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-   -   [TEC] Possible? (https://www.subsim.com/radioroom/showthread.php?t=252117)

Bubblehead1980 03-17-22 01:20 PM

Quote:

Originally Posted by vickers03 (Post 2799119)


Quick question. Just downloaded the clang splash dud mod. I noticed its only the particle.dat enclosed. Take it should just drop the new particles.dat in with previous EAX Clang Splash mod? and let it overwrite the existing particles.dat I assume? Just wanted to make sure

vickers03 03-17-22 01:26 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2799221)
Quick question. Just downloaded the clang splash dud mod. I noticed its only the particle.dat enclosed. Take it should just drop the new particles.dat in with previous EAX Clang Splash mod? and let it overwrite the existing particles.dat I assume? Just wanted to make sure

:up:

propbeanie 03-17-22 06:57 PM

"IT'S ALIVE!!!"

https://www.youtube.com/watch?v=0VkrUG3OrPc


Of course, I broke our "Duds" mods, but who cares? The duds now "splash and clang"... lol

Thanks vickers03! :salute:

vickers03 03-17-22 07:14 PM

Quote:

Originally Posted by propbeanie (Post 2799269)
Of course, I broke our "Duds" mods, but who cares? The duds now "splash and clang"... lol

you should use this one (for the splash effect) in FOTRSU:
https://www.mediafire.com/file/wt44d...plash.zip/file

propbeanie 03-17-22 07:26 PM

Thanks! got it! I had built the segments based on your TMO version already, but I am a pinch more certain of yours functioning correctly than what I did... :roll: :arrgh!:

Bubblehead1980 03-18-22 02:06 AM

Quote:

Originally Posted by vickers03 (Post 2799119)

Quote:

Originally Posted by propbeanie (Post 2799275)
Thanks! got it! I had built the segments based on your TMO version already, but I am a pinch more certain of yours functioning correctly than what I did... :roll: :arrgh!:

TMO version works great. Noticed if the torpedo is at deeper depth when impacts don't always see the splash, which makes sense.

Bubblehead1980 03-18-22 02:08 AM

Quote:

Originally Posted by propbeanie (Post 2799269)
"IT'S ALIVE!!!"

https://www.youtube.com/watch?v=0VkrUG3OrPc


Of course, I broke our "Duds" mods, but who cares? The duds now "splash and clang"... lol

Thanks vickers03! :salute:



lol 'clang" in the title was where vickers added the "clang" of a depth charge bouncing off the deck, which was a feature in travelers mod. I mean its somewhat rare, how often do charges actually touch the deck lol but I tell ya what, when in the quiet space waiting on depth charges to fall and suddenly hear that loud CLANG lol because one bounced off your deck, rather disconcerting .Tense moments waiting to see how long it will be until it explodes lol. Unfortunately due to the "hollow" models (wish could restore where vessels are solid, can't see through them etc" the bounce does not look as cool when observed it because often falls "through" the sub, but usually will trigger the CLANG noise (noise borrowed from DUD sound)


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