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Not that I'm aware of any... |
Thank you gentlemen, and twice to you Terrapin for having it available. :up:
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np, SH3mart has it all... ;) |
Ok,...... what am I doing wrong. :-?
I downloaded this mod from the U-boat Realsimulation site, and installed it via the mod enabler. :up: No change to dials, buttons, stop watch, etc. :down: Should I have installed these mods another way? Or was there something in a readme I missed? :hmm: Help!!!!! :( |
Another question.
Does this mod replace the folowing mods by pascal? Smoke(1.4 ready) Foam Smoke and spalsh Crew uniforms Thanks |
inside the root folder are 4 directories. I guess you have to point the mod enabler program to the folder "Pascals_mods" in some way.
This is the true root folder of the mod, the 3 other ones are a screenshot folder a folder with an optional intro file and another optional folder with a slightly different texture for the crew´s binocular. Unfortunately i never usded that mod-enabler programm for myself, so could someone here help Bladeheart out? |
Thanks for the reply Gammel.
Just gone back to look at the files and I suspect you are correct. Is there an "expert" who can confirm our suspicions? Noticed something odd as well; in addition to the various crew files that end in "D" I have one set that end in "B" i.e. 01_OFF_Body01 B 01_OFF_Body01 D Should these "B" files be there, or were theyy introduced by some other uniform mod I have tried before? |
Hello Bladeheart,
the 01_OFF_Body01 B.tga file is a stock game file. It´s present 2 times in the crew folder.Don´t delete it! It is not altered by the mod. For it´s exact function explained you´d have to contact Pascal or someone else who is familar with retexturing of SH3. I know the readme files lacks the path and filenames for the crew folder. i´ll add this in the next version. |
Thanks
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Don't know what's happening with the avatar? Extended shore leave; I was here but a couple of hours ago. :rotfl:
I have manually transferred the files across and they look great, with but one exception. Some of the crew have those strange haircuts where the hair parts at the back exposing two triangles of flesh at the base of the skull. :-? The others look great with much improved hair colouring. :up: Have the current binocular skin loaded and have seen that the optional is the more traditional black coating. apart from the aesthetic aspect why two options? Regardless the mods look great. :up: Thank you Pascal and Gammel for realising them. :D :lurk: |
Hello again
good to hear it working for you now. That strange haircut of some of the crew members isn´t believed to be fixable i guess. It´s also present in the stock game. I always try to imagine it´s a bad joke done by another crewmember to that guy during haircut on the patrol. :-j About the binocular: mhh i like the one that is installed by default more. But tastes are different and you can easy switch to the other version by copy it over to the .../TNormal/tex folder. Let´s see, if more users prefer the alternate version i´ll do it vice verse and made the optional the default. Stay tuned, more to come soon... ;) |
Hi - I really like your mods for
new dials for battery, compressed air and co² and officer icons could we get them as seperate mods as opposed to your all inclusive file ? |
many many thanks AL
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I also did an update to the Pascal´s "all inclusive" modpack!
Included are many updates and improvements to existing files and brand new and unreleased stuff: (of course all unchanged files from the last version are still in, with a little exeption, see below) --new Type IIa texture --many improvements to existing interior textures for the subs --a completely rework of the typeVII, a real beauty now! :) --new swordfish emblem and rework of the crew´s caps (anyone knows when they´re wearing them and when not?? ;) --further improvements for the wake and explosion effects --new background for the radio message screen --and more! some eyecandy: http://img324.imageshack.us/img324/1893/bowwake4dw.jpg Pascal did great improvements to the type VII with this version: http://img251.imageshack.us/img251/8002/bridgeaa5hx.jpg The new TypeIIa at max speed http://img251.imageshack.us/img251/9599/typeiia8xw.jpg You already know that new cap... http://img389.imageshack.us/img389/6339/capaa7mg.jpg before you install the new version, please have a look at the readme file, there was one wrong filename in the last released package. Quote:
I switched the file format to 7zip for better compressing results, with winrar we´d have reached the 50MB border! Also cause of the filesize the optional interface artwork is no longer included. Have fun and thanks very much to Pascal again for his help, patience and support he gave to me when creating that package! (and for his textures of course, lol) Would be great If anyone using this new version would post some nice screenshots here. I´m really not good at doing that (as you can see. In game it looks much more impressive!) Dl here: http://rapidshare.de/files/5449120/P...232005.7z.html and maybe soon at he has anything for that SH3 game (but i guess terrapin is busy playing "seawolves") :-j |
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try "players", Mr Nichols
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ROFL.... file online :) |
Thank you! :P
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