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-   -   Mod Request - “Odometer” Log (https://www.subsim.com/radioroom/showthread.php?t=251247)

GrenSo 08-09-23 12:15 AM

Quote:

Originally Posted by grheiner (Post 2879903)


Nice and looks good. :Kaleun_Applaud:

Aktungbby 08-09-23 12:29 AM

Quote:

Originally Posted by derstosstrupp (Post 2879824)
Great to hear someone is working on it!


Here is a little slide deck I put together showing how the speed measurement system worked in general, with info specifically on this unit as well:
https://docs.google.com/presentation...qHPdZyEfg/edit

NICE! :Kaleun_Thumbs_Up: What is your source for this diagram and what is the gizmo actually called?

derstosstrupp 08-09-23 05:31 AM

Quote:

Originally Posted by Aktungbby (Post 2879929)
NICE! :Kaleun_Thumbs_Up: What is your source for this diagram and what is the gizmo actually called?

I have the BBV (Beschreibung und Betriebsvorschrift, the “manual” for the system). This is called a few different things. Sometimes it’s referred to as “Distanzmelder”, sometimes “Entfernungsmelder”, sometimes “Wegmelder”.

derstosstrupp 08-09-23 05:35 AM

https://www.subsim.com/radioroom/pic...ictureid=13260

grheiner 08-10-23 01:21 PM

Ok, I asked permission from the talented devs of the Wolves of Steel to use their works in this, then the stuff is ready for deployment.

grheiner 08-11-23 12:19 AM

While we wait, well, because its a 10 years old game and maybe the original modders wont show up for quite a time, I would give a beta release, because Im not entirely sure how precise the thing is. Please if you install it and find bugs glitches or massive over/undershootings report it so it can be refined.

https://drive.google.com/drive/folde...M4?usp=sharing

derstosstrupp 08-11-23 07:50 AM

Thanks!

grheiner 08-11-23 02:18 PM

Quote:

Originally Posted by derstosstrupp (Post 2880296)
Thanks!

I used up your attack disk training series and Pisces's "magic number" to write a tutorial about plotting the turns by Odometer measurements and the second disk. It is quite powerful now, and we dont even have to use third party nomograms or excel.:Kaleun_Cheers:

GrenSo 08-12-23 12:02 PM

Quote:

Originally Posted by grheiner (Post 2880248)
While we wait, well, because its a 10 years old game and maybe the original modders wont show up for quite a time, I would give a beta release, because Im not entirely sure how precise the thing is. Please if you install it and find bugs glitches or massive over/undershootings report it so it can be refined.

https://drive.google.com/drive/folde...M4?usp=sharing




When we should activate it? Before new campaign, in Port or does it not matter and can activate any time?

grheiner 08-12-23 10:37 PM

Quote:

Originally Posted by GrenSo (Post 2880510)
When we should activate it? Before new campaign, in Port or does it not matter and can activate any time?

I tested it on single mission and one of my campaign savefiles worked on both. You have to be on the ship to see it, so in port it wouldnt show up.Ther should be a button near the speedometer above the one which activates the advanced depth and speed control it unhides the panel.

GrenSo 08-13-23 06:09 AM

Quote:

Originally Posted by grheiner (Post 2880570)
I tested it on single mission and one of my campaign savefiles worked on both. You have to be on the ship to see it, so in port it wouldnt show up.Ther should be a button near the speedometer above the one which activates the advanced depth and speed control it unhides the panel.


Can you please show it in a screenshot, because I can't find the button in campaign after activate the mod in port and start a new patrol.


https://i.postimg.cc/cLyvHTRN/SH5-Im...3-13-06-30.jpg

https://i.postimg.cc/sgYvZSmG/SH5-Im...3-13-06-41.jpg

grheiner 08-14-23 05:14 AM

1 Attachment(s)
Yep, it definitely not there for you version, it should be hereAttachment 5801
As a temporary measure can you please set "PageDefaultHud_Feedback_Odometer.Visible=Fals e " to True in ../data/scripts/Menu/Page Default Hud.py at line 311? That would make it visible by default and we would know if the button is the faulty one, or the mod is not activated for some reason.

GrenSo 08-14-23 10:09 AM

I found the reason, and it was on my side. :D

derstosstrupp 11-09-23 05:57 PM

Finally got a chance to try this out. Very cool what you’ve done. Just a few comments:

1. It appears it loses track with TC and the count is only valid for 1x (tested over 5 and 10 minutes at 1x, then 128x). Can this be fixed?

2. Can the position be adjusted to more toward the edge of the screen?

3. The text needs to be reversed - Abgelaufener Weg (covered distance) should be the bottom label, Restweg (remaining distance) the top label, based on the functionality as it currently stands.

Again, thanks a lot for doing this mod! Hopefully the above makes sense and is easy to change.


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