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I tried to remake them in the American group as a moving Fishing boat rather than the Environmental group that is Basically stationary. and the do the same thing.. they all bob up and down like dolphins at the same Sync but that still wont move out of a stationary position, I tried to add a fishing boat and make them part of the group hoping they would follow the boat as it is the leader or the group but they still just sit there bobbing up and down,,
Just to have that is really cool in itself though cause they seem to move if you are moving so they do the exact same thing weather they are in the environmental group or the America ship group, I did change all of the files from the Iceberg to the fishing boat, so there must be something in the engine that will make this work, My guess is that someone one like sergbuto who is way more knowable about the engine than I will make this work in no time flat cause thanks to Rubini it's already 85% there Thanks for this great discovery Rubini BTW they won't die nor explode if you shoot them nor will they do damage to their selfs or your sub if you hit them Sorry Greenpeace, I,m not really a believer in your politics |
Krieg-Schwein,
Yes I already do this tests too. I just PM Sergei and Sansal with these Dolphin's files. Perhaps they achieve to put some move on this stuff. BTW, the moving properties is in the .sim file and the damage properties are in the .zon file. Let's wait for these guys feedbacks... :hmm: Rubini. |
Its going to be great if this can be added to the campain. We might need a "Dolphin Spotted!" message to be able to see them while using TC ;)
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:o :lol: Rubini |
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http://img144.imageshack.us/img144/8...61567vr.th.jpg http://img144.imageshack.us/img144/4...61097bs.th.jpg |
another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down
so that could make a problem getting them to swim right Here are some screenies http://img153.imageshack.us/img153/4...10592hi.th.jpg http://img108.imageshack.us/img108/8...11241ix.th.jpg http://img108.imageshack.us/img108/6...11417ug.th.jpg |
I guess that is a propertie like the seagulls (to make them do some acrobatic jump! :D ), but is unfinished and could be a problem. Someone here knows where is the seagulls files or references?
Rubini. |
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:rotfl: :rotfl: :rotfl: |
If PETA found out you just torpedoed a poor, defenseless dolphin they'd torpedo you. :P :rotfl:
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My crew thinks they taste like Tuna
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Cordialement, Duke of Earl |
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well a Dolphin heading 000 is in its right position but ias you set to other heading 001 To 359 at 90 he is in a standing position, 180 he's belly up, 270 standing o head back to normal at 000... get the idea!! |
One more Q, do they make sounds? Can you hear them on the hydro? That would be to cool. :rock:
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I tried to do something more with the dolphins, working in the .sim files, IDs, SanSal's tools, hex editing and nothing....
I just notice some interesting thing: 1. It's necessary to clone the original DLF.dat and DLF.val in the library folder to get them appears on the game. This is a probable indication that the game is using the files in somewhere!!???!!?? 2. It's only necessary these two cloned files plus a .cfg file to the dolphins appears. (.sim, .zon, .dsd isn't necessary) 3. When I put the correct DLF.dat ID's on a .sim file the game CTD just before start the mission. 4. If we find how the seagulls are implemented in the game then the dolphins have a chance. Rubini. |
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I forgot to mencion a note about the sounds. When hexediting the DLF.dat I notice a entry like this aud_dolfim what I guess is related to the sounds. But for now we don't listem anything. Needs work...
Rubini. |
LMAO!
I leave for one day and LOOK what Rubini does... Un-freakin-believable! Awesome Rubini! :rock: :rock: :rock: |
I'm wondering if it might be easier to try adding whales. They tend to swim without moving too much, so you might get away without doing any articulation of the 3D model, and you could have them just break the surface rather than jump out. I'd love to see the occasional school of whales in the game. Later, if it was possible to add the whale's water spout when it breached and if their sounds could be heard underwater, that would rule!
Of course, if dolphins can be done, that would be great too. Anything to add character to the game. I love the seagulls around land and the crowds on land. Some activity at sea would be great, as long as it was done subtly. |
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