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-   -   Can This Be A Work Around For The 8 KM Visibility? (https://www.subsim.com/radioroom/showthread.php?t=81936)

sdcruz 07-11-05 03:00 AM

It looks like this:


00002731: A 41 065 101 01000001
00002732: I 49 073 111 01001001
00002733: _ 5F 095 137 01011111
00002734: V 56 086 126 01010110
00002735: i 69 105 151 01101001
00002736: s 73 115 163 01110011
00002737: u 75 117 165 01110101
00002738: a 61 097 141 01100001
00002739: l 6C 108 154 01101100
00002740: 00 000 000 00000000
00002741: 0A 010 012 00001010
00002742: 00 000 000 00000000
00002743: 00 000 000 00000000
00002744: 00 000 000 00000000
00002745: FF 255 377 11111111
00002746: FF 255 377 11111111
00002747: FF 255 377 11111111
00002748: FF 255 377 11111111
00002749: 1C 028 034 00011100
00002750: 00 000 000 00000000
00002751: 00 000 000 00000000
00002752: 00 000 000 00000000
00002753: C8 200 310 11001000
00002754: : 3A 058 072 00111010
00002755: FC 252 374 11111100
00002756: 1C 028 034 00011100
00002757: B9 185 271 10111001
00002758: ; 3B 059 073 00111011
00002759: F 46 070 106 01000110
00002760: 1F 031 037 00011111
00002761: t 74 116 164 01110100
00002762: D9 217 331 11011001
00002763: / 2F 047 057 00101111
00002764: F3 243 363 11110011
00002765: 83 131 203 10000011
00002766: v 76 118 166 01110110
00002767: 1A 026 032 00011010
00002768: y 79 121 171 01111001
00002769: 00 000 000 00000000
00002770: o 6F 111 157 01101111
00002771: b 62 098 142 01100010
00002772: j 6A 106 152 01101010
00002773: _ 5F 095 137 01011111
00002774: S 53 083 123 01010011
00002775: e 65 101 145 01100101
00002776: n 6E 110 156 01101110
00002777: s 73 115 163 01110011
00002778: o 6F 111 157 01101111
00002779: r 72 114 162 01110010
00002780: 00 000 000 00000000
00002781: 06 006 006 00000110
00002782: 00 000 000 00000000
00002783: 00 000 000 00000000
00002784: 00 000 000 00000000
00002785: 00 000 000 00000000
00002786: 00 000 000 00000000
00002787: 00 000 000 00000000
00002788: 00 000 000 00000000
00002789: ED 237 355 11101101
00002790: 00 000 000 00000000
00002791: 00 000 000 00000000
00002792: 00 000 000 00000000
00002793: C8 200 310 11001000
00002794: : 3A 058 072 00111010
00002795: FC 252 374 11111100
00002796: 1C 028 034 00011100
00002797: B9 185 271 10111001
00002798: ; 3B 059 073 00111011
00002799: F 46 070 106 01000110
00002800: 1F 031 037 00011111
00002801: 00 000 000 00000000
00002802: 00 000 000 00000000
00002803: 00 000 000 00000000
00002804: 00 000 000 00000000
00002805: 00 000 000 00000000
00002806: 00 000 000 00000000
00002807: 00 000 000 00000000
00002808: 00 000 000 00000000
00002809: D9 217 331 11011001
00002810: 00 000 000 00000000
00002811: 00 000 000 00000000
00002812: 00 000 000 00000000
00002813: D5 213 325 11010101
00002814: 00 000 000 00000000
00002815: 00 000 000 00000000
00002816: 00 000 000 00000000
00002817: o 6F 111 157 01101111
00002818: b 62 098 142 01100010
00002819: j 6A 106 152 01101010
00002820: _ 5F 095 137 01011111
00002821: S 53 083 123 01010011
00002822: e 65 101 145 01100101
00002823: n 6E 110 156 01101110
00002824: s 73 115 163 01110011
00002825: o 6F 111 157 01101111
00002826: r 72 114 162 01110010
00002827: 00 000 000 00000000
00002828: 09 009 011 00001001
00002829: 00 000 000 00000000
00002830: 00 000 000 00000000
00002831: 00 000 000 00000000
00002832: T 54 084 124 01010100
00002833: y 79 121 171 01111001
00002834: p 70 112 160 01110000
00002835: e 65 101 145 01100101
00002836: 00 000 000 00000000
00002837: 00 000 000 00000000
00002838: 00 000 000 00000000
00002839: 00 000 000 00000000
00002840: 00 000 000 00000000
00002841: 0D 013 015 00001101
00002842: 00 000 000 00000000
00002843: 00 000 000 00000000
00002844: 00 000 000 00000000
00002845: M 4D 077 115 01001101
00002846: i 69 105 151 01101001
00002847: n 6E 110 156 01101110
00002848: R 52 082 122 01010010
00002849: a 61 097 141 01100001
00002850: n 6E 110 156 01101110
00002851: g 67 103 147 01100111
00002852: e 65 101 145 01100101
00002853: 00 000 000 00000000
00002854: 00 000 000 00000000
00002855: 00 000 000 00000000
00002856: 00 000 000 00000000
00002857: 00 000 000 00000000
00002858: 0D 013 015 00001101
00002859: 00 000 000 00000000
00002860: 00 000 000 00000000
00002861: 00 000 000 00000000
00002862: M 4D 077 115 01001101
00002863: a 61 097 141 01100001
00002864: x 78 120 170 01111000
00002865: R 52 082 122 01010010
00002866: a 61 097 141 01100001
00002867: n 6E 110 156 01101110
00002868: g 67 103 147 01100111
00002869: e 65 101 145 01100101
00002870: 00 000 000 00000000
00002871: 00 000 000 00000000
00002872: 00 000 000 00000000
00002873: FA 250 372 11111010
00002874: E 45 069 105 01000101
00002875: 0E 014 016 00001110
00002876: 00 000 000 00000000
00002877: 00 000 000 00000000
00002878: 00 000 000 00000000
00002879: M 4D 077 115 01001101
00002880: i 69 105 151 01101001
00002881: n 6E 110 156 01101110
00002882: H 48 072 110 01001000
00002883: e 65 101 145 01100101
00002884: i 69 105 151 01101001
00002885: g 67 103 147 01100111
00002886: h 68 104 150 01101000
00002887: t 74 116 164 01110100
00002888: 00 000 000 00000000
00002889: 00 000 000 00000000
00002890: 00 000 000 00000000
00002891: 00 000 000 00000000
00002892: 00 000 000 00000000
00002893: 0E 014 016 00001110
00002894: 00 000 000 00000000
00002895: 00 000 000 00000000
00002896: 00 000 000 00000000
00002897: M 4D 077 115 01001101
00002898: a 61 097 141 01100001
00002899: x 78 120 170 01111000
00002900: H 48 072 110 01001000
00002901: e 65 101 145 01100101
00002902: i 69 105 151 01101001
00002903: g 67 103 147 01100111
00002904: h 68 104 150 01101000
00002905: t 74 116 164 01110100
00002906: 00 000 000 00000000
00002907: 00 000 000 00000000
00002908: P 50 080 120 01010000
00002909: C3 195 303 11000011
00002910: F 46 070 106 01000110

