dont do that!!!! "removing units from random and scripted layer" I did it, then found on multi player games that as my scripted and random layers did not match other players, my game kept crashing, so had to uninstall and re-install to start playing multi missions again, I'm not 100% sure this is what caused the problem, but pretty sure.
I would suggest looking at the random layer map, then create a new mission where there is no random shipping present. |
Mission generating strange things
I have created a mission but getting some strange effects
1. Ships and planes appearing where I havent put any 2. Hydrophone/sonar not functioning when mission initializes You can clearly see below that there is a ship where I have not put one and it happens at start of the mission. http://www.castlewarbitz.com/stuff/me.jpg http://www.castlewarbitz.com/stuff/noship.jpg |
The campaign is fully active even when you play single player missions. Every ship, aircraft and land object is there.
Why the hydrophone doesn´t work I don´t know. |
Hi UST,
can remember that there were issues with modded AI Uboats and hydrophone/gauges. Do you use AI Uboat mods? Do the gauges work properly? Or are they all on 12 o'clock position? Greetz, SSB |
Hi SSB and Gizzmoe -- thx for replying Herr Kaleuns :up: /me salutes:smug:¬
they are 12 oclock and when I press F7 and check the boat it says they are destoyed. My crew tell me just as the map is initialized. :down: aaaaAAARRGH! http://www.castlewarbitz.com/stuff/dumb.jpg |
This seems like AI_Uboats are in the environment of player's sub. Load the 'Campaign_SCR.mis' into MissionEditor, zoom in your Single mission scenario location and look for them. I'm sure you have mods in use which include AI_Uboats.
If they are created by Sergbuto, download the latest versions and replace the faulty subs. I think he fixed these sonar/gauges issues recently. Serg's page Greetz, SSB |
I have noticed that creating even a new map doesnt mean that a new ghost ship wont appear...I have found this out in many missions I have made...
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Creating a new mission
Whats sup with starting a NEW!!! map and finding mine fields, other boats...in the harbor and out of it...
If its a NEW map shouldn't it be clean of anything else? Im finding crap I never added in a map thats supposed to be new. Koon |
??? :-?
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I cant edit units out of the 'NEW' mission as they are in but dont show...like in the mine fields that I didnt add that are in the mission (upon creating a NEW map) already and ships in the harbor... on the map.
I had to redock two ships...and adding flotilas in the path I have had probs with them spawing under the ships i placed...ghost ships...any remedy? |
Well thanks I got the opens seas crap down...my bud and I play many a mission on the open seas. But what is funner and keeps you on your toes is trying to crawl into a harbor and sink key ships and make it out...this becomes frustrating when hearing the guitar riffs and knowing something aint right. Then I have to fly around and find just why this happened...open seas maps kewel...harbor raids...very kewel..We have made over 15 maps between us but time spent making mods once this happens becomes tiresome and not that much fun.
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Quote:
Heres one Change the location number to the next on the list in Locations.cfg in C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain [Location xxx] Long=18.799925 Lat=54.601284 Heading=235 OnLand=false ShowOnMap=true FileName=Hartlepool LocationName=Hel |
Ok Wooly you lost me there...would this take an existing port and make it clean? And what is scr? in Mission editor? Abbrev? for...if you could drop me a line PM Ill send you the mission and left you take a peek at it ifn you dont mind. Thanks for the help mate...
Koon |
Quote:
Sure send me the mission mark_woolhouse@hotmail.com What mods - if any are you running ? And send me your Locations.cfg in C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain Will add a couple of "empty" ports for future ref |
In the mail Mark...thanks bro :up:
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Thanks Mark...made it easy for me...:up:
YOUDA!!! Koon |
No worries :up:
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HELP SHIII Mission Editor,,How do I create player Unit??
Have all the rest made,, bt on validate,, it says "no player unit" even though I did place an ai xxii boat out there,,
PLEASE,, how do I create a player unit?? thanks U-94 |
Even though you've placed the unit, you may not have made it a PLAYER unit.
To do this, select the unit icon. Then right click and select "Properties". When you get the window with the units properties, look for a little check box labelled "Human Controlled" or something like that, and then check it. Then close the properties window (click "Accept") and try re-validating your mission again. |
silent hunter 3 mission editor
hi im trying to use the mission editor and i have made my mission and when i go to validate the mission i have done it says error players unit ixc #1 enters the game after mission start can you help me fix this or tell me what to correct so i can play my mission
ober lt lare |
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