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-   -   New work by Pascal available... Updated 10.06.2005! (https://www.subsim.com/radioroom/showthread.php?t=84295)

terrapin 09-13-05 12:40 PM

Quote:

Originally Posted by larsen
Is there any issue if I install over SH3 Commander/Rub 1.43 ?


Not that I'm aware of any...

BladeHeart 09-13-05 12:41 PM

Thank you gentlemen, and twice to you Terrapin for having it available. :up:

terrapin 09-13-05 12:42 PM

Quote:

Originally Posted by BladeHeart
Thank you gentlemen, and twice to you Terrapin for having it available. :up:


np, SH3mart has it all... ;)

BladeHeart 09-13-05 03:02 PM

Ok,...... what am I doing wrong. :-?

I downloaded this mod from the U-boat Realsimulation site, and installed it via the mod enabler. :up:

No change to dials, buttons, stop watch, etc. :down:

Should I have installed these mods another way?
Or was there something in a readme I missed? :hmm:

Help!!!!!
:(

BladeHeart 09-13-05 03:10 PM

Another question.

Does this mod replace the folowing mods by pascal?

Smoke(1.4 ready)
Foam
Smoke and spalsh
Crew uniforms

Thanks

Gammel 09-13-05 03:10 PM

inside the root folder are 4 directories. I guess you have to point the mod enabler program to the folder "Pascals_mods" in some way.
This is the true root folder of the mod, the 3 other ones are a screenshot folder a folder with an optional intro file and another optional folder with a slightly different texture for the crew´s binocular.

Unfortunately i never usded that mod-enabler programm for myself, so could someone here help Bladeheart out?

BladeHeart 09-13-05 03:30 PM

Thanks for the reply Gammel.

Just gone back to look at the files and I suspect you are correct. Is there an "expert" who can confirm our suspicions?

Noticed something odd as well; in addition to the various crew files that end in "D" I have one set that end in "B" i.e.
01_OFF_Body01 B
01_OFF_Body01 D

Should these "B" files be there, or were theyy introduced by some other uniform mod I have tried before?

Gammel 09-13-05 03:53 PM

Hello Bladeheart,

the 01_OFF_Body01 B.tga file is a stock game file. It´s present 2 times in the crew folder.Don´t delete it!
It is not altered by the mod.
For it´s exact function explained you´d have to contact Pascal or someone else
who is familar with retexturing of SH3.

I know the readme files lacks the path and filenames for the crew folder. i´ll add this in the next version.

BladeHeart 09-13-05 05:36 PM

Thanks

BladeHeart 09-13-05 07:19 PM

Don't know what's happening with the avatar? Extended shore leave; I was here but a couple of hours ago. :rotfl:

I have manually transferred the files across and they look great, with but one exception. Some of the crew have those strange haircuts where the hair parts at the back exposing two triangles of flesh at the base of the skull. :-? The others look great with much improved hair colouring. :up:

Have the current binocular skin loaded and have seen that the optional is the more traditional black coating. apart from the aesthetic aspect why two options? Regardless the mods look great. :up:

Thank you Pascal and Gammel for realising them. :D

:lurk:

Gammel 09-14-05 04:48 AM

Hello again

good to hear it working for you now.
That strange haircut of some of the crew members isn´t believed to be fixable i guess. It´s also present in the stock game.
I always try to imagine it´s a bad joke done by another crewmember to that guy during haircut on the patrol. :-j

About the binocular: mhh i like the one that is installed by default more. But tastes are different and you can easy switch to the other version by copy it over to the .../TNormal/tex folder. Let´s see, if more users prefer the alternate version i´ll do it vice verse and made the optional the default.
Stay tuned, more to come soon... ;)

Achtung Englander 09-23-05 06:49 AM

Hi - I really like your mods for

new dials for battery, compressed air and co²

and

officer icons

could we get them as seperate mods as opposed to your all inclusive file ?

