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-   -   Is there a mod to rid triangles from back of there head? (https://www.subsim.com/radioroom/showthread.php?t=84404)

Kalach 09-15-05 07:33 PM

I'm on A new nVidia card and see it too. I thought it was just their hair being modeled badly and clipping their head. It's anoying but I don't really notice it.

glenno 09-16-05 06:50 AM

Im not mad after all . hahahahahahahahahaha

basilio 09-16-05 08:31 AM

Quote:

Originally Posted by panthercules
I don't know about a mod, but I just keep putting different crewmen up there till I find a complete watch crew that doesn't have them, then I always use them for the rest of the patrol - those triangles really do look stupid and definitely detract from the immersion big time.

I do exactly the same.
When I start a new carrer, I take note of the names of the crew that are going to be in visible "spots" (bridge, control room, hydrophon, radar) and I "select" the crew with a "normal" head.
Then I gave these men priority when I assign a new medal-promotion-qualification, till they do not need to rest anymore, and they can stay at their stations without becoming fatigued.
I make sure, also, to choose different men, just for eyecandy, so when I'm in the conning tower I can see a blond guy, a brown hair one, one with the cap.....so they just don't look all clones :D .
By the way: as the problem seems to occur only for few crewman, and not all of them, it can't be, in my opinion, a graphic problem related to a particular graphic card.....

Rubini 09-16-05 08:39 AM

I have that triangles too! :down:

The Pascal's mod fix it?

Rubini.

Pascal 09-16-05 08:46 AM

Quote:

Originally Posted by Rubini
I have that triangles too! :down:

The Pascal's mod fix it?

Rubini.

No, i cant, the problem is inside de 3D model: head04

UZO_Kapitän 09-16-05 08:55 AM

Quote:

Originally Posted by Wolfram
How about the Nvidia guys (gals too Avon Lady!) any of you getting these "clipped" hairdos?

I have an nVIDIA 6600 GT and I also see the polygons through the hair.

Rubini 09-16-05 09:56 AM

Thanks Pascal for the reply.

To don't miss the opportunity: thanks for your great mods! :up:

Rubini.

Gaddow 09-16-05 11:17 AM

Would removing the head04 model from the game work? I've thought about trying that but hadn't gotten around to giving it a test.

Are random selections for the crew's heads done at the beginning of each patrol, each time they go on watch or each time a career starts?

Another option might be to delete the head04 model and copy then rename one of the other models to head04.

Elder-Pirate 09-16-05 11:51 AM

What a bunch of nitpickers, next thing you'll be checking for dirt under their fingernails. :lol:

And probably their toenails also. :rotfl:

Wolfram 09-16-05 12:05 PM

Quote:

Originally Posted by Elder-Pirate
What a bunch of nitpickers, next thing you'll be checking for dirt under their fingernails. :lol:

And probably their toenails also. :rotfl:

Dirty nails?! What next toe jam and underarm smells?

Arrrgggghhh hang em from the yard-arm or walk the plank...Argh!

:arrgh!:

glenno 09-21-05 06:19 AM

I think i got rid of the triangles by substituting another seaman . I deleted the folder head04 and then i copyed the head03 folder and called that head04 . Then i renamed the the 2 tga files and 1 dat file the same as what they were originally in head04. Does that make sense.

Wolfram 09-21-05 08:29 AM

glenno how is the game running then with these file changes?

:arrgh!:

Gaddow 09-21-05 02:54 PM

I tried that gleano but SH3 kept crashing on me while loading a mission. I only tried to load the gunnery academy mission.

Does it load a career successfully with the change?

Another option would be to edit the crew career files to replace crew with head04 with another head.

glenno 09-22-05 12:27 AM

You have to make the changes while in port .


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