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-   -   VII MED CAMO QUESTION (https://www.subsim.com/radioroom/showthread.php?t=85857)

Beery 10-26-05 01:50 PM

Quote:

Originally Posted by Ark
IIRC, I also saw a pic of a U-boat in a similar med. scheme (greenish blotches) that didn't have any of the the blotches on the conning tower...

I think I saw that same colour scheme.

fubar 10-26-05 01:50 PM

Beery said

1. So my question is, do you have a plain Type VIIB skin? If so, I can make sure (by using SH3 Commander) that it only loads when the Type VIIB is chosen.

reply

yes I can sort that I need to take off some flooding holes
on the type VIIC skin then change the main deck so it looks wright
round the base of the conning tower.

Beery said

2. Secondly, are there any other instances of skin textures being incompatible? I currently have loaded your plain Type VIIC textures, your plain IXB textures and your plain IXC textures.

reply

As you know the type IXB and IXC skins use the same conning
towers so if your use both the plain textures then theres no problem, but if you use the camo IXC then thats a different
matter, you would need to remove the camo skin when not in use.

Beery said

3. Thirdly, on the Type VIIC skins, I noticed that, after plugging in your mod, in the 1944 and 1945 single missions which is where I tested these mods that the bridge decking uses the standard SH3 texture, which looks odd comparedto the decking on the rest of the boat. Are there plans to make some of your nice textures for these?

reply

In the read me file with the type VIIC textures it says make 3 copies of the file named Turm7c_2_deck and rename them Turm7c_3_deck, Turm7c_4_deck,Turm7c_5_deck and place
these files in silenthunter3/data/textures/TNormal/tex folder then all conning tower setups will be covered. Sorry it's not very clear.

Beery said

4. Finally, on the Type II and IXD boats, any plans in the works to do high resolution versions of these boats? I'd like to see the game with all boats getting the Fubar treatment.

reply

yes the type IXD is in hand and the type II I've already done check
my post from two or three days ago there ready for download at
http://U-Boot.RealSimulation.com


The type VIIC camo skin I'l play around with, I think I may be able
to make it look abit better, I'l try adding alittle dirt and rust around
the problem areas it may hide the problem alittle, This is what I did
with the type IXC camo skin it can help.
I was thinking of doing two setups one for the VIIC and one for the
VIIB which is not looking to bad what do you think.

Beery 10-26-05 02:15 PM

Quote:

Originally Posted by fubar
Beery said

1. So my question is, do you have a plain Type VIIB skin? If so, I can make sure (by using SH3 Commander) that it only loads when the Type VIIB is chosen.

reply

yes I can sort that I need to take off some flooding holes
on the type VIIC skin then change the main deck so it looks wright
round the base of the conning tower.

Cool. That would be great!

Quote:

As you know the type IXB and IXC skins use the same conning
towers so if your use both the plain textures then theres no problem, but if you use the camo IXC then thats a different
matter, you would need to remove the camo skin when not in use.
Good to know. I'll keep that in mind.

Quote:

In the read me file with the type VIIC textures it says make 3 copies of the file named Turm7c_2_deck and rename them Turm7c_3_deck, Turm7c_4_deck,Turm7c_5_deck and place
these files in silenthunter3/data/textures/TNormal/tex folder then all conning tower setups will be covered. Sorry it's not very clear.
Hehe I just looked at the readme, it's perfectly clear. It's just that I'm a lazy SOB. You'd think, since I'm a modder myself, that I'd read readme files, but I hardly ever do. Sorry.

Quote:

.... the type IXD is in hand and the type II I've already done check
my post from two or three days ago there ready for download at
http://U-Boot.RealSimulation.com
Thanks. I'll check those out.


Quote:

The type VIIC camo skin I'l play around with, I think I may be able
to make it look abit better, I'l try adding alittle dirt and rust around
the problem areas it may hide the problem alittle, This is what I did
with the type IXC camo skin it can help.
I was thinking of doing two setups one for the VIIC and one for the
VIIB which is not looking to bad what do you think.
Sounds good to me. When I get to implementing these in SH3 Commander I'll just add the splotchy camo Type VIIB and VIIC to 29th Flotilla. That should be a nice surprise for folks who run across it.

rulle34 10-26-05 04:00 PM

Wow Fubar!
Great skin and I can for sure live with these "misplaced" splotches. In fact, camouflage should be irregular in a regular way. That's the point with camouflage.

About camoflage, the purpose with camouflage was to break of contours so it's not so easily spotted and sort of having the effect of merging in with the background. This leads to that the conningtower is one part of the sub that defenitly should be camouflaged.

Ark 10-27-05 04:43 AM

Quote:

Originally Posted by rulle34
Wow Fubar!
Great skin and I can for sure live with these "misplaced" splotches. In fact, camouflage should be irregular in a regular way. That's the point with camouflage.

About camoflage, the purpose with camouflage was to break of contours so it's not so easily spotted and sort of having the effect of merging in with the background. This leads to that the conningtower is one part of the sub that defenitly should be camouflaged.


Not all Med. subs (or other camo'd subs for that matter) had the conning tower camoflagued. I have seen a few pics with the blothes everywhere but the conning tower. It looks pretty cool both ways. :up:

rulle34 10-27-05 05:36 AM

Hello!
You are fully right in this and Im not saying against that. I mean that logically camouflage should also cover the conningtower if the camoflage should do what it's supposed to do.

