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Thanks for the heads up Taurondin.
I will correct that when I get home. I think the problem lies in the fact that I did an updated version and might have screwed up the new zip. It will be repaired in a couple of hours when I get home. :damn: Sorry to all who are missing the file. My fault on the RND file. I'll repost it and also make sure that terripin has it when I've fixed it. Thanks for the heads up about the documentation folder as I didn't know that. |
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np, if it's posted in the next 6 hrs I'll get it anyway...I'm a person who rarely sleeps on transatlantic flights... :-? |
Ok all it is fixed. Here is the link and I will also fix the link in the top post.
http://rapidshare.de/files/3478446/Spy-Sat.zip.html Again sorry for the mistake. If you e-mailed me about the problem you should be receiving a corrected zip from me shortly. |
Does anyone notice that the external camera that follows the ships is messed up after using this mod?
but it like it any way! |
I haven't had the camera problem. What is it doing?
I also have a reduced traffic version but I can't post it until August 23 as I'm on vacation right now. |
at the beginning of the mission it's fine but during the patrol when you use the external view it will jump around in open space...I think it's from this mod I haven't had the problem before I installed it!..I should do a little more investigation though!!
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I've hade the problem with the camera before I tested this mod, but it seems to happen more often now.
/Tybalt ( Hey, first post here! I've been reading this forum for a couple of month now, but this is my first post, so 'Hi!' to everyone! ) |
I'll have to try it. I don't see why it would change as the only files I messed with were contacts.cfg and the Campaings_RND. I'll have to look at it when I get back home on August 23. I'm in Chicago right now suffering SHIII withdrawl. Thankfully I'll be visiting the U-505 while I'm here (and taking gobs and gobs of photos).
I'm glad you like the mod. Like I said before I also have a reduced traffic version. This would be the stock level of traffic. The screen still shows all contacts but you don't get one convoy after the other after the other after the other. It was a little ridiculous after I sank 1,500,000 GRT in one patrol. That was a little much even for me. |
Ok as promised the reduced traffic spay sat mod. This has the stock spawn times in for the convoys and liners. You will still see all contacts on the map but now convoys and liners won't be on top of each other. As always let me know what you think and if you are having any problems.
Here is the link http://rapidshare.de/files/4775353/S...affic.zip.html I can't explain the camera problems and am open to suggestions as to why it's not working. |
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I have played around with it some what and it seem to react to the number of contacts on the map.. the more contacts the screwer it gets ..the less contacts the more stable...has to be in that for some reason..possible the game can't decipher a lot of contacts so it goes goofy!! |
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thanks
haven't had the camera problem |
I think is related to land unit like bunker and similar.
I often raid some enemy harbour and im getting the jumping camera ALWAIS,if some ground object are present. |
Great mod. But JSGME says it has to overwrite RUB´s campaign_rnd.mis. How will this affect RUB? Could I just change the contacts.cfg to unlimited detection radius and still see all the convoys, or would I get ALL contacts including single ship merchants, warships, birds, turtles and seaweed?
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OT perhaps, but what is your opinion of the U505 exhibit? The first thing out of my mouth entering the exhibit halll was Wow! Just curious as to how it struck you (btw, I live about 60m sw of Chicago) as we were there in August. Awesome, imho.
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I LOVED it! So much better than the original. I remember as a child going to see it, I have a photo of my wife standing under the U-505 as they were repairing it prior to the move and I have shots of them moving it. I walked in and was blown away with the whole exhibit.
I then went into SHIII mode and lined up a shot on the convoy mural. :arrgh!: |
I'm having troubles with this mod is doesn't appear to be working. I've installed JSGME and placed this mod in folder.
Do I have to create a new career as well? |
No but you do have to start at your home port and not in the middle of the mission.
Dumb question, did you enable the MOD with JSGME? At first as ou leave port nothing may show up but if you continue you should get a convoy report. Look at your map and viola everything is there. PM me if you keep having problems. |
Hello,
Just wondering if this MOD is still available to try? |
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