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My appologies... I have disrespected the gracious haiku... :nope:
And thank you Avon Lady. I will use your missions to test the atmospheric pack that we have going on... Thanks, you have saved me the trouble of having to create my own missions. Too bad you won't be able to save me the trouble of testing... :lol: |
/bump
Any mod makers run these tests with their relevant mods? :-? Post your results. :know: |
Great! Now my paranioa while on the surface has just trippled! :|\
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dark night sailors delight dark day players dismay was better. |
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I will not torture you to read, or refer to all these >20 pages, but visibility is very difficult to get stable. Apart from weather and if it's day or night, it depends of AOB, size of the ship and also act different with different mods. In a test I did, I got different spotting values with a clean install (only visibility mod enabled) than with all the other mods I usually have. A clean install with newly patched 1.4 and my ordinary mods enabled, gave more stable visibility values and to my mind also better colours in game. Both water and sky. Game engine also seem to ranomoze values. This is for the visibility and Atmospheric mod, but in general this will probaly go for stock values as well. Dfference is maybe smaller. Anyway, if you want your spotting distances become better (and to my mind in a bigger perspective also more realistic) use the visibility mod, or even better, the Atmospheric mod. I have recently tweaked together a Atmospheric mod that is keeping RUb colours and water murkiness. Links for DL: Latest 16 km visibilty mod:http://rapidshare.de/files/6207495/1...water.rar.html Atmospheric mod 2.0 different versions:http://www.subsim.com/phpBB/viewtopic.php?t=44986 Atmospheric mod 2.0 with RUb colours and murky water: http://rapidshare.de/files/7395372/R...d_2.0.rar.html |
TC also makes a big difference in crew spotting, so we should set a control value for that.
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