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I haven't figured out how to move the positions yet, although...
There's actually a little 'easter egg' which I inadvertedly left in the mod - my own conning deck camera I'm playing around with right now. What it does is shift the camera away from the centre of rotation, so you actually get a more "3-D" view of things, which I thought is a bit more realistic. I've also taken off the angle limit, so you can look down too; and what's more, a somewhat strange side effect of that is that if you flip over your camera once or twice, it will actually change its' position a little, and you get different angles. I have a hunch it may be possible to make a far more advanced conning deck camera, but I'll need to get to TimeTraveller for that first... |
I'm Using the S video out of the card and it converts to an RCA type plug that connects to the Video in , to run the at 640 X 480 I used the dx9res10 mod, and I really couldn't run it at that resolution because of the size it was I couldn't move the cursor to some of the menu options toward the bottom of the page, It seem to me that the video being captured and the size your program that was recording it at would make it 640 X480 or 512x384 not the input you were recording from. otherwise all video would be blurry and jagged. also when I tried the fraps program the game crashed to desktop?
I guess Ill have to look around to see why the video won't show up in the capture card I can't belive that that would make it only show up a a small resolution Danke |
Hmm I was messing with the Duel display and enabled Clone TV display and now I can see it! just need to tweak a few things and I'll be set!! :) this will be better cause I won't be using the same computer to record from as I'm playing on!!, Now I just need to think of what I want to make :oops: I should learn how to make a custom mission now cause I think that will provide the best way to set up a scenario!!
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Heh, great! Good luck to you then.
I actually have two PC's and a capture card, but I don't have a proper output on the video card, so I can't really take advantage of that. Anyway, this is good news to you - you've got a crack at making high-quality videos that some of us can only dream of thanks to only having Fraps at our disposal :) |
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Anyway Danke for your help on this subject!! |
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Any chance that you can remove the 3D angle limits on the CE, NA, RO and Flak camera stations?... just askin'... ;) By the way, when I used the 90 deg FOV and went upstairs, the camera went crazy and I couldn't control it's height when I returned to sealevel.. it just kept going up and wouldn't stop... :88) ... so, I'm now using the 50 deg FOV to get the 'fatter' ships... Cordialement, Duke of Earl |
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For more advanced camera modding, I'll have to wait until TimeTraveller is back from vacation, since I'll need his input on some of these things... As far as the 90 degree camere - odd, I'll also give that a look. Maybe I messed something up in there... |
I really enjoy your mod- especially the unlocked camera limits and the better FoV... only thing, I'm not used to to "inertia" that is added to the camera, and the slower movement. Could you please make a version with nothing edited except the unlocked camera and the 50 FoV? That'd be great!
:up: |
Thanx for this absolut great mod!
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Great? It's bloody awesome :rock: , I've been using it for some screenshots, and I'm so impressed at how ships look like. I wish this also worked for 'follow unit' option as well.
http://img322.imageshack.us/img322/4...tacular6og.jpg http://img337.imageshack.us/img337/1...station4yk.jpg |
Awesome shots! I love that one in the dock :D
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Hey, if you'd like - I can get you a separate cameras file with the adjusted follow cameras - just tell me what you'd like. The only problem is that I'd have to figure out how to adjust the maximum range for the follow camera (which I haven't yet), otherwise, you won't be able to see the whole ship properly. I'll see what I can do though... |
Well, a 10 type camera for Museum would be fantastic addition, if possible. I figure that the museum uses the same type of camera as follow unit, so not sure how it'll be in gameplay - seems like the game is slower with lower lens setting... experimenting should clear that out..
I opened up the camera file in notepad and they look like blabla to me, so it's probably best I let you be in charge or modding it!! :|\ :up: :yep: |
Type941, those shots are freakin amazing! I love the first one! :o :o :o
This mod sounds fantastic and looks out of this world! :lol: Since I still don't know what to do a movie on, I certainly can do photography. I guess I'm more into photography than directing anyways. :|\ :rotfl: |
Is it possible to move through solid objects? I would like to get a good shot on a deck but you when you move in you go up and around it know what I mean?
Danke |
Geez, are those 2 shots really from SH3? It looks so different.
Heck, I will delete all my current 'nice' wallpapers and make new ones with this camera mod! :huh: |
Type941, what camera angle are you using for those shots? I'd like to get some nice wide shots of a BB, but even with a wide angle of 100 or 110, they still don't seem that wide. In your shot of the ship in the slip, I couldn't get it that wide. If I move in close with the camera, it moves up and over the ship.
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Is there a way to lock the camera at a certain distance from the boat or other vessels? That comes on very handy when filming to help continue the story. Am working on making a video, kinda hard when most things are a sink them or be sunk, but am dabbling.
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