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-   -   Is it possible to mod the weather? (https://www.subsim.com/radioroom/showthread.php?t=83175)

Beery 09-09-05 01:40 PM

Quote:

Originally Posted by Jungman
...Do not reload savegame quickly for missing a torpdeo shot...

I'm sorry? Do players actually do that? :o

Col7777 09-09-05 03:00 PM

Well that's one way to change the subject. :o

Jungman 09-09-05 03:09 PM

:rotfl:

Beery 09-09-05 03:24 PM

I wasn't trying to change the subject. Just a bit bemused, that's all. I mean I've never heard of that outside an FPS game.

CCIP 09-09-05 03:48 PM

I'm guilty of reloading once when I missed all 5 shots from perfect 300-400m range, but I just got the feeling I'd be relieved of command for that one when I got ashore or something :shifty:

Perhaps you should split this topic to general discussion, Beery?

andy_311 09-09-05 07:44 PM

Am on my third career in Nov 39 and my first patrol was to Am17 took out a few ship,but when I reached AM17 all I got was rain,heavy seas wind 17 and heavy fog and a large convoy sailing straight for me,took a few out but not all,tracked them all to AM52 but the weather didn't avail. and then lost the convoy.
Patrol 2 Feb 40 ordered to patrol grid AM51 reached the grid and heavy fog rain etc did 24hrs fog,rain still there wind was heading 225 so I sailed WSW towards AM17 got there still fog,rain the lot and yes a convoy comeing for me again. sank 4 ships before I had to reteat,my deck gun,flak gun destroyed attack periscope destroyed hull integrity finished at 44% .
If the weather is random !why did I enter a grid and got a duplicate game I played earlier?.
Even in my second career the war emded as I entered AN26 yes you guessed it in heavy fog.
There must be a way to tweek the weather I have read numerous of post on this topic some never encounter bad weather and some of use encounter the full force of mother nature.
Thank god that Hurricanes arn't modelled in the game.(don't think they are)

August 09-09-05 10:24 PM

Interesting thread.

Just an observation, but it might help a lot if when people talk about the weather they're experiencing they mention what date or time of year it happened like Andy just did. After all, nasty weather that lasts for days or even weeks on end should be expected during the winter months.

Does anyone know if the game takes the time of the year or the location for that matter, into account when deciding on what weather to display?

Jungman 09-09-05 10:31 PM

Game does not take time of year in consideration of weather.

Regional area such as North Alantic (Artic) seems to have an extra wind and storm bonus.

You can get weeks of bad weather due to the random walk of the weather engine. logic is change state: Clouds, Fog, Wind, Direction, Rain. It is tied together also in Clear, Partial, Storm States.

You can get 50% the wind and storm stays going. 48 hours later it is checked again, another 50% roll to change, if change, then time passes for transistion.

I had once almost two weeks Storm from Hades in the North Alantic.

Give 2 days timer + 0.5 day transistion; 50% chance to have still bad weather after 4 to 6 days. 25% chance to have same stuff 7 to 9 days. 12.5% chance for still bad weather 8 to 12 days....

Random walk.

August 09-09-05 10:59 PM

Pity. Thanks for the info though :up:

Col7777 09-12-05 03:12 AM

I got messing around a little with the weather settings, I just tried a few things to see what would happen. On these settings below I got weather that couldn't make it's mind up, it looked like it was going to rain but it didn't, there was intermittent fog banks and the sun was doing it's best to come out. Every now and again the sun did shine slightly but then an overcast came in and blanked it again, the effects were very good, at least on my PC any way, here are the settings:

[Mission]
Title=
MissionType=0
MissionDataType=0
Year=1941
Month=1
Day=1
Hour=9
Minute=0
Fog=2
FogRand=1
Clouds=3 *** I changed this
CloudsRand=1
Precip=0
PrecipRand=0
WindHeading=45
WindSpeed=7.000500 *** I added a value after the decimal.
WindRand=1
WeatherRndInterval=1 *** I changed this
SeaType=0
Briefing=

The crew were dressed in storm gear yet it never rained, but they looked right in the conditions as though ready for a storm that looked like it was brewing.

Jungman 09-12-05 12:02 PM

Precip=0
PrecipRand=0


Maybe that is why it never rains?

