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-   -   New Unit - Hospital Ship Mod Available (https://www.subsim.com/radioroom/showthread.php?t=84726)

Syxx_Killer 09-23-05 08:34 PM

Quote:

Originally Posted by Sawdust
(Of course, sinking that innocent little Fishing Boat off the coast of England could be considered mean, too. Arrgh! )

:rotfl: :rotfl:

Funny you mention that. I feel more guilty attacking those little guys than I would a hospital ship. :doh: :arrgh!:

stljeffbb1 09-23-05 09:06 PM

Excellent! :up:

-Jeff

AG124 09-23-05 10:54 PM

The Japanese also had hospital ships, such as the Awa Maru which was accidently sunk by a US submarine in 1944.

iambecomelife 09-23-05 11:04 PM

Quote:

Originally Posted by AG124
The Japanese also had hospital ships, such as the Awa Maru which was accidently sunk by a US submarine in 1944.

I vaguely remember the story; a webpage about it was in my favorites but I lost it :damn: . It wasn't pleasant reading.

I made sure to include it as a Japanese unit just in case we manage to put together a decent Pacific mod. cdr gibs has a GREAT 3d model of an American submarine. If we can research the American uniforms, alter the interface, and touch up RN ships to look like they're Japanese we'll be well on our way to getting it done :yep: .

Charlie901 09-24-05 12:01 AM

Great Mod! :up:

I really want to use this mod but I'm afraid it will spawn a lot of "GENERIC Troop Transports" both in the Stock Campaign_RND File and in the "Improved Convoys" Campaign_RND File. :cry:

I've noticed that both of these Campaign Files have convoy's containing single "GENERIC Troop Transports".

It might just make encountering them all too common on the high seas.

Is there anyway to make them a completely seperate unit that won't place them in a "GENERIC" catagory?

That way they could just be added manually and in less numbers.

I really want this beautiful ship.

Wiesel1971 09-24-05 02:09 AM

Re: New Unit - Hospital Ship Mod Available
 
great stuff.. :up:
how did you "paint" the ship ?? i like to create german mineships and will repaint some units,, can you help me by this ??
thanks

squeak 09-24-05 09:38 AM

YOU ARE MY HERO iambecomelife , keep up the good wok man ... :up: :up: :rock:

Der Kaizer 09-24-05 09:53 AM

The mod looks great, but I'm still unsure, how to use it exactly.

:hmm:

I have changed the englishnames.cfg and germannames.cfg according to the instructions (the German Name is Hospital Schiff btw...).

Now what should I do ?

If I enable it with JGME, won't the files be overwritten anyway ?

Suggestions most welcome.....

Wulfmann 09-24-05 10:09 AM

Great work!!

It can be added to any nation by making a copy and putting that nationality in the new file and then that nations roster folder.
I do not believe there are generic troopships in the convoys. I just reedited my RND adding Serg’s transport so can confirm this. The single ships also have no troopships. I added Serg's by name for singles so I did not get the regular troopships steaming alone as this model resembles the Laconia which obviously traveled alone.

As far as renown loss, one can change that to getting a big bonus if one chooses.

I see this as a big easy target with big rewards until one gets close enough to realize it is off limits (Speaking to those with a virtual conscience, LOL)

I will add this too my RND.mis file as single shipping.
Thanks for the nice work.

Wulfmann

iambecomelife 09-24-05 10:51 AM

Quote:

Originally Posted by Der Kaizer
The mod looks great, but I'm still unsure, how to use it exactly.

:hmm:

I have changed the englishnames.cfg and germannames.cfg according to the instructions (the German Name is Hospital Schiff btw...).

Now what should I do ?

If I enable it with JGME, won't the files be overwritten anyway ?

Suggestions most welcome.....