The Avon Lady 09-23-05 07:00 AM

Here's are the separate mod files I have from Pascal:

http://www.filefront.com/?filepath=/...DiveSounds.zip
http://www.filefront.com/?filepath=/...calsAwards.zip
http://www.filefront.com/?filepath=/...ewUniforms.rar
http://www.filefront.com/?filepath=/...scalsDials.zip
http://www.filefront.com/?filepath=/...ascalsFoam.zip
http://www.filefront.com/?filepath=/...sPeriscope.zip
http://www.filefront.com/?filepath=/...eAndSplash.zip
http://www.filefront.com/?filepath=/...IIInterior.zip

Achtung Englander 09-23-05 11:09 AM

many many thanks AL

Gammel 09-23-05 02:56 PM

I also did an update to the Pascal´s "all inclusive" modpack!

Included are many updates and improvements to existing files and brand new and unreleased stuff:
(of course all unchanged files from the last version are still in, with a little exeption, see below)

--new Type IIa texture

--many improvements to existing interior textures for the subs

--a completely rework of the typeVII, a real beauty now! :)

--new swordfish emblem and rework of the crew´s caps (anyone knows when they´re wearing them and when not?? ;)

--further improvements for the wake and explosion effects

--new background for the radio message screen

--and more!

some eyecandy:
http://img324.imageshack.us/img324/1893/bowwake4dw.jpg
Pascal did great improvements to the type VII with this version:
http://img251.imageshack.us/img251/8002/bridgeaa5hx.jpg
The new TypeIIa at max speed
http://img251.imageshack.us/img251/9599/typeiia8xw.jpg
You already know that new cap...
http://img389.imageshack.us/img389/6339/capaa7mg.jpg

before you install the new version, please have a look at the readme file, there was one wrong filename in the last released package.
Quote:

...
Pascals_mods/data/Textures/TNormal/tex/Turm7c_1_deck.tga (updated 09.23.2005)
Pascals_mods/data/Textures/TNormal/tex/Turm7c_2_deck.tga (updated 09.23.2005)
Pascals_mods/data/Textures/TNormal/tex/Turm7c_3_deck.tga (updated 09.23.2005)
Pascals_mods/data/Textures/TNormal/tex/Turm7c_4_deck .tga (updated 09.23.2005 / renamed,working now)
Pascals_mods/data/Textures/TNormal/tex/Turm7c_5_deck.tga (updated 09.23.2005)
Pascals_mods/data/Textures/TNormal/tex/Typ 21_20mm_UFlak.tga
Pascals_mods/data/Textures/TNormal/tex/UFlak_High.tga (updated 09.22.2005)
...
If you use that mod enabler programm that shouldn´t be a problem, but if you install the pack by overwriting old files, please rename that Turm7c_4_deck.tga to Turm7c_4_deck .tga (watch the spacing between the "k" and ".tga" before install of the new version so the old files will be completely overwritten.

I switched the file format to 7zip for better compressing results, with winrar we´d have reached the 50MB border!
Also cause of the filesize the optional interface artwork is no longer included.

Have fun and thanks very much to Pascal again for his help, patience and support he gave to me when creating that package! (and for his textures of course, lol)

Would be great If anyone using this new version would post some nice screenshots here. I´m really not good at doing that (as you can see. In game it looks much more impressive!)

Dl here:
http://rapidshare.de/files/5449120/P...232005.7z.html
and maybe soon at he has anything for that SH3 game
(but i guess terrapin is busy playing "seawolves") :-j

Bill Nichols 09-23-05 06:52 PM

The 'AlarmAndDiveSounds' zip appears to be password protected :-?

Gammel 09-23-05 06:54 PM

try "players", Mr Nichols

terrapin 09-23-05 06:57 PM

Quote:

Originally Posted by Gammel
I(but i guess terrapin is busy playing "seawolves") :-j


ROFL.... file online :)

Gammel 09-23-05 06:57 PM

Thank you! :P

terrapin 09-23-05 06:59 PM

Quote:

Originally Posted by Gammel
Thank you! :P

as always: NP


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