Col7777 09-12-05 02:22 PM

Yes I realised that, but it was a great effect seeing the sky dark like that as though any minute it would rain, you could almost feel the cold air.

Col7777 09-12-05 03:41 PM

Some screenies of the looks like it's going to rain test.

http://img49.imageshack.us/img49/752...rain3vx.th.jpg

http://img49.imageshack.us/img49/289...ain29lc.th.jpg

This next one was snapped about 3 seconds later, the sun disappeared and the sky went grey again.

http://img49.imageshack.us/img49/606...ain33vd.th.jpg

Jungman 09-12-05 06:25 PM

Quote:

WeatherRndInterval=1 *** I changed this
So does the weather change within after 24 hours, or does it still take two days? It seemed I messed with the random intervals, and nothing major changed.

At least for windspeed. Clouds and fog could very well change faster.

The reason I ask, since sometimes I do not have the time to play at least two to three days to get a weather change before I save my game. Reason being I get caught in the infinite static weather loop. The weather timer is reset (not saved) in a savegame, leading to mostly static weather.

Col7777 09-13-05 05:28 AM

Hi Jungman,

I have seen it change faster but on other occasions it seems to take a few days as you say, so may be some sort of randomization does take effect.
I set the change to WeatherRndInterval=-1 on one occasion and I got the screen flashing, so obviously these things do upset the way the game reads this stuff.
It's a pity really there are only 2 cloud types and we can't control it better.

Col7777 09-14-05 12:26 PM

Just out of interest this mission started at 07.00 with overcast thunderstorms, the crew is obviously in oil skins, by 16.40 the sky was clear and the sea like glass, after I submerged then surfaced again the crew were out of the oil skins:

Month=7
Day=1
Hour=7
Minute=0
Fog=2
FogRand=1
Clouds=2
CloudsRand=1
Precip=0
PrecipRand=0
WindHeading=320
WindSpeed=10.000000
WindRand=1
WeatherRndInterval=2
SeaType=0

Weired, sometimes it works other times it stays the same weather for ages.

Kpt. Lehmann 09-14-05 01:12 PM

S! Col.7777

1) Is "WeatherRndInterval=2" a stable setting that does not produce the flashing screen you described above?

2) It is my understanding that "WeatherRndInterval" determines how many hours pass before the game checks for possibility of changing the weather. [For example: WeatherRndInterval=2 would offer opportunity for changes in weather to occur every two hours at 1x time compression.] Is my understanding correct?

Col7777 09-14-05 01:54 PM

Kpt Lehmann

I think you are correct in that understanding, that is how I understand it any how. I just keep trying different things to see if by some chance it can be broken or tricked to do something different.
The weather in SH3 is totally different than SH2 or Destroyer Command, we had a way of telling it what to do there.
But going back to your point, I put the =2 to minimize the waiting time for a change of weather, like in my above post it changed in a matter of 5 hours but on other occasions it took days.

CB.. 09-14-05 03:49 PM

hi Col!! been experimenting with the cloud textures a little--im not teribly good at textures so all i have done is increase the contrast for the two textures and fiddle a bit with the brightness to balance out the changes---i had to add a transparancy setting ---thing as you say i have a hard time believe-ing is that there are only two cloud textures for the game---partial and over cast--it's bizaare in such an advanced game---what are the different cloud states as stated by the weather reports?

is it just partail over cast and stormy?

im wondering if the game layers the textures some how to create more variety?

i havent done a good job on the textures but one good thing has shown itself-- the slightly brighter contrast on the textures means that night time brightness is much improved (i can see things now lol!!)

tho what exactly is going on on the horizon i don't know--does the horizon function differently than the main body of the sky?

i wonder if the weather interval works differntly in the campaign than the single missions? there's 3 different files each with weather entrys---it can't read them all surely--maybe theres summat else going on?

Col7777 09-14-05 04:41 PM

Hi CB,

Yes only 2 cloud types, I asked earlier if anyone knows how to edit those Clut files, there is one called EnvSim, in that it mentions about only having 2 cloud textures, I was wondering if it could be tweaked to accept more.
I've added more textures but the sim won't read them, I sometimes swap them about manually for my own enjoyment, pity they can't be randomized somehow.


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