If you have no other new surface units you can just use JSGME for the entire installation. If you do, here's what you must do next:

-Place NHOS in data\sea

-Place the nation folders in data\roster. These contain cfg files that tell the game which nationality has the hospital ship. You can give it to every nationality if you want by pasting NHOS.cfg in every nation's data\roster\[country]\sea folder.

iambecomelife 09-24-05 11:06 AM

Quote:

Originally Posted by Charlie901
Great Mod! :up:

I really want to use this mod but I'm afraid it will spawn a lot of "GENERIC Troop Transports" both in the Stock Campaign_RND File and in the "Improved Convoys" Campaign_RND File. :cry:

I've noticed that both of these Campaign Files have convoy's containing single "GENERIC Troop Transports".

It might just make encountering them all too common on the high seas.

Is there anyway to make them a completely seperate unit that won't place them in a "GENERIC" catagory?

That way they could just be added manually and in less numbers.

I really want this beautiful ship.

You can try opening english.cfg or german.cfg in data\roster. Choose an unused merchant type like "replenishment" and assign it to the data\[unit].cfg files in data\sea and data\roster\sea. However, you'll then need to mod it into the campaign layers yourself since the devs never got around to creating those unit types.

BladeHeart 09-24-05 11:53 AM

Looks great, regardless. However I am not clear on the following point. :up:

If I install this mod, via the mod enabler, will it generate when I run the game, or does its details need to be entered into additional files? :hmm:

If the latter then I will have to wait for it to be included in a group of mods, if not it goes in this weekend. :)

Cheers

:lurk:

Wulfmann 09-24-05 12:16 PM

No, it won't generate by itself. Because it is a troop transport and those in the convoys are specifically named for the original ones; Class=TR. One must place this by name or simply go to the RND.mis file, search through RND groups, 61-118 (the convoys) and look for the troopships listed. simply remove the class line. Here is a troop ship in RND group 79, below that is what it would look like after you edited . This will not ensure the hospital always shows up. It just means the game will randomly choose from any type=103 available of which the hospital ship is one

Wulfmann

Original:

[RndGroup 79.RndUnit 1]
Class=TR
Type=103
Origin=British
Side=0
CargoExt=-1
CargoInt=0
CfgDate=19411201
No=1
Escort=false
SpawnProbability=100
CrewRating=2

edited:

[RndGroup 79.RndUnit 1]
Type=103
Origin=British
Side=0
CargoExt=-1
CargoInt=0
CfgDate=19411201
No=1
Escort=false
SpawnProbability=100
CrewRating=2

Wulfmann 09-24-05 12:51 PM

I might add, if adding to single ship traffic, for any nation other than Britain and the USA, simply changing the type 102 to a 103 that will make the hospital ship appear.
But, change the cargo loads to:
CargoExt=-1
CargoInt=0
For Britsih or American you still must insert the NHOS in the class to specify the hospital ship or it may spawn the regular troop ship which would not have traveled alone.

Wulfmann

Charlie901 09-24-05 04:27 PM

I just noticed that the, "WesternEurope_44_13" thru 19, RND Convoys are set to spawn "GENERIC Troop Transports".

But this doesn't seem too bad, seeing how their post D-day Convoys, travelling to and from France, alone. Kinda seems fitting, Hospital ships travelling to and fro, the French Coast on 7/15/44.

BladeHeart 09-24-05 06:17 PM

Wulfmann,

Thank you though I think I may refrain from this course until I am satisfied that I know what I am doing.

Wulfmann 09-24-05 07:26 PM

Don't want to talk you into something you are not comfortable with.

But, if you open your campaign folder and copy the RND.mis file and save it to an outside folder, then if you screw up, you can just put the known good one back. It is not that hard and myself and others will be here if you need to ask a question.

Once you start to mess with this you realize it is the most important file in the game and you can make it harder or anythinger you want..

Again not trying to get you too, just saying there is help if you decide to jump in.

Wulfmann

GT182 09-24-05 07:32 PM

Sweet Iambecomelife. Now to see all the pretty nurses. :D

martes86 09-24-05 08:02 PM

You could add nurses manning the guns instead of ugly looking sailors... :rotfl:

iambecomelife 09-24-05 08:19 PM

Quote:

Originally Posted by martes86
You could add nurses manning the guns instead of ugly looking sailors... :rotfl:

lol - no guns; just tons of searchlights. I wish that you could make it display searchlights all the time, since hospital ships were supposed to travel fully lit...


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