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-   -   Mission Editor Issues, Anomalies & Bugs (https://www.subsim.com/radioroom/showthread.php?t=82121)

TAY999 06-08-06 10:57 AM

dont do that!!!! "removing units from random and scripted layer" I did it, then found on multi player games that as my scripted and random layers did not match other players, my game kept crashing, so had to uninstall and re-install to start playing multi missions again, I'm not 100% sure this is what caused the problem, but pretty sure.

I would suggest looking at the random layer map, then create a new mission where there is no random shipping present.

UnterSeeTub 07-16-06 03:37 AM

Mission generating strange things
 
I have created a mission but getting some strange effects

1. Ships and planes appearing where I havent put any
2. Hydrophone/sonar not functioning when mission initializes

You can clearly see below that there is a ship where I have not put one
and it happens at start of the mission.

http://www.castlewarbitz.com/stuff/me.jpg

http://www.castlewarbitz.com/stuff/noship.jpg

Gizzmoe 07-16-06 03:57 AM

The campaign is fully active even when you play single player missions. Every ship, aircraft and land object is there.

Why the hydrophone doesn´t work I don´t know.

SquareSteelBar 07-17-06 12:24 PM

Hi UST,

can remember that there were issues with modded AI Uboats and hydrophone/gauges.
Do you use AI Uboat mods?
Do the gauges work properly? Or are they all on 12 o'clock position?

Greetz,
SSB

UnterSeeTub 07-17-06 02:02 PM

Hi SSB and Gizzmoe -- thx for replying Herr Kaleuns :up: /me salutes:smug:¬

they are 12 oclock and when I press F7 and check the boat it says they are destoyed. My crew tell me just as the map is initialized. :down: aaaaAAARRGH!

http://www.castlewarbitz.com/stuff/dumb.jpg

SquareSteelBar 07-17-06 02:47 PM

This seems like AI_Uboats are in the environment of player's sub. Load the 'Campaign_SCR.mis' into MissionEditor, zoom in your Single mission scenario location and look for them. I'm sure you have mods in use which include AI_Uboats.
If they are created by Sergbuto, download the latest versions and replace the faulty subs. I think he fixed these sonar/gauges issues recently.

Serg's page

Greetz,
SSB

Koondawg 09-14-06 07:49 PM

I have noticed that creating even a new map doesnt mean that a new ghost ship wont appear...I have found this out in many missions I have made...

Koondawg 10-02-06 07:26 PM

Creating a new mission
 
Whats sup with starting a NEW!!! map and finding mine fields, other boats...in the harbor and out of it...
If its a NEW map shouldn't it be clean of anything else? Im finding crap I never added in a map thats supposed to be new.
Koon

WilhelmSchulz. 10-02-06 07:40 PM

??? :-?

Koondawg 10-12-06 12:40 AM

I cant edit units out of the 'NEW' mission as they are in but dont show...like in the mine fields that I didnt add that are in the mission (upon creating a NEW map) already and ships in the harbor... on the map.
I had to redock two ships...and adding flotilas in the path I have had probs with them spawing under the ships i placed...ghost ships...any remedy?

Koondawg 10-13-06 08:36 PM

Well thanks I got the opens seas crap down...my bud and I play many a mission on the open seas. But what is funner and keeps you on your toes is trying to crawl into a harbor and sink key ships and make it out...this becomes frustrating when hearing the guitar riffs and knowing something aint right. Then I have to fly around and find just why this happened...open seas maps kewel...harbor raids...very kewel..We have made over 15 maps between us but time spent making mods once this happens becomes tiresome and not that much fun.

bigboywooly 10-13-06 09:08 PM

Quote:

Originally Posted by Koondawg
Well thanks I got the opens seas crap down...my bud and I play many a mission on the open seas. But what is funner and keeps you on your toes is trying to crawl into a harbor and sink key ships and make it out...this becomes frustrating when hearing the guitar riffs and knowing something aint right. Then I have to fly around and find just why this happened...open seas maps kewel...harbor raids...very kewel..We have made over 15 maps between us but time spent making mods once this happens becomes tiresome and not that much fun.

Pick a harbour thats empty - use the scr in mission ed to show them - or add a port yourself so you know its empty

Heres one

Change the location number to the next on the list in Locations.cfg
in C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain

[Location xxx]
Long=18.799925
Lat=54.601284
Heading=235
OnLand=false
ShowOnMap=true
FileName=Hartlepool
LocationName=Hel

Koondawg 10-16-06 06:05 PM

Ok Wooly you lost me there...would this take an existing port and make it clean? And what is scr? in Mission editor? Abbrev? for...if you could drop me a line PM Ill send you the mission and left you take a peek at it ifn you dont mind. Thanks for the help mate...
Koon

bigboywooly 10-16-06 11:19 PM

Quote:

Originally Posted by Koondawg
Ok Wooly you lost me there...would this take an existing port and make it clean? And what is scr? in Mission editor? Abbrev? for...if you could drop me a line PM Ill send you the mission and left you take a peek at it ifn you dont mind. Thanks for the help mate...
Koon

No that would add a new Port of Hel - Polish - which you can use as a base for a harbour raid
Sure send me the mission
mark_woolhouse@hotmail.com

What mods - if any are you running ?
And send me your Locations.cfg
in C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain

Will add a couple of "empty" ports for future ref

Koondawg 10-17-06 08:56 PM

In the mail Mark...thanks bro :up:

Koondawg 10-18-06 07:17 PM

Thanks Mark...made it easy for me...:up:
YOUDA!!!
Koon

bigboywooly 10-18-06 11:41 PM

No worries :up:

USS Sea Tiger 11-16-06 11:00 AM

HELP SHIII Mission Editor,,How do I create player Unit??
 
Have all the rest made,, bt on validate,, it says "no player unit" even though I did place an ai xxii boat out there,,

PLEASE,, how do I create a player unit??

thanks

U-94

Dietrich 11-16-06 01:32 PM

Even though you've placed the unit, you may not have made it a PLAYER unit.

To do this, select the unit icon. Then right click and select "Properties".

When you get the window with the units properties, look for a little check box labelled "Human Controlled" or something like that, and then check it.

Then close the properties window (click "Accept") and try re-validating your mission again.

ober lt lare 11-26-06 10:35 AM

silent hunter 3 mission editor
 
hi im trying to use the mission editor and i have made my mission and when i go to validate the mission i have done it says error players unit ixc #1 enters the game after mission start can you help me fix this or tell me what to correct so i can play my mission

ober lt lare


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