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-   Dangerous Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=181)
-   -   Anyway to turn off the counter measures? (https://www.subsim.com/radioroom/showthread.php?t=83537)

Amizaur 08-24-05 09:20 PM

Hi jsteed!

Are you sure that you are talking about DETONATING on CM, not about being deceived by it ? Countermeasures of course are not 100% effective, in editor we see that they have set efectiveness of 50%.
But IF they are decoyed and become homing on a CM THEN they detonate on them ALWAYS for me. I have not seen in DW such thing like torpedo running through a CM and searching for next target. If it's homing on CM, it hits it and detonates in 100% of cases.
In Sub Command it run through CM and continued searching.

Jamie 08-24-05 11:05 PM

Quote:

Originally Posted by jsteed
The correct number should be ~0% since there is no physical reason why a torp should detonate. But SA will never change this value. They are too wedded to the fantasy items they have placed in the game for 'gameplay' reasons.

John,

That's not necessary (nor is it true). We have listened to everyone's pretty clear "consensus" on the issue and will be addressing it.

Boy, with friends like John... :cry:

SquidB 08-25-05 01:12 PM

Great news Jamie.

Now when is that patch coming ???? :-j

Lol only joking, good news :up:

jsteed 08-25-05 08:38 PM

Quote:

That's not necessary (nor is it true).
Hi Jamie,

Before throwing the noose over the tree, I recommend rereading the DW beta forum thread

http://www.battlefront.com/discuss/u...040;p=2#000031

If doggedly sticking with wire guided 65cm torps and outer tubes filled with weapons isn't a case of gameplay uber alles, what would be? :-?

cheers, John


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