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-   Dangerous Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=181)
-   -   So, where is the patch ? (https://www.subsim.com/radioroom/showthread.php?t=83828)

Boomer Ang 08-31-05 11:06 AM

You are wrong Oleg because I joined here 7/8 years ago ,more or less when 688 was in rough developing stage.

On that time maybe you were still fiddling around with latest Pac-Man versions but I already signed petitions at that time to support the never supported 688 campaign...

( I joined your assist this time..... :P )

You know I 'm the masked hero to bring freedom in this world :) but time goes on and the hero is old and now needs some spare time to have fun with others matters....anyway don't panic, sometimes I'll be back to greet my old friends, nothing of personnel of course :P

Boomer

Dr.Sid 08-31-05 11:11 AM

Jamie said there is BETATESTING going .. any of you knows something about that ? Is anyone here betatester ?
Sonalyst guys are smart enought not to promise anything. And so it is .. they did not. They say the work on it, NOTHING else.
I think most people here believes in the patch because they just want it so badly. I have seen this with many games .. even with 'Pacific fighters' THE patch came in the and .. about 1 year after I quited playing that gama.

LuftWolf 08-31-05 11:23 AM

It's really frustrating to hear people bemoan the lack of a patch when all of the major bugs left the game with the v1.01 and sound vs. speed hotfix.

The things that seem to prevent most people from playing them game now are just values in a datatable put there for "gameplay reasons."

DW with the v1.01 patch, the sound vs. speed hotfix, finiteless sound mods, and *ahem* me and Amizaur's Mod (shameless plug) is as good as any simulation I have ever played except for Combat Mission. :know: :up: :arrgh!:

Fish 08-31-05 12:04 PM

Quote:

Originally Posted by Dr.Sid
Jamie said there is BETATESTING going .. any of you knows something about that ? Is anyone here betatester ?
Sonalyst guys are smart enought not to promise anything. And so it is .. they did not. They say the work on it, NOTHING else.
I think most people here believes in the patch because they just want it so badly. I have seen this with many games .. even with 'Pacific fighters' THE patch came in the and .. about 1 year after I quited playing that gama.

No beta testing yet. :nope:
But there is no doubt in my mind there is one coming. :rock:

DivingWind 08-31-05 12:07 PM

Eventually....

mike_espo 08-31-05 12:08 PM

Does the addon fix the blind AI, or the super broandband in Kilo, or being able to detect masts by radar, or created a thermal layer that works. :nope:

These are my "patch" wishes..... :up:

Bellman 08-31-05 12:16 PM

Plenty to get on with - whats the hurry - enjoy Luft Ams mod /design scenarios/play with DBEditor/Master a new platform.......................
the game is very playable - why not give it a try ?

Go pick your nose, anything but moan. :lol:

Hear endeth rant. ;)

LuftWolf 08-31-05 12:18 PM

The AI get's its share of kills against me. Maybe I suck.

I don't know what you mean about the Kilo broadband, but it can probably be fixed rather easily. The DB sonar modding is pretty simple aside from the geometry stuff.

In terms of thermal layers, I think it works?

The radar mast issue, i believe was a mistake by the person who posted it, and he later corrected himself because his test scenarios were bugged. :up:

Bellman 08-31-05 12:27 PM

Kilo BB has faults previously seen in SC ? 'Click to find' fault/cheat ? Also read that range too great
(The two things are the sides of a coin) Think I read this was overlooked in Beta - should be easyish to fix.

Fish knows all about this and he will confirm or correct me.

Fish 08-31-05 12:37 PM

Quote:

Originally Posted by mike_espo
Does the addon fix the blind AI, or the super broandband in Kilo, or being able to detect masts by radar, or created a thermal layer that works. :nope:

These are my "patch" wishes..... :up:

From Renzie:

Fish wrote:
Is the KILO cheat now taken seriously?
I can wait for a fix, but till now I didn't see it was taken as a serious problem.


I took it seriously and fixed it for the next patch! I don't know when it will come out.......
_________________
Game Developer, Sonalysts, Inc.
"I have my CIWS on full-auto all the time!"

LuftWolf 08-31-05 12:51 PM

I looked in the DB and the Kilo has pretty much the same sonar parameters as the Akula without a towed array (although some AI Kilos apparently model a Pelamda TA as well), just a few of the ranges shorted a little bit.

Is that the problem?

Fish 08-31-05 01:35 PM

No LW, this is the problem:

http://home.hccnet.nl/wico.p/Kilo%20bugt2.JPG


http://home.hccnet.nl/wico.p/Kilo%20cheat..JPG

mike_espo 08-31-05 02:21 PM

Yep, I don't see any effect layer has....either passive or active.

Kilo broadband is another: With audio on, background noise gets louder down bearing contact....way too long a distance...problem is: you can track it....makes it unrealistic. You can just turn audio off, but this should not be. :know:

LuftWolf 08-31-05 02:46 PM

Doesn't the first picture show that the layer does have an effect?

I'm not sure what the second picture is showing, other than that the detection range might be too far?

DivingWind 08-31-05 03:08 PM

And how do you know that KILO detection range is too far?

Which source do you refer?

Bellman 08-31-05 04:05 PM

DW:-

1.Range - Fishs screenie above shows Kilo detection at 18 nm appx.
2. Source - RADM Fish Seawolves Research & Development Dept.

Fish 08-31-05 04:21 PM

Quote:

Originally Posted by DivingWind
And how do you know that KILO detection range is too far?

Which source do you refer?

Renzie, is a member of the Sonalysts dev team.
And I think it's unrealistic a Kilo, without a towed array, is capable to find a Seawolf while the Seawolf cant find any at the same range in that particular SSP.

Fish 08-31-05 04:23 PM

Quote:

Originally Posted by mike_espo
Yep, I don't see any effect layer has....either passive or active.

Kilo broadband is another: With audio on, background noise gets louder down bearing contact....way too long a distance...problem is: you can track it....makes it unrealistic. You can just turn audio off, but this should not be. :know:

The layer have a effect, be sure of that. But it is no mirrow reflecting all sound what try to break through.

mike_espo 08-31-05 08:11 PM

Hmm :hmm: very little, if any..effect should be more pronounced...

LuftWolf 08-31-05 11:21 PM

Fish,

Have you confirmed this same problem with the Akula Sphere/conformal arrays? In the database, they are virtually the same except for shortened ranges.

If not, then I don't think that this problem is at the doctrine level, most likely interface or even .exe.

As for the detection parameters of Kilo vs. Seawolf, the Kilo improved is listed as being 8 full PSL values below the SW, meaning it is quieter than the SW by almost the same degree the SW is quieter than Delta/Typhoon. Kilo--55, SW-63, Typhoon/Delta-72, Han- 74.

That is, the difference in sensor performance is not as great as the difference in sound level. The line between bug and gameplay issue evidently gets a little blurred here, but I do agree something should be different here, but it's not clear to me what. It's good that SCS has figured it out. :up:


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