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-   -   [TEC] Is AI possible launch torpedo (https://www.subsim.com/radioroom/showthread.php?t=255541)

John Pancoast 08-02-23 10:59 AM

Quote:

Originally Posted by SDFilm (Post 2878999)
I guess that's why the readme seems very outdated, talking about there being no graphical torpedo while there's clearly an all-singing all-dancing torpedo in the game. Perhaps they later got it to work or Hsie modded it? Either way, it's nice to see it working finally.
As for now, I'll be looking into making the torpdo more sensitive, as currently it doesn't work against the 1945 Type XXI with the latest anti-sonar coatings, which is exactly the sort of late-game sub that the FIDO is supposed to be countering.

Neither H.sie, Stiebler, nor Rubini have been around or (publicly) modding SH3 for a long time now.
Without looking at things, chances are someone else just added it in.

SDFilm 08-02-23 12:36 PM

Quote:

Originally Posted by SDFilm (Post 2878668)
I've done more testing and it can depend on which tech level you have; the best of the best 1945 version of the XXI is just too quiet for the Mk24 to aquire it, swimming very close but not turning around. Either that or it's just at a bad angle.


Update- They do work against the latest XXIs! It must have been a bad approuch or some error in my earlier installation. The torps followed the XXI as it turned and they hit the tower since they had already swam over the engines of the diving sub.


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