00002911: 0F 015 017 00001111
00002912: 00 000 000 00000000
00002913: 00 000 000 00000000
00002914: 00 000 000 00000000

Lanzfeld 07-11-05 06:33 AM

So somebody is testing this to see if it does indeed make your crew spot aircraft sooner?

Duke of Earl 07-11-05 10:16 AM

@sdcruz... where do those strings come from?

Cordialement, Duke of Earl

v!por 07-11-05 04:42 PM

Hex editor and 25k numbers
 
Thank you Duke of Earl for the info on XVI32... works well.... if I knew what i was doing... I will learn....:<)

Thank you Jungman for info on the new numbers for 25K

Anyone know the string within dat files for 6km and what should be replaced with to 8 km??/ and where would find...

v!por

sdcruz 07-11-05 05:04 PM

@Duke of Earl

Those in yellow are the ones you need to change in the AI_Sensors dat file (as provided by Jungman).

You need a hex editor to open up that file.

Hope that helps

Shelton.

Duke of Earl 07-11-05 10:25 PM

Quote:

Originally Posted by sdcruz
@Duke of Earl

Those in yellow are the ones you need to change in the AI_Sensors dat file (as provided by Jungman).

You need a hex editor to open up that file.

Hope that helps

Shelton.

Well, I can't find the yellow string locations you are referring to with my editor... the address row numbers on the left do not correspond to my address locations.. converting your decimal (or is it binary?) code into hex is a bit difficult... I'll try again...

Cordialement, Duke of Earl

sdcruz 07-12-05 03:26 AM

these are the new values!! not the old ones so you wont find it.

Look for AI VISUAL (it is going down vertically on that output) in the dat file when you open it up in a HEX editor - I used the one in Linux so cant help you there.

Regards
Shelton.

Duke of Earl 07-12-05 05:37 AM

@sdcruz... sorry, can't correllate your Linux OS hex values... the format is totally different... I have a Win XP OS using XVI32...

In any event, I hex edited the AI_Sensors.dat file this way...

In the AI_Visual section, I changed Max Range to 10,000 and Max Height to 25,000...

