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-   -   [REL] Trigger Maru Overhauled Update BH (https://www.subsim.com/radioroom/showthread.php?t=250635)

Bubblehead1980 09-29-21 12:10 AM

Quote:

Originally Posted by Arlo (Post 2771235)
https://i.imgur.com/S97ipKI.png

Starting out 'minimalist.'


Remember, per the README the nav map mods are REQUIRED, the traffic was created with it, without it, will have some issues and provided coordinates for ULTRAS etc are off.

Bubblehead1980 09-29-21 12:12 AM

Quote:

Originally Posted by Randomizer (Post 2771231)
Always been a big fan of TMO so thanks for your work. Downloading now.

-C



No problem. Make sure and download the revised version as original had an error. The link is in original post, enjoy.

Bubblehead1980 09-29-21 12:13 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2771220)
Thank you for your hard work :doh: just uploaded great try soon
:Kaleun_Wink:thank you Bubblehead1980 :Kaleun_Cheers:



No problem at all. Make sure to get the revised version so it will run properly. See original post.

Bubblehead1980 09-29-21 12:15 AM

Quote:

Originally Posted by vickers03 (Post 2771182)
well done!:up:


Thank you:Kaleun_Salute: Thanks for your outstanding work as well. Look forward to the TMO interiors one day.

Bubblehead1980 09-29-21 12:17 AM

Quote:

Originally Posted by propbeanie (Post 2771189)
Excellent... gotta make time to try it! :salute:


Hope you do. Thanks for all your help.

Bubblehead1980 09-29-21 12:18 AM

Quote:

Originally Posted by Mad Mardigan (Post 2771213)
:Kaleun_Cheers:

:Kaleun_Applaud:

:Kaleun_Thumbs_Up:

Will see of d/l'ing & testing this out a.s.a.p. :yep:

M. M.

:Kaleun_Salute:


Make sure you have the revised version( see original post for link):Kaleun_Salute:

Bubblehead1980 09-29-21 01:58 AM

TriggerMaru_Overhaul_2-5_UpdateBH Revised Final
 
TriggerMaru_Overhaul_2-5_UpdateBH Revised Final.

Apologize for the confusion, seems the corrected version I uploaded earlier was a test/incomplete version of the mod I uploaded by mistake (long day!) Please disregard and download the final revised version link is below.

Enjoy and look forward to the sea tales:Kaleun_Salute:




https://www.subsim.com/radioroom/dow...o=file&id=5965

Berserker 09-29-21 02:06 AM

Where is the American flag????????:mad:

BritTorrent 09-29-21 02:21 AM

Great stuff Bubblehead, looking forward to trying this tonight.

Bubblehead1980 09-29-21 02:32 AM

Quote:

Originally Posted by Berserker (Post 2771279)
Where is the American flag????????:mad:


I removed flags long ago on my install since did not go out on patrol flying the colors, especially from the stern. If there was a way to remove at sea . the restore when heading into port, I'd love it but there is not so I removed them.

However, if you wish to restore flags, can do so rather easily. Say want to restore it to the Gato Class . Find the Gato.eqp file there

(TMO 2.5 Updated/Data/Submarine/NSS_Gato.eqp )

Find this entry in the .eqp text file:

;[Equipment 19]
;NodeName=I08
;LinkName=SubFlag_US
;StartDate=19410101
;EndDate=19600631


Remove the semicolons from in front of the entries, click save as.


Reload the the mod in JSGME. Flag restored.

Repeat procedure with all subs if you wish.

Bubblehead1980 09-29-21 02:34 AM

Quote:

Originally Posted by BritTorrent (Post 2771281)
Great stuff Bubblehead, looking forward to trying this tonight.


Thanks, let me know how it goes. Starting an Asiatic Career with USS Seal (Salmon class) in 1941 myself. I made it through war with a Gato finally without getting killed once (came close though) , want to see if can do it with a "lesser" boat.

4H_Ccrashh 09-29-21 04:31 AM

I LOVE YOU!!!:sunny:

Bubblehead1980 09-29-21 05:48 AM

Quote:

Originally Posted by 4H_Ccrashh (Post 2771298)
I LOVE YOU!!!:sunny:

haha thanks, Enjoy, let me know how patrol goes.

Bubblehead1980 09-29-21 05:54 AM

Something I forgot about guys is in the Sargo/Salmon classes, I adjusted their periscope depths when hit the P key to 60 feet so so much scope is not exposed during observations.

Problem is this only works for for later war modifications to the sail, early war scopes won't break water at that depth, so for now will have to set 54 feet manually. Later today I will edit the file and release the edited file to use in early war. Been a long time since played with a Salmon Class, forgot about the issue.

Kal_Maximus_U669 09-29-21 06:40 AM

redownload
 
Quote:

Originally Posted by Bubblehead1980 (Post 2771267)
No problem at all. Make sure to get the revised version so it will run properly. See original post.

Bubblehead1980 hello :Kaleun_Cheers:, I just redownload the full version :D... because I just noticed your change luckily :03: ... I had not yet mounted ..
today on the bridge :) !! .. I will start the assembly and will keep you informed
see you soon thank you :yep: ... :subsim: :salute:

Bubblehead1980 09-29-21 06:48 AM

This boys and girls is why you identify targets at night...
 
I forgot to mention this in the README apparently and was just reminded.

First patrol in the update .
USS Seal SS-183 (Salmon Class)

December 16 1941 NW tip of Luzon. 0439 lookouts spot a surfaced submarine bearing 340 7200 yards. coming toward us at 12 knots, already ahead, perfect set up for a shot. Go to GQ and pull ahead for tracking until have some daylight.

Dive and approach , out doors open range at 1200 yards. Up scope, enough light now to see, target it is a US submarine(!) . Immediately, wen tto 200 feet and turned away. OF course, if had torpedoed him, even by mistake, career would have been over.


While these encounters are rare, there are now US submarines (surfaced and submerged) prowling the waters, so use caution in what you shoot at. Especially in the dark of night, not always easy to see. Applies for hospital ships etc. Will post screenshots when back in port.

4H_Ccrashh 09-29-21 07:00 AM

I've spent the last hour going through the read-me's.

WOW!!!

I am so exited!!!

Thank you!!

Kal_Maximus_U669 09-29-21 07:03 AM

have you already integrated: Ship Pack for TMO Allied Ship Pack for TMO in the full version? if I understood correctly, the new version already has them, doesn't it? :hmmm:

Bubblehead1980 09-29-21 07:15 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2771323)
have you already integrated: Ship Pack for TMO Allied Ship Pack for TMO in the full version? if I understood correctly, the new version already has them, doesn't it? :hmmm:


No it has not been integrated, both Allied Ship Pack and the TMO ship pack are REQUIRED to use the mod. Install in the order specified in the README.:Kaleun_Salute:

Kal_Maximus_U669 09-29-21 07:50 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2771325)
No it has not been integrated, both Allied Ship Pack and the TMO ship pack are REQUIRED to use the mod. Install in the order specified in the README.:Kaleun_Salute:

yes I saw the redame :D.. that's why I'm asking the question :hmmm: .. I just took them ... I had download link problems :ping: ... !!! this is often the case on Subsim either on Chrome or Edge it becomes painful ... it is strange that this often occurs at subsim :doh: .. on other forum I do not have these problems well I started to assemble thank you :up: ..


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