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-   -   [WIP] CWA (https://www.subsim.com/radioroom/showthread.php?t=248626)

steel shark 11-29-21 02:18 PM

New SSBN Flooding & Damage ~ Redo
 
New Ohio D.C & ... ive set up New flooding compartments Positions to ignore the missile center as in CW this isn't a section anyways

ive moved the labels locations for the spanner too bar the mid or middle one which needs to be mid for reactor call out

This system ill carry one with for all SSBN & SSGN Vessels Remakes were its needed ,, this new Damage Control set up makes the Boomers lay out more Realistic for Cold Waters when you take damage & Flooding


"The Very Deep depth was me i changed the crush depth to give me time to test out flooding the various sections while i moved the positions of the flooding"



Steel Shark

steel shark 12-28-21 07:46 AM

CWA Lite Packs add-ons for DM 0.3
 
I,ll be releasing 3 Small Mods soon when I get some time in the next few days

CWA Lite Pack 1 ( C-Sharp ) Ver 1.a
CWA Lite Pack 2 ( Subs ) Ver 1.a
CWA Lite Pack 3 ( Surface ) Ver 1.a

These 3 Mods will add some new options and game play elements for more ways to play DotMod and add more Challenge to missions & Campaigns

Pack 1 will be For Normal Dot mod or DM + 2004 add-On

OR

For use with DM & pack 2 or 3

OR

DM + 2004 + Pack 1 & pack 2 or 3


Or not use Pack 1 so :

DM or DM + 2004 & Or pack 2 or 3


Steel Shark

steel shark 01-04-22 02:13 PM

Actual Surface Ships Damage Control & Flooding Re-Do
 
Ok as Dot Mod Added a New Surface ship I though id try something new

A dedicated Surface Ship Damage Control

I've Changed Flooding arrangement Too



so now the Control room cant flood nor the torpedo tubes which are Generally High up or on the On Deck on Most ships


the ones with Hull Torpedo tubes ill place in the hull Of Course ,, when i get to redoing Others ,, So No More Submarine Damage Control Layouts for Surface ships



Steel Shark

steel shark 02-23-22 11:53 AM

Torpedo Tube Doors & Tubes Rework
 
This is my New Reworked CWA Torpedo Tubes Idea

So I've added Torpedo Tube Doors & Reworked the tube Display Boxes & Sprites

This will Help keep track of what tubes doing what Easier and give a new look to Coldwater's Torpedo Tubes

The Tube Door Appears Straight off this will indicate loading time better as you have a tube door which will line up with the tube Now

I've also reworked the Wired Guided Graphic Too I went with a Flooded torpedo tube with a wire in it and external door open to sea

New Tube Disabled Graphic too so Tube Door sealed & Yellow Backlight and warning symbols



Steel Shark

kongovsfuso142 06-17-22 09:35 AM

Is this mod still active.
 
Is anyone still working on this mod.

Kongo.

steel shark 06-21-22 02:58 AM

its underway still
 
1 Attachment(s)
Quote:

Originally Posted by kongovsfuso142 (Post 2814301)
Is anyone still working on this mod.

Kongo.

First off sorry for late response not been at home

have a lot on atm but yes im still on with it and am working on dotmod also as well as my own CWA add-on

also check this :

https://www.subsim.com/radioroom/sho...d.php?t=252021

Steel Shark

steel shark 06-30-22 02:37 PM

Depth Redone
 
Decided to add realistic depth i did do this before for a older cw mod version but have now decided to re add it to CWA


This scales to actual real life depths as close as I’m happy to do in FEET & METERS so you will always be able to find the sea floor were ever you are
you can also set the dive depth to the max visible depth too also submarine crush depth permitting of course.


The Different Zones within the Pelagic Zone
The open ocean lies over the continental shelf. The seafloor is not included in the open ocean.

Epipelagic zone (ocean surface to 200 meters deep). This is the zone in which photosynthesis can occur, because light is available.
Mesopelagic zone (200-1,000m) - This is also known as the twilight zone, because light becomes limited. There is less oxygen available to organisms in this zone.

Bathypelagic zone (1,000-4,000m) - This is a dark zone where water pressure is high and the water is cold (around 35-39 degrees).
Abyssopelagic zone (4,000-6,000m) - This is the zone past the continental slope - the deep water just over the ocean bottom. This is also known as the abyssal zone.

Hadopelagic zone (deep ocean trenches, greater than 6,000m) - In some places, there are trenches that are deeper than the surrounding ocean floor. These areas are the hadopelagic zone. At a depth of over 36,000 feet, the Mariana Trench is the deepest known point in the ocean.


Also noticed that the Ocean Surface & Floor share the same Graphic in Cold Waters a line well as you can now all ways find the floor I've changed that so all 3 are different


Hears a nice link too for reading also on Deep Diving


https://www.forgottenhistory.me/amaz...ge-to-the-deep


Steel Shark


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