In the AI_Hydrophone section, I changed Max Range to 8,000.. and in the FuMO_23 section, I changed Max Range to 10,000...

So far, I haven't seen any substantial change with the detection range of aircraft.. they still get within 4000 before they get spotted... more observations will be required...

One thing I have noticed about the Sonarman is that he does not get the bearing to the nearest warship correct very much anymore... not as accurate as before... especially when there are more than 6 warships nearby... don't know if it's because I changed the AI_Hydrophone Max Range to 8000 or not...

Cordialement, Duke of Earl

CCIP 07-12-05 07:42 PM

Oh, Jungman - Re: fog visibility - changing it to 0 in sim.cfg does NOT have the right effect. Sim.cfg seems to be completely for AI ship sensors. Meaning that with 0 fog factor, I just had a merchant shell me from about 2km away with actual visibility limit at 300m :huh:

I think setting it higher might help a bit though :hmm:

Sawdust 07-12-05 09:59 PM

Quote:

Originally Posted by CCIP
Oh, Jungman - Re: fog visibility - changing it to 0 in sim.cfg does NOT have the right effect. Sim.cfg seems to be completely for AI ship sensors. Meaning that with 0 fog factor, I just had a merchant shell me from about 2km away with actual visibility limit at 300m :huh:
I think setting it higher might help a bit though :hmm:

There's a fog factor in both sim.cfg and in sensors.cfg. Maybe one file is for enemy ships' AI and one file is for your crew's AI.

Duke of Earl 07-13-05 10:49 AM

Well, so far, in the AI_Sensors.dat file... after increasing Max Height & Max Range for AI_Visual and AI_Hydrophone.. I'm not seeing any benefits... another red herring?

Visual spotting range of aircraft has not improved and hydro detection range has not improved either... if anything, changing these values appears to have created more errors with bearing reports from the Sonarman...

Good questions being raised about the difference between sim.cfg and senors.cfg files... which one controls Friendly behaviour (i.e my Sub crew) and which one controls Enemy behaviour (i.e. DD, Merchants & Aircraft)?

Cordialement, Duke of Earl

sdcruz 07-14-05 06:21 AM

YEA i cant make head or tail from it either - oh well - i also think that the AI Sensors for sonar is too much on the very sensitive side - especially for elite, veteran and regular destroyers.

Regards
Shelton.

Jungman 07-14-05 02:59 PM

Sim.cfg seems to be completely for AI ship sensors

Yes. Did I say the other way around? Sorry. :oops:

EDIT: The Sensors.cfg has to be for you own friendly crew (just look at it, Radar warning, crew effeciency usage), the Sim.cfg has to be for the Enemy AI just by looking at it (detect rate, etc).

Though changing the fog factor in Sensor.cfg from 1 to 0 should let you WO see through fog.

I have my visual max hieight at 25,000 and my WO well report the correct bearing at Long Range for an aircraft even though I cannot see it so high up in the air.

He will ONLY report beyond visual range unless you ASK him. So if you have TC on, it will not stop the airplanes from getting too close. :hmm:

I was on the deck and ask my WO nearest contact and he gave it to me correct, way before the airplanes become visible and in firing range. :shifty:

Basically just making the Visual like RADAR settings.

Something odd is going on here...I have aircraft warning set to drop me to 1x and I have enough time to engage....maybe if TC is too high then it stops too slow? I also notice if TC is set to go to 0x the airplanes tend to still over run your crew...strange.

Sawdust 07-14-05 05:17 PM

Quote:

Originally Posted by Jungman
Something odd is going on here...I have aircraft warning set to drop me to 1x and I have enough time to engage....maybe if TC is too high then it stops too slow? I also notice if TC is set to go to 0x the airplanes tend to still over run your crew...strange.

Once, I heard an airplane while at 4x or 8x or so. I immediately hit F4 to go to the bridge and, of course, Time Compression dropped to 1x.
I personally saw the airplane (which was by now very close) drop its bomb and watched the bomb explode near the boat. About 1 to 2 seconds after this, the dialog box appeared for "Aircraft Spotted"!
So, even at TC of 1, there is a problem with the way the crew is alerting you of aircraft.

Jungman 07-14-05 05:37 PM

I should say, I edited the Main.cfg in both places for DisableMessages. ;)

Without that, you will not get a frozen pop-up box that says "Aircraft, Warship, Merchant spotted" as a text box message and you can select either Engage, Maintain Orders, Dive to Periscope depth; and set this as default action.

This is not available in the Option Screen. Mine was set by default to Yes. After I manually changed to No, I get the Text Message in time to man the Flak, plus my TC drops to 1x (since I edited it), and I have plenty of time to man the Flak guns.

