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most of the time when we patrol in the North Atlantic we can find a therm at a very shallow depth, sometimes 20 m. never find one of those in the SW Pacific. in the Pacific, therms are rarely found above 200 feet, some as deep as 300 feet. fog is another matter. even "light" fog masks visual contact to 2 or 3 nm, which is really, really close. This is effective for both sides. We can detect by radar-detection or radar so i must assume that the verdampt British and Americans can do the same. in the ATO, Coastal Command aircraft can detect us via look-down radar through fog from a great distance....maybe 25 km, and come directly at us. |
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Interesting. That is true, I believe I did find one at 90 ft on a recent patrol though. However, that is too shallow to hide under lol as they were still ble to track me with ease and put charges super close until I went to 375 ft, but most layers are found somewhere between 150-300 ft. Yes, I do recall in OM that it became hell to run a patrol in 1943 onwards, mainly due to aircraft. I had to heavily modify the airstrike.cfg and others to stop the absurd number of planes inherent in SH 4, but their skill an ability to detect, hunt made it difficult to survive even with reduced number. I believe once or twice I made it to fall 1944 but always ended up getting killed, by AC or hedgehogs/DC from nasty escorts. I did not mind because it reflected reality of Allied ASW by that point. TMO planes are inherently dangerous, esp early war without radar and in late war, they have a sensor simulating MAD, can detect and depth charge player submarine at 300+ feet, one nailed me at 375, caused serious damage. |
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lol yes they are evil. I recall a great career in OM, made it from 1939 to October 1944...attacked a convoy. Two US DE stayed behind hunting. Boat was a wreck from DC but no hits from hedgehog. 17 hours under water, surfaced at night, as got underway....aircraft spotted, forced a dive. Well here comes the DE's again joined by two more. Evaded them about 45 minutes but could not shake them. Finally a JCB Class DE came in with hedgehogs and got a hit, hull damage, flooding, then a second one came in, boom, another hedgehog hit, hull collapsed game over. Honestly, prob should have been over after first hedgehog hit. Know of any boats that survived a hedgehog hit? Japanese never deployed ahead throwing ASW mortars (hedgehog) but were developing them, so on a very limited basis in TMO they now appear in 1945...provide a nasty surprise. |
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who can say if one survived such an attack? Doenitz lost 75% of his boats and seamen so i am not sure any of that type of documentation survived a mission let alone the war. |
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The explosion from it, would be right there, on the subs hull... very much guaranteeing hull damage & the sub getting holed. Of course, the verdampt things, did not need to be big, owing to the... knowledge of explosives being advanced, at the time they were intro'ed into the war, that what was used for depth charges, would not work for those devil's spawn things... "big things come on small packages" expression, comes to mind here. :yep: :Kaleun_Salute: M. M. |
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I meant to respond lol but been busy in life and time on SH 4 has been spent creating new campaign orders...which can be quite time consuming. Yes...to keep it simple....0 means fog has no effect, number larger than 0 increases handicap. So 1.0 is a pretty strong handicap in the fog, 0.5 is somewhere in between. I have been testing and still deciding on the perfect balance for this setting. As mentioned, settings on the particular visual sensors in the AI Sensors.dat file also come in to play. So fog will handicap a merchant more than it will a escort and a capital ship. This can be used to simulate the superior optics for gunnery a escort or capital ship will have, range finders etc. Then if they have radar which acquires you, they go into "alert" mode and their visual sensors may spot your sub, then they begin to track you visually in the hierarchy of sensors used by the AI. |
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