Sheppard 10-27-05 12:29 PM

Someone could fix the mapping problem now that we have Pack 3D....

rulle34 10-27-05 01:23 PM

@Ark
Here is a interesting site about uboat colours and their camouflage and alot more

"In the Mediterranean, the theatre where camouflage was most commonly found, a pattern of dark grey jagged splotches applied at regular intervals over the upper hull and conning tower was commonly used. Sometimes, as on U 453, there were patches with hard edges rather than jagged splotches. As the waters of the Mediterranean are much clearer than the Atlantic, U-boats could be seen from the air at a greater depth. A U-boat at periscope depth could be clearly seen from the air in daylight, so the pattern of dark splotches or patches was intended to break up the U-boat’s shape sufficiently to prevent detection from the air."

Here is the link: http://uboatcolours.mysite.wanadoo-m....uk/page6.html

:sunny:

oscar19681 10-30-05 09:31 AM

I want this skin for a med mission . When can we have it?

fubar 10-30-05 08:09 PM

The type VIIB camo and plain skins should be done tomorrow.

rulle34 10-31-05 06:53 AM

Quote:

Originally Posted by fubar
The type VIIB camo and plain skins should be done tomorrow.

This is just great :up:

I have a question for you fubar.
The textures for IX is in the sensors.dat. That file have a major part in the visibility mod and in the atmospheric mod.

Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead?

I don't want to keep changing sensors.dat due to atmospheric mod and the specific skin I use.

Hope you can help me out on this one fubar

Sturm 10-31-05 07:07 AM

Quote:

Originally Posted by rulle34
Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead?

Yes. What I've found is that files which have spaces in file name don't work when installed to tex folder.

Marhkimov 10-31-05 07:16 AM

Quote:

Originally Posted by Rulle34
Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead?

I don't want to keep changing sensors.dat due to atmospheric mod and the specific skin I use.

The only files that you'd need to put into the data\Textures\TNormal\tex folder are 'Balkon_G' and 'conning_stuff.' I do that myself, and it works. I can use any sensors.dat.



OT:
Now if only we could standardize serg's sensors.dat with the atmospheric mod, we'd be set to go...

Beery 10-31-05 07:40 AM

Quote:

Originally Posted by rulle34
...The textures for IX is in the sensors.dat. That file have a major part in the visibility mod and in the atmospheric mod.

Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead?

The problem with using the Textures folder is that reflections don't match what's in the textures folder. But as long as it's not a camouflaged skin it usually isn't a big problem.

However, some major bug fixes are in the works in terms of the U-boat reflections and 3D models. This will affect RUb and other major mods that include tweaks to Sensors.dat and other files that mix data with graphical info. I think we're going to have to try to incorporate our sensors.dat changes into the new files, because the new models and reflections are big improvements.

fubar 10-31-05 03:01 PM

VIIB SKINS UPLOADED
 
I've uploaded the VIIB plain and VIIB med camo skins to
http://U-Boot.RealSimulation.com
I'l now try and correct the problem with the type VIIC camo skin
as best I can but I need to sort a problem with my pc.

rulle34 10-31-05 03:09 PM

Quote:

Originally Posted by Beery
I think we're going to have to try to incorporate our sensors.dat changes into the new files, because the new models and reflections are big improvements.

I fully agree to that Beery.
Sensors.dat and many other files, like scene.dat is now changed a lot from original stock game. This can easily confuse people.

I think it's time to list features we want and merge this in to this sort of files.
I have also put a new thread up for a TOOL that can add different versions of this new mods
http://www.subsim.com/phpBB/viewtopic.php?t=44839

What do you say?

Marhkimov 10-31-05 06:49 PM

IT'S FINALLY HERE!! IT'S FINALLY HERE!!!! YIPPEEEE!!!!

It's like Christmas all over again (except that it's holloween). THANKS FUBAR, this is the best holloween present that I've ever gotten, aside from cavities galore! :rotfl:

Ark 10-31-05 07:15 PM

Quote:

Originally Posted by rulle34
@Ark
Here is a interesting site about uboat colours and their camouflage and alot more

"In the Mediterranean, the theatre where camouflage was most commonly found, a pattern of dark grey jagged splotches applied at regular intervals over the upper hull and conning tower was commonly used. Sometimes, as on U 453, there were patches with hard edges rather than jagged splotches. As the waters of the Mediterranean are much clearer than the Atlantic, U-boats could be seen from the air at a greater depth. A U-boat at periscope depth could be clearly seen from the air in daylight, so the pattern of dark splotches or patches was intended to break up the U-boat’s shape sufficiently to prevent detection from the air."

Here is the link: http://uboatcolours.mysite.wanadoo-m....uk/page6.html

:sunny:

Great site!

Thx for the link, Rulle. :up:

Marhkimov 10-31-05 08:31 PM

Having actually tried it out in the Mediterranean, fubar's new Type VIIB looks absolutely stunning. I'd say another u-boat has been successfully fubar'd. :D


In conjunction with the atmospheric mod, LOOk at these amazing shots:

http://img123.imageshack.us/img123/6084/58jc.th.jpg http://img123.imageshack.us/img123/9400/26sm.th.jpg http://img123.imageshack.us/img123/8761/32sh.th.jpg http://img123.imageshack.us/img123/4108/44bp.th.jpg http://img123.imageshack.us/img123/8036/10ti.th.jpg

NOTE* I used my own wooden planks on the conning tower

oscar19681 11-01-05 05:54 AM

The skin does not work for me . I copyd all the files in the in the maps they should be . Doube Double checked everything . Installed it once more . But i keep getting the old fubar skin for the VIIB !


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