Your right, about the standard voice message is too late at anything other than 1x. Have you/ do you get this Text Message Black Box pop-up? I had to manually edited to get it to appear. Then I had the full well 8 mile or 10 mile (modded) as set by Ai_Sensors.dat to man the Flak Gun.


[SETTINGS]
LoadingMovie=No
VoiceCommand=No
DisableMessages=No ;Default=Yes
EventCamera=Yes
TextsLanguage=0
VoicesLanguage=0

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=1
RadioReport=1
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=1024

Lanzfeld 07-14-05 06:14 PM

Quote:

Originally Posted by Jungman
I should say, I edited the Main.cfg in both places for DisableMessages. ;)

Without that, you will not get a frozen pop-up box that says "Aircraft, Warship, Merchant spotted" as a text box message and you can select either Engage, Maintain Orders, Dive to Periscope depth; and set this as default action.

This is not available in the Option Screen. Mine was set by default to Yes. After I manually changed to No, I get the Text Message in time to man the Flak, plus my TC drops to 1x (since I edited it), and I have plenty of time to man the Flak guns.

Your right, about the standard voice message is too late at anything other than 1x. Have you/ do you get this Text Message Black Box pop-up? I had to manually edited to get it to appear. Then I had the full well 8 mile or 10 mile (modded) as set by Ai_Sensors.dat to man the Flak Gun.


[SETTINGS]
LoadingMovie=No
VoiceCommand=No
DisableMessages=No ;Default=Yes
EventCamera=Yes
TextsLanguage=0
VoicesLanguage=0

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=1
RadioReport=1
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=1024

Could you explain this again please? Are you saying that you get aircraft callouts sooner if you make that entry "NO" as opposed to "YES"?

sdcruz 07-14-05 06:29 PM

Jungman

Can you please tell us wht the max range is for the AI SONAR please!!

Thanks
Shelton.

Jungman 07-14-05 07:43 PM

Lanzfeld
There is a black coloured pop up box that apears when a aircraft is spotted, a merchant is spotted, or a warship is spotted.

The game will pause to your set TC which mine is 1x. It is a dialog box. It will ask you what to do about the event. Either 1) Engage target. 2) Maintain current orders. 3) Dive to periscope depth.

This is NOT the normal call out, it will be heard later after you decide what to do. It gives you plenty of time to react.

It also has a check box to make this the default action, then you will never see it again.

The new patch removed this from the beginning openning Options Menu. Do you want "Messages On or Off".

I though it was very useful for stopping the game in order to man the Flak guns. So I re-enabled the Messages On in the file Main.cfg.
------------------------------------------------
sdcruz
Quote:

Can you please tell us wht the max range is for the AI SONAR please!!
The AI Sonar has two main sonar values (one for active and passive), then 7 named active sonars. (Plus the 7 passive sonar known as Hydrophones.)

They also have a Sensitivity rating too.

AI_Active_Sonar:

type MAIN max range = 4000 meters.

Type QGAA = 2000
Type QCIA = 1700
Type QCeA = 1300
Type 147A = 2200
Type 144A = 2000
Type 128A = 1500
Type 123A = 1200

AI_Passive_Sonar:

type MAIN max range = 6000 meters

Type QGAP = 8500
Type QCIP = 7500
Type QCEP = 6500
Type 144P = 9500
Type 138P = 8500
Type 128P = 7500
Typr 123P = 6500

Maybe the Main max passive range of 6000 m sets the AI for your Sub crew to 6 km.....and active sonar to 4 km...

sdcruz 07-14-05 08:28 PM

Jungman

Are these the Destroyers AI sonar ranges or the uboats?

If its the destroyer can you reduce the max main sonar to 2500metres?

Thanks
Shelton.

Jungman 07-14-05 08:44 PM

DD enemy AI Sonar ranges. For the named sonar (14 total).

Your own virtual submarine crew (active and passive sonar) uses, I think, is set by those other two 'unknown' types of sonar.

One is the Main Active at 4000m and the other Main Passive is at 6000m. I think these are for your sub if you are not personally controlling the sonar station youself.

You can hear out to 20 km personally, but the AI crew will only report out to 6000m for passive hydrophones? I think.

I am only guessing at what these two 'no name' sonar entries do.

Quote:

If its the destroyer can you reduce the max main sonar to 2500metres?
Yes, you can reduce all the enemy DD sonar reduced to 2500m by manuallly changing the 14 named entries.

Or if you are having problems with the DD having this Super default Sonar (especially Elite and Veteran enemy crews), use the full SonarDC_fix Mod, or the less nerfed SonarDC_20 Mod.

Are you talking about reducing the passive DD detection (DD hydrophones detecting your noise movement under water), or the active sonar detection (pinging close in active sonar)?


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