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:rock:
Oh the possebilitys from this turn of development! :88) :up: |
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UNBELIEVABLE!!!!!!!!!!!!
AWESOME JOB!!!!!!!!!!!! :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: |
You made my day. :up: :up: :up:
I love blasting those little Elcos with the deck gun and I'm sure I'll love the Voster too ;-) BTW: Is there a way to equip the Elcos and the Voster with virtual torpedos from the Wolfpack Mod? |
JUST GREAT !!! :sunny: :sunny: :up:
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I've got to add my two cents,
Great piece of work again Serg' you have my fullest admiration. Now where's my list of models I want importing? :-j Seriously I'm sure there will be more models coming from the Sergbuto workshop in all good time, well done mate. :up: |
Is a texture uvw map which comes with an OBJ model also correctly importable?
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All i can say: "Smoke on the Horizon Captain!"
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1st class excellent work, Sergbuto. :up:
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http://www.subsim.com/phpBB/viewtopi...110&highlight= |
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The tool limitation is that each 3D object can use/have a reference to only one texture plate, as already mentioned by Sansal. |
Outstanding work!
Hats Off to you and Sansal. :up: |
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I did not work in detail with this yet. As to screenshots, it is not possible to see reflections on the wakes. Quote:
These are maybe not the best screenshots. In any case, things like this can be corrected. Does this tool allow you to fix or substitute a reflection for the Type II sub? Do you think you could try to fix it?... It has been a thorn in our side for sooo long. I love the stuff you are doing! :rock: :rock: :rock: ... and the idea of having FLAGS on our subs that go away when submerged just totally rocks! You are THE MAN Sergbuto! :yep: |
Like I said long ago (during the SH2 days), if a game can be
modded, our modding guys WILL find a way. I never doubted their ability once we had SH3 in our hot little hands... Fantastic Work !!! JIM |
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