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Quick question. Just downloaded the clang splash dud mod. I noticed its only the particle.dat enclosed. Take it should just drop the new particles.dat in with previous EAX Clang Splash mod? and let it overwrite the existing particles.dat I assume? Just wanted to make sure |
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"IT'S ALIVE!!!"
https://www.youtube.com/watch?v=0VkrUG3OrPc Of course, I broke our "Duds" mods, but who cares? The duds now "splash and clang"... lol Thanks vickers03! :salute: |
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https://www.mediafire.com/file/wt44d...plash.zip/file |
Thanks! got it! I had built the segments based on your TMO version already, but I am a pinch more certain of yours functioning correctly than what I did... :roll: :arrgh!:
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lol 'clang" in the title was where vickers added the "clang" of a depth charge bouncing off the deck, which was a feature in travelers mod. I mean its somewhat rare, how often do charges actually touch the deck lol but I tell ya what, when in the quiet space waiting on depth charges to fall and suddenly hear that loud CLANG lol because one bounced off your deck, rather disconcerting .Tense moments waiting to see how long it will be until it explodes lol. Unfortunately due to the "hollow" models (wish could restore where vessels are solid, can't see through them etc" the bounce does not look as cool when observed it because often falls "through" the sub, but usually will trigger the CLANG noise (noise borrowed from DUD sound) |
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