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Beery said
1. So my question is, do you have a plain Type VIIB skin? If so, I can make sure (by using SH3 Commander) that it only loads when the Type VIIB is chosen. reply yes I can sort that I need to take off some flooding holes on the type VIIC skin then change the main deck so it looks wright round the base of the conning tower. Beery said 2. Secondly, are there any other instances of skin textures being incompatible? I currently have loaded your plain Type VIIC textures, your plain IXB textures and your plain IXC textures. reply As you know the type IXB and IXC skins use the same conning towers so if your use both the plain textures then theres no problem, but if you use the camo IXC then thats a different matter, you would need to remove the camo skin when not in use. Beery said 3. Thirdly, on the Type VIIC skins, I noticed that, after plugging in your mod, in the 1944 and 1945 single missions which is where I tested these mods that the bridge decking uses the standard SH3 texture, which looks odd comparedto the decking on the rest of the boat. Are there plans to make some of your nice textures for these? reply In the read me file with the type VIIC textures it says make 3 copies of the file named Turm7c_2_deck and rename them Turm7c_3_deck, Turm7c_4_deck,Turm7c_5_deck and place these files in silenthunter3/data/textures/TNormal/tex folder then all conning tower setups will be covered. Sorry it's not very clear. Beery said 4. Finally, on the Type II and IXD boats, any plans in the works to do high resolution versions of these boats? I'd like to see the game with all boats getting the Fubar treatment. reply yes the type IXD is in hand and the type II I've already done check my post from two or three days ago there ready for download at http://U-Boot.RealSimulation.com The type VIIC camo skin I'l play around with, I think I may be able to make it look abit better, I'l try adding alittle dirt and rust around the problem areas it may hide the problem alittle, This is what I did with the type IXC camo skin it can help. I was thinking of doing two setups one for the VIIC and one for the VIIB which is not looking to bad what do you think. |
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Wow Fubar!
Great skin and I can for sure live with these "misplaced" splotches. In fact, camouflage should be irregular in a regular way. That's the point with camouflage. About camoflage, the purpose with camouflage was to break of contours so it's not so easily spotted and sort of having the effect of merging in with the background. This leads to that the conningtower is one part of the sub that defenitly should be camouflaged. |
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Not all Med. subs (or other camo'd subs for that matter) had the conning tower camoflagued. I have seen a few pics with the blothes everywhere but the conning tower. It looks pretty cool both ways. :up: |
Hello!
You are fully right in this and Im not saying against that. I mean that logically camouflage should also cover the conningtower if the camoflage should do what it's supposed to do. |
Someone could fix the mapping problem now that we have Pack 3D....
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@Ark
Here is a interesting site about uboat colours and their camouflage and alot more "In the Mediterranean, the theatre where camouflage was most commonly found, a pattern of dark grey jagged splotches applied at regular intervals over the upper hull and conning tower was commonly used. Sometimes, as on U 453, there were patches with hard edges rather than jagged splotches. As the waters of the Mediterranean are much clearer than the Atlantic, U-boats could be seen from the air at a greater depth. A U-boat at periscope depth could be clearly seen from the air in daylight, so the pattern of dark splotches or patches was intended to break up the U-boat’s shape sufficiently to prevent detection from the air." Here is the link: http://uboatcolours.mysite.wanadoo-m....uk/page6.html :sunny: |
I want this skin for a med mission . When can we have it?
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The type VIIB camo and plain skins should be done tomorrow.
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I have a question for you fubar. The textures for IX is in the sensors.dat. That file have a major part in the visibility mod and in the atmospheric mod. Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead? I don't want to keep changing sensors.dat due to atmospheric mod and the specific skin I use. Hope you can help me out on this one fubar |
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OT: Now if only we could standardize serg's sensors.dat with the atmospheric mod, we'd be set to go... |
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However, some major bug fixes are in the works in terms of the U-boat reflections and 3D models. This will affect RUb and other major mods that include tweaks to Sensors.dat and other files that mix data with graphical info. I think we're going to have to try to incorporate our sensors.dat changes into the new files, because the new models and reflections are big improvements. |
VIIB SKINS UPLOADED
I've uploaded the VIIB plain and VIIB med camo skins to
http://U-Boot.RealSimulation.com I'l now try and correct the problem with the type VIIC camo skin as best I can but I need to sort a problem with my pc. |
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Sensors.dat and many other files, like scene.dat is now changed a lot from original stock game. This can easily confuse people. I think it's time to list features we want and merge this in to this sort of files. I have also put a new thread up for a TOOL that can add different versions of this new mods http://www.subsim.com/phpBB/viewtopic.php?t=44839 What do you say? |
IT'S FINALLY HERE!! IT'S FINALLY HERE!!!! YIPPEEEE!!!!
It's like Christmas all over again (except that it's holloween). THANKS FUBAR, this is the best holloween present that I've ever gotten, aside from cavities galore! :rotfl: |
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Thx for the link, Rulle. :up: |
Having actually tried it out in the Mediterranean, fubar's new Type VIIB looks absolutely stunning. I'd say another u-boat has been successfully fubar'd. :D
In conjunction with the atmospheric mod, LOOk at these amazing shots: http://img123.imageshack.us/img123/6084/58jc.th.jpg http://img123.imageshack.us/img123/9400/26sm.th.jpg http://img123.imageshack.us/img123/8761/32sh.th.jpg http://img123.imageshack.us/img123/4108/44bp.th.jpg http://img123.imageshack.us/img123/8036/10ti.th.jpg NOTE* I used my own wooden planks on the conning tower |
The skin does not work for me . I copyd all the files in the in the maps they should be . Doube Double checked everything . Installed it once more . But i keep getting the old fubar skin for the VIIB !
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