necessary to also plays with the scene.dat file?

You can either replace or edit EnvColors. After you do that, just change the underwater fog setting for scene.dat (using SH3Cmdr, change it to 18). You should have clear stock water again

Quote:

Originally Posted by Rubini
I also should like to see that little fog on the horizon again. What I need to do?:hmm:

I think Kaleunt has a thread about that somewhere... Myself, I'm not so sure how to do it...




I know everyone has different computer specs and graphics cards, so I'll do my best to try and accomodate everyone. Forgive me if I take too long to address your personal needs... Remember, I am taking multiple requests all at one time. But I WILL do my best to get to everyone, in due time. :yep:

And your fellow modders should be able to help you too. If anyone out there knows some answers, please don't be shy in helping. I only have two hands, so your help is always welcome. :up:

Rubini 11-06-05 05:48 PM

Kaleunt,

I read in another post from you that you will be able to make that "real life effect of the horizon blur at extreme range" appears again. What exactly you change here?



marhkimov,

Thanks for the info. I'm a bit confused with all these news. :D :oops:


Rubini.

Marhkimov 11-06-05 05:55 PM

Hey, Rubini, would you be interested in making some lighter sky textures? :D :D :D

Kaleunt 11-06-05 06:59 PM

I continue to tweak my scene.dat file values, i have found that if you
change the fogdistances and yscaleforfog values in the scene.dat files you move the limits of your field of view or the crew's line of sight.
This affects the cabilities of detection.
I use SH3 File Analyser to modify theses values, the same
FogDistances and YScaleForFog are used by the 16km and the stockgame scene.dat files. The result is that in the 16km vis mod your line
of sight is 2 times higher than in the stockgame scene.dat. If you divide
these values by 2 in the 16km dat file the foggy horizon appears closer and your capabilities to detect something is no more than 8km, in fact the
the standard game capabilities. If you augment the values in the 16km
mod you augment your light of sight proportionaly up to the limits of 20000m if you want. Don't forget, all these changes have an impact on
the night time probabilities of detection. If a ship is visible at 14000m
by day it will be visible at 14000m by night too.

Syxx_Killer 11-08-05 07:38 PM

Could someone upload the scene.dat file with stock water clarity? I would like the stock levels back (for screenshot purposes :P ). I don't use SH3 Commander so I can't change the values myself. I would REALLY appreciate it! :yep:

Marhkimov 11-08-05 07:46 PM

Which version do you want, the 16km or the 8km?

And stock is 18 clarity, correct?


EDIT: I'll just upload both...

Marhkimov 11-08-05 08:06 PM

Here are scene.dat's with default clarity. Simply replace the scene.dat from your version of the atmospheric mod.


NOTE: only 'scene.dat' is included in these downloads. You will still have to download the rest of the atmosphere mod.


8km Default clarity (works with both versions of 8km Atmosphere mod)
http://rapidshare.de/files/7376454/8...scene.rar.html


16km Default clarity (works with both versions of 16km Atmosphere mod)
http://rapidshare.de/files/7376526/1...scene.rar.html


Post if you have any questions.

Syxx_Killer 11-08-05 10:05 PM

Thanks marhkimov! I appreciate it! :rock: :rock:

Edit:

I tried the clear water scene file and your dark water colors look awesome with the clear file. :yep:

Fangschuss 11-09-05 02:17 AM

Moin moin

Any chance do see a Rub only Version ? I miss 16Km lookout ;)


All times are GMT -5. The time now is 